Difference between revisions of "Classes (Bureau)"
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(It ain't perfect, but it's a start.) |
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| width="40%" | '''Plasma Field''' <br/> '' '' | | width="40%" | '''Plasma Field''' <br/> '' '' | ||
| width="40%" | '''Resilience''' <br/> '' '' | | width="40%" | '''Resilience''' <br/> '' '' | ||
− | |||
|- align="center" | |- align="center" | ||
! rowspan="1" | '''Level 5''' | ! rowspan="1" | '''Level 5''' | ||
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| width="40%" | '''Wave Amplification''' <br/> ''Increases damage from Pulse Wave.'' | | width="40%" | '''Wave Amplification''' <br/> ''Increases damage from Pulse Wave.'' | ||
+ | |} | ||
+ | * Engineer | ||
+ | |||
+ | Engineers are a class that mainly focuses on battlefield control. They use shotguns as weapons. | ||
+ | {| class="wikitable" width="80%" | ||
+ | |- | ||
+ | ! width="10%" align="center" | Rank | ||
+ | ! width="60%" align="center" colspan="2"| Ability Tree 1 | ||
+ | ! width="60%" align="center" colspan="1"| Ability Tree 2 | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 1''' | ||
+ | | colspan="2" | '''Grease Monkey''' <br/> '' '' | ||
+ | | width="40%" | '''Scatter''' <br/> '' '' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 2''' | ||
+ | | colspan="2" | '''Mine''' <br/> '' '' | ||
+ | | width="40%" | '''Endurance''' <br/> '' '' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 3''' | ||
+ | | width="40%" | '''Demolitions Expert''' <br/> ''Decreases cooldown on Mine ability.'' | ||
+ | | width="40%" | '''Shotgunner''' <br/> '' '' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 4''' | ||
+ | | width="40%" | '''Rocket Turret''' <br/> '' '' | ||
+ | | width="40%" | '''Gun Turret''' <br/> '' '' | ||
+ | | width="40%" | '''Endurance''' <br/> '' '' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 5''' | ||
+ | | width="40%" | '''Fortified Turrets''' <br/> ''Turrets deploy with shields.'' | ||
+ | | width="40%" | '''Monkeywrench''' <br/> ''Increases damage against Mechanical targets.'' | ||
+ | | width="40%" | '''Heavy Metals''' <br/> '' '' | ||
|} | |} | ||
+ | * Recon | ||
+ | Recon are your anti-personnel soldiers. They use sniper rifles, with abilities focusing on hitting enemies hard and on being able to get into good flanking positions. | ||
+ | {| class="wikitable" width="80%" | ||
+ | |- | ||
+ | ! width="10%" align="center" | Rank | ||
+ | ! width="60%" align="center" colspan="2"| Ability Tree 1 | ||
+ | ! width="60%" align="center" colspan="1"| Ability Tree 2 | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 1''' | ||
+ | | colspan="2" | '''Endurance Training''' <br/> '' '' | ||
+ | | width="40%" | '''Critical Strike''' <br/> '' '' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 2''' | ||
+ | | width="40%" | '''Hard to Kill''' <br/> '' '' | ||
+ | | width="40%" | '''Sniper''' <br/> '' '' | ||
+ | | width="40%" | '''Eagle Eye''' <br/> '' '' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 3''' | ||
+ | | width="40%" | '''Cloak''' <br/> ''Makes agent invisible for a time.'' | ||
+ | | width="40%" | '''Diversion''' <br/> '' '' | ||
+ | | width="40%" | '''Endurance''' <br/> ''Adds another bar of health.'' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 4''' | ||
+ | | width="40%" | '''Crack Shot''' <br/> ''Reduces cooldown on Critical Strike.'' | ||
+ | | width="40%" | '''Armor Piercer''' <br/> ''Critical Strike now does heavy damage to armor and shields.'' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 5''' | ||
+ | | colspan="2" | '''Fire Mission''' <br/> ''Calls down an artillery strike that damages friend and foe alike.'' | ||
− | + | |} | |
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* Support | * Support | ||
Support class soldiers wield pistols, and focus mostly on defense and improving your other squad members. | Support class soldiers wield pistols, and focus mostly on defense and improving your other squad members. | ||
− | + | {| class="wikitable" width="80%" | |
− | + | |- | |
