Difference between revisions of "Classes (Bureau)"
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(I'll take more notes when I play next, I'm almost done with my first campaign.) |
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! rowspan="1" | '''Level 1''' | ! rowspan="1" | '''Level 1''' | ||
| colspan="2" | '''Deniable Ops''' <br/> '' '' | | colspan="2" | '''Deniable Ops''' <br/> '' '' | ||
− | | width="40%" | '''Taunt''' <br/> '' | + | | width="40%" | '''Taunt''' <br/> ''Commando insults targeted alien, drawing them out of cover.'' |
|- align="center" | |- align="center" | ||
! rowspan="1" | '''Level 2''' | ! rowspan="1" | '''Level 2''' | ||
− | | colspan="2" | '''Pulse Wave''' <br/> '' '' | + | | colspan="2" | '''Pulse Wave''' <br/> ''Commando unleashes a wall of TK, causing damage, and shoving them out of cover if applicable. Lighter enemies stumble for a significant amount of time.'' |
|- align="center" | |- align="center" | ||
! rowspan="1" | '''Level 3''' | ! rowspan="1" | '''Level 3''' | ||
− | | width="40%" | '''Tunnel Vision''' <br/> '' | + | | width="40%" | '''Tunnel Vision''' <br/> ''Damage bonus to Taunted enemies.'' |
| width="40%" | '''Machine Gunner''' <br/> '' '' | | width="40%" | '''Machine Gunner''' <br/> '' '' | ||
| width="40%" | '''Endurance''' <br/> ''Adds another bar of health.'' | | width="40%" | '''Endurance''' <br/> ''Adds another bar of health.'' | ||
|- align="center" | |- align="center" | ||
! rowspan="1" | '''Level 4''' | ! rowspan="1" | '''Level 4''' | ||
− | | width="40%" | '''Personal Shield''' <br/> '' | + | | width="40%" | '''Personal Shield''' <br/> ''Casts '''one''' shield, can be used on Carter or either other Agent.'' |
− | | width="40%" | '''Plasma Field''' <br/> '' | + | | width="40%" | '''Plasma Field''' <br/> ''AoE attack: continuous damage to any alien that is inside or enters the Plasma field. Does not affect XCOM Agents.'' |
| width="40%" | '''Resilience''' <br/> '' '' | | width="40%" | '''Resilience''' <br/> '' '' | ||
|- align="center" | |- align="center" | ||
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! rowspan="1" | '''Level 1''' | ! rowspan="1" | '''Level 1''' | ||
| colspan="2" | '''Grease