Difference between revisions of "Class Builds (LW2)"

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Recommended builds for each class. Attachments and utility items will vary depending on what is available to you.
 
Recommended builds for each class. Attachments and utility items will vary depending on what is available to you.
  
[[Ranger (LW2)]]
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==[[Ranger (LW2)]]==
  
 
Primary Weapon:
 
Primary Weapon:
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[[Specialist (LW2)]]
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==[[Specialist (LW2)]]==
  
 
Primary Weapon:
 
Primary Weapon:
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[[Gunner (LW2)]]
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==[[Gunner (LW2)]]==
  
 
Primary Weapon:
 
Primary Weapon:
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[[Assault (LW2)]]
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==[[Assault (LW2)]]==
  
 
Primary Weapon:
 
Primary Weapon:
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[[Grenadier (LW2)]]
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==[[Grenadier (LW2)]]==
  
 
Primary Weapon:
 
Primary Weapon:
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[[Shinobi (LW2)]]
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==[[Shinobi (LW2)]]==
  
 
Primary Weapon:
 
Primary Weapon:
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[[Technical (LW2)]]
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==[[Technical (LW2)]]==
  
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;Loadout
 
Primary Weapon:
 
Primary Weapon:
 
''PDW''
 
''PDW''
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''Grenade, Flash bang, Armour''
 
''Grenade, Flash bang, Armour''
  
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Abilities:
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''Fire in the Hole, Napalm-X, Burnout, Formidable, Incinerator, Tactical Sense, Bunker Buster''
  
[[Sharpshooter (LW2)]]
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;Summary
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The Technical’s value depends entirely on the use of their cover-busting rocket and their debilitating flamer; this build makes the best of both their strengths while trading out their weaknesses.
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==[[Sharpshooter (LW2)]]==
  
 
Primary Weapon:
 
Primary Weapon:

Revision as of 02:07, 18 February 2017

Recommended builds for each class. Attachments and utility items will vary depending on what is available to you.

Ranger (LW2)

Primary Weapon: Assault Rifle

Attachments: Scope, Auto loader, Suppressor

Utility Items: Grenade, Special Ammo, Armour


Specialist (LW2)

Primary Weapon: Assault Rifle

Attachments: Scope, Auto loader, Suppressor

Utility Items: Grenade, MedKit, Armour


Gunner (LW2)

Primary Weapon: Cannon

Attachments: Scope, Auto Loader, Extended Magazine

Utility Items: Grenade, Special Ammo, Armour


Assault (LW2)

Primary Weapon: Shotgun

Attachments: Laser Sight, Suppressor, Auto loader

Utility Items: Grenade, Flash bang, Armour


Grenadier (LW2)

Primary Weapon: PDW

Attachments: Suppressor, Hair Trigger, Expanded Magazine

Utility Items: Grenade, Flash bang, Armour


Shinobi (LW2)

Primary Weapon: PDW

Attachments: Suppressor, Hair Trigger, Expanded Magazine

Utility Items: Grenade, Flash bang, Armour


Technical (LW2)

Loadout

Primary Weapon: PDW

Attachments: Suppressor, Hair Trigger, Expanded Magazine

Utility Items: Grenade, Flash bang, Armour

Abilities: Fire in the Hole, Napalm-X, Burnout, Formidable, Incinerator, Tactical Sense, Bunker Buster

Summary

The Technical’s value depends entirely on the use of their cover-busting rocket and their debilitating flamer; this build makes the best of both their strengths while trading out their weaknesses.

Sharpshooter (LW2)

Primary Weapon: Sniper Rifle

Attachments: Scope, Auto Loader, Stock

Utility Items: Pistol, Special Ammo, Armour


Notes: This page should be in table format and be expanded to include; SPARKS class, Level perks, AWC perks, Leader Perks, Perhaps moved in to the class description page (?), add squad builds depending on mission type & infiltration time