Difference between revisions of "Classes (Bureau)"

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(It ain't perfect, but it's a start.)
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| width="40%" | '''Plasma Field''' <br/> ''  ''
 
| width="40%" | '''Plasma Field''' <br/> ''  ''
 
| width="40%" | '''Resilience''' <br/> ''  ''
 
| width="40%" | '''Resilience''' <br/> ''  ''
 
 
|- align="center"
 
|- align="center"
 
! rowspan="1" | '''Level 5'''
 
! rowspan="1" | '''Level 5'''
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| width="40%" | '''Wave Amplification''' <br/> ''Increases damage from Pulse Wave.''
 
| width="40%" | '''Wave Amplification''' <br/> ''Increases damage from Pulse Wave.''
  
 +
|}
  
 +
* Engineer
 +
 +
Engineers are a class that mainly focuses on battlefield control.  They use shotguns as weapons.
 +
{| class="wikitable" width="80%"
 +
|-
 +
! width="10%" align="center" | Rank 
 +
! width="60%" align="center" colspan="2"| Ability Tree 1
 +
! width="60%" align="center" colspan="1"| Ability Tree 2
 +
|- align="center"
 +
! rowspan="1" | '''Level 1'''
 +
| colspan="2" | '''Grease Monkey''' <br/> '' ''
 +
| width="40%" | '''Scatter''' <br/> ''  ''
 +
|- align="center"
 +
! rowspan="1" | '''Level 2'''
 +
| colspan="2" | '''Mine''' <br/> '' ''
 +
| width="40%" | '''Endurance''' <br/> ''  ''
 +
|- align="center"
 +
! rowspan="1" | '''Level 3'''
 +
| width="40%" | '''Demolitions Expert''' <br/> ''Decreases cooldown on Mine ability.''
 +
| width="40%" | '''Shotgunner''' <br/> ''  ''
 +
|- align="center"
 +
! rowspan="1" | '''Level 4'''
 +
| width="40%" | '''Rocket Turret''' <br/> ''  ''
 +
| width="40%" | '''Gun Turret''' <br/> ''  ''
 +
| width="40%" | '''Endurance''' <br/> ''  ''
 +
|- align="center"
 +
! rowspan="1" | '''Level 5'''
 +
| width="40%" | '''Fortified Turrets''' <br/> ''Turrets deploy with shields.''
 +
| width="40%" | '''Monkeywrench''' <br/> ''Increases damage against Mechanical targets.''
 +
| width="40%" | '''Heavy Metals''' <br/> ''  ''
  
 
|}
 
|}
  
 +
* Recon
  
 +
Recon are your anti-personnel soldiers.  They use sniper rifles, with abilities focusing on hitting enemies hard and on being able to get into good flanking positions.
 +
{| class="wikitable" width="80%"
 +
|-
 +
! width="10%" align="center" | Rank 
 +
! width="60%" align="center" colspan="2"| Ability Tree 1
 +
! width="60%" align="center" colspan="1"| Ability Tree 2
 +
|- align="center"
 +
! rowspan="1" | '''Level 1'''
 +
| colspan="2" | '''Endurance Training''' <br/> '' ''
 +
| width="40%" | '''Critical Strike''' <br/> ''  ''
 +
|- align="center"
 +
! rowspan="1" | '''Level 2'''
 +
| width="40%" | '''Hard to Kill''' <br/> ''  ''
 +
| width="40%" | '''Sniper''' <br/> ''  ''
 +
| width="40%" | '''Eagle Eye''' <br/> ''  ''
  
 +
|- align="center"
 +
! rowspan="1" | '''Level 3'''
 +
| width="40%" | '''Cloak''' <br/> ''Makes agent invisible for a time.''
 +
| width="40%" | '''Diversion''' <br/> ''  ''
 +
| width="40%" | '''Endurance''' <br/> ''Adds another bar of health.''
 +
|- align="center"
 +
! rowspan="1" | '''Level 4'''
 +
| width="40%" | '''Crack Shot''' <br/> ''Reduces cooldown on Critical Strike.''
 +
| width="40%" | '''Armor Piercer''' <br/> ''Critical Strike now does heavy damage to armor and shields.''
 +
|- align="center"
 +
! rowspan="1" | '''Level 5'''
 +
| colspan="2" | '''Fire Mission''' <br/> ''Calls down an artillery strike that damages friend and foe alike.''
  
** Level 1: '''Taunt'''
+
|}
** Level 2: '''Force Wave'''
 
** Level 3: '''Force Wave'''
 
** Level 4: '''Personal Shield''' or '''Plasma Field'''
 
** Level 5: '''Personal Shield''' or '''Plasma Field'''
 
* Engineer
 
 
 
Engineers are a class that mainly focuses on battlefield control.  They use shotguns as weapons.
 
** Level 1: '''Ward'''
 
** Level 2: '''Mine'''
 
** Level 3: '''Mine'''
 
** Level 4: '''Minigun Turret''' or '''Rocket Turret'''
 
** Level 5: '''Minigun Turret''' or '''Rocket Turret'''
 
* Recon
 
  
Recon are your anti-personnel soldiers.  They use sniper rifles, with abilities focusing on hitting enemies hard and on being able to get into good flanking positions.
 