− | + | ! width="10%" align="center" | Rank | |
− | + | ! width="60%" align="center" colspan="2"| Ability Tree 1 | |
− | + | ! width="60%" align="center" colspan="1"| Ability Tree 2 | |
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 1''' | ||
+ | | colspan="2" | '''Officer School''' <br/> '' '' | ||
+ | | width="40%" | '''Combat Stims''' <br/> '' '' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 2''' | ||
+ | | colspan="2" | '''Shield Sphere''' <br/> '' '' | ||
+ | | width="40%" | '''Endurance''' <br/> ''Adds another bar of health.'' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 3''' | ||
+ | | width="40%" | '''Disrupt''' <br/> '' '' | ||
+ | | width="40%" | '''Weaken''' <br/> '' '' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 4''' | ||
+ | | width="40%" | '''Medical Breakthrough''' <br/> '' '' | ||
+ | | width="40%" | '''Guardian Angel''' <br/> ''Agent takes greatly reduced damage while on a Revive order.'' | ||
+ | | width="40%" | '''Helping Hand''' <br/> ''Reduces all ability cooldowns for entire squad.'' | ||
+ | |- align="center" | ||
+ | ! rowspan="1" | '''Level 5''' | ||
+ | | width="40%" | '''Savior''' <br/> ''Greatly increases bleed-out time for units in squad.'' | ||
+ | | width="40%" | '''Mirror''' <br/> ''Shield Sphere now reflects shots to attackers.'' | ||
+ | | width="40%" | '''Endurance''' <br/> ''Adds another bar of health.'' | ||
+ | |} | ||
[[Category:Bureau (2013)]] | [[Category:Bureau (2013)]] |
Revision as of 12:17, 26 August 2013
There are 4 classes of agents available on The Bureau: XCOM Declassified, plus Carter, which belongs to a unique class (Leader). Each class has 5 levels of abilities, with the player choosing between two abilities in some cases.
- Leader
- Level 1: Lift
- Level 2:
- Level 3:
- Level 4:
- Level 5:
- Commando
Commandos are your main combat class. They use regular rifles as weapons and have the highest durability of any class.
Rank | Ability Tree 1 | Ability Tree 2 | |
---|---|---|---|
Level 1 | Deniable Ops |
Taunt | |
Level 2 | Pulse Wave | ||
Level 3 | Tunnel Vision |
Machine Gunner |
Endurance Adds another bar of health. |
Level 4 | Personal Shield |
Plasma Field |
Resilience |
Level 5 | Peak Conditioning Adds another bar of health. |
Wave Amplification Increases damage from Pulse Wave. |
- Engineer
Engineers are a class that mainly focuses on battlefield control. They use shotguns as weapons.
Rank | Ability Tree 1 | Ability Tree 2 | |
---|---|---|---|
Level 1 | Grease Monkey |
Scatter | |
Level 2 | Mine |
Endurance | |
Level 3 | Demolitions Expert Decreases cooldown on Mine ability. |
Shotgunner | |
Level 4 | Rocket Turret |
Gun Turret |
Endurance |
Level 5 | Fortified Turrets Turrets deploy with shields. |
Monkeywrench Increases damage against Mechanical targets. |
Heavy Metals |
- Recon
Recon are your anti-personnel soldiers. They use sniper rifles, with abilities focusing on hitting enemies hard and on being able to get into good flanking positions.
Rank | Ability Tree 1 | Ability Tree 2 | |
---|---|---|---|
Level 1 | Endurance Training |
Critical Strike | |
Level 2 | Hard to Kill |
Sniper |
Eagle Eye |
Level 3 | Cloak Makes agent invisible for a time. |
Diversion |
Endurance Adds another bar of health. |
Level 4 | Crack Shot Reduces cooldown on Critical Strike. |
Armor Piercer Critical Strike now does heavy damage to armor and shields. | |
Level 5 | Fire Mission Calls down an artillery strike that damages friend and foe alike. |
- Support
Support class soldiers wield pistols, and focus mostly on defense and improving your other squad members.
Rank | Ability Tree 1 | Ability Tree 2 | |
---|---|---|---|
Level 1 | Officer School |
Combat Stims | |
Level 2 | Shield Sphere |
Endurance Adds another bar of health. | |
Level 3 | Disrupt |
Weaken | |
Level 4 | Medical Breakthrough |
Guardian Angel Agent takes greatly reduced damage while on a Revive order. |
Helping Hand Reduces all ability cooldowns for entire squad. |
Level 5 | Savior Greatly increases bleed-out time for units in squad. |
Mirror Shield Sphere now reflects shots to attackers. |
Endurance Adds another bar of health. |