Difference between revisions of "Class Builds (EU2012)"
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! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
| colspan="1" | [[File:ASSAULT RUNGUN.png|32px|left]]'''Run & Gun''' <br/> Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown. | | colspan="1" | [[File:ASSAULT RUNGUN.png|32px|left]]'''Run & Gun''' <br/> Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown. | ||
− | | rowspan="7" | [[File:AssaultA (EU2012).png| | + | | rowspan="7" | [[File:AssaultA (EU2012).png|450px]] |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ||
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! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
| colspan="1" | [[File:ASSAULT RUNGUN.png|32px|left]]'''Run & Gun''' <br/> Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown. | | colspan="1" | [[File:ASSAULT RUNGUN.png|32px|left]]'''Run & Gun''' <br/> Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown. | ||
− | | rowspan="7" | [[File:AssaultB (EU2012).png| | + | | rowspan="7" | [[File:AssaultB (EU2012).png|450px]] |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ||
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! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
| colspan="1" | [[File:HEAVY FIREROCKET.png|32px|left]]'''Fire Rocket''' <br/> Fire a rocket using an equipped launcher. This ability can not be used after moving, nor more than once per mission. | | colspan="1" | [[File:HEAVY FIREROCKET.png|32px|left]]'''Fire Rocket''' <br/> Fire a rocket using an equipped launcher. This ability can not be used after moving, nor more than once per mission. | ||
− | | rowspan="7" | [[File:HeavyA (EU2012).png| | + | | rowspan="7" | [[File:HeavyA (EU2012).png|450px]] |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ||
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! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
| colspan="1" | [[File:HEAVY FIREROCKET.png|32px|left]]'''Fire Rocket''' <br/> Fire a rocket using an equipped launcher. This ability can not be used after moving, nor more than once per mission. | | colspan="1" | [[File:HEAVY FIREROCKET.png|32px|left]]'''Fire Rocket''' <br/> Fire a rocket using an equipped launcher. This ability can not be used after moving, nor more than once per mission. | ||
− | | rowspan="7" | [[File:HeavyB (EU2012).png| | + | | rowspan="7" | [[File:HeavyB (EU2012).png|450px]] |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ||
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! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
| colspan="1" | [[File:SNIPER HEADSHOT.png|32px|left]]'''Headshot''' <br/> Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown. | | colspan="1" | [[File:SNIPER HEADSHOT.png|32px|left]]'''Headshot''' <br/> Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown. | ||
− | | rowspan="7" | [[File:SniperA (EU2012).png| | + | | rowspan="7" | [[File:SniperA (EU2012).png|450px]] |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ||
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! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
| colspan="1" | [[File:SNIPER HEADSHOT.png|32px|left]]'''Headshot''' <br/> Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown. | | colspan="1" | [[File:SNIPER HEADSHOT.png|32px|left]]'''Headshot''' <br/> Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown. | ||
− | | rowspan="7" | [[File:SniperB (EU2012).png| | + | | rowspan="7" | [[File:SniperB (EU2012).png|450px]] |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ||
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! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
| colspan="1" | [[File:SUPPORT SMOKEGRENADE.png|32px|left]]'''Smoke Grenade''' <br/> Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts during the enemy turn. | | colspan="1" | [[File:SUPPORT SMOKEGRENADE.png|32px|left]]'''Smoke Grenade''' <br/> Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts during the enemy turn. | ||
− | | rowspan="7" | [[File:SupportA (EU2012).png| | + | | rowspan="7" | [[File:SupportA (EU2012).png|450px]] |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ||
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! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ! rowspan="1" | [[File:RANK SQUADDIE.png|24px]]<br/>'''Squaddie''' | ||
| colspan="1" | [[File:SUPPORT SMOKEGRENADE.png|32px|left]]'''Smoke Grenade''' <br/> Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts during the enemy turn. | | colspan="1" | [[File:SUPPORT SMOKEGRENADE.png|32px|left]]'''Smoke Grenade''' <br/> Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts during the enemy turn. | ||
− | | rowspan="7" | [[File:SupportB (EU2012).png| | + | | rowspan="7" | [[File:SupportB (EU2012).png|450px]] |
|- align="center" | |- align="center" | ||
! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' | ! rowspan="1" | [[File:RANK CORPORAL.png|24px]]<br/>'''Corporal''' |
Revision as of 19:52, 15 April 2013
Each class has been designed with two main ability builds, Alpha (left side) and Beta (right side). Each build is a combination of abilities designed to fulfill a specific tactical role. Although experienced players will design soldiers according to their own preferences, this article will focus on the basic builds available to each class, and how the different abilities on each one can synergize together.
Assault
Assault Alpha (Scout)
Assault Beta (Assault)
Heavy
Heavy Alpha (Heavy)
Heavy Beta (Tagger)
Sniper
Sniper Alpha (Gunslinger)
Sniper Beta (Sniper)
Support
Support Alpha (Medic)
Support Beta (Sentinel)