** Level 1: '''Crit Strike'''
 
** Level 2: '''Crit Strike'''
 
** Level 3: '''Cloak''' or '''Diversion'''
 
** Level 4: '''Cloak''' or '''Diversion'''
 
** Level 5: '''FireMission'''
 
 
* Support
 
* Support
  
 
Support class soldiers wield pistols, and focus mostly on defense and improving your other squad members.
 
Support class soldiers wield pistols, and focus mostly on defense and improving your other squad members.
  
** Level 1:'''Rally'''
+
{| class="wikitable" width="80%"
** Level 2:'''Shield Orb'''
+
|-
** Level 3:'''Weaken''' or '''Disrupt'''
+
! width="10%" align="center" | Rank 
** Level 4:'''Weaken''' or '''Disrupt'''
+
! width="60%" align="center" colspan="2"| Ability Tree 1
** Level 5:'''Weaken''' or '''Disrupt'''
+
! width="60%" align="center" colspan="1"| Ability Tree 2
 +
|- align="center"
 +
! rowspan="1" | '''Level 1'''
 +
| colspan="2" | '''Officer School''' <br/> '' ''
 +
| width="40%" | '''Combat Stims''' <br/> ''  ''
 +
|- align="center"
 +
! rowspan="1" | '''Level 2'''
 +
| colspan="2" | '''Shield Sphere''' <br/> '' ''
 +
| width="40%" | '''Endurance''' <br/> ''Adds another bar of health.''
 +
|- align="center"
 +
! rowspan="1" | '''Level 3'''
 +
| width="40%" | '''Disrupt''' <br/> ''  ''
 +
| width="40%" | '''Weaken''' <br/> '' ''
 +
|- align="center"
 +
! rowspan="1" | '''Level 4'''
 +
| width="40%" | '''Medical Breakthrough''' <br/> ''  ''
 +
| width="40%" | '''Guardian Angel''' <br/> ''Agent takes greatly reduced damage while on a Revive order.''
 +
| width="40%" | '''Helping Hand''' <br/> ''Reduces all ability cooldowns for entire squad.''
 +
|- align="center"
 +
! rowspan="1" | '''Level 5'''
 +
| width="40%" | '''Savior''' <br/> ''Greatly increases bleed-out time for units in squad.''
 +
| width="40%" | '''Mirror''' <br/> ''Shield Sphere now reflects shots to attackers.''
 +
| width="40%" | '''Endurance''' <br/> ''Adds another bar of health.''
  
 +
|}
 
[[Category:Bureau (2013)]]
 
[[Category:Bureau (2013)]]

Revision as of 12:17, 26 August 2013

There are 4 classes of agents available on The Bureau: XCOM Declassified, plus Carter, which belongs to a unique class (Leader). Each class has 5 levels of abilities, with the player choosing between two abilities in some cases.

  • Leader
    • Level 1: Lift
    • Level 2:
    • Level 3:
    • Level 4:
    • Level 5:
  • Commando

Commandos are your main combat class. They use regular rifles as weapons and have the highest durability of any class.

Rank Ability Tree 1 Ability Tree 2
Level 1 Deniable Ops
Taunt
Level 2 Pulse Wave
Level 3 Tunnel Vision
Machine Gunner
Endurance
Adds another bar of health.
Level 4 Personal Shield
Plasma Field
Resilience
Level 5 Peak Conditioning
Adds another bar of health.
Wave Amplification
Increases damage from Pulse Wave.
  • Engineer

Engineers are a class that mainly focuses on battlefield control. They use shotguns as weapons.

Rank Ability Tree 1 Ability Tree 2
Level 1 Grease Monkey
Scatter
Level 2 Mine
Endurance
Level 3 Demolitions Expert
Decreases cooldown on Mine ability.
Shotgunner
Level 4 Rocket Turret
Gun Turret
Endurance
Level 5 Fortified Turrets
Turrets deploy with shields.
Monkeywrench
Increases damage against Mechanical targets.
Heavy Metals
  • Recon

Recon are your anti-personnel soldiers. They use sniper rifles, with abilities focusing on hitting enemies hard and on being able to get into good flanking positions.

Rank Ability Tree 1 Ability Tree 2
Level 1 Endurance Training
Critical Strike
Level 2 Hard to Kill
Sniper
Eagle Eye
Level 3 Cloak
Makes agent invisible for a time.
Diversion
Endurance
Adds another bar of health.
Level 4 Crack Shot
Reduces cooldown on Critical Strike.
Armor Piercer
Critical Strike now does heavy damage to armor and shields.
Level 5 Fire Mission
Calls down an artillery strike that damages friend and foe alike.
  • Support

Support class soldiers wield pistols, and focus mostly on defense and improving your other squad members.

Rank Ability Tree 1 Ability Tree 2
Level 1 Officer School
Combat Stims
Level 2 Shield Sphere
Endurance
Adds another bar of health.
Level 3 Disrupt
Weaken
Level 4 Medical Breakthrough
Guardian Angel
Agent takes greatly reduced damage while on a Revive order.
Helping Hand
Reduces all ability cooldowns for entire squad.
Level 5 Savior
Greatly increases bleed-out time for units in squad.
Mirror
Shield Sphere now reflects shots to attackers.
Endurance
Adds another bar of health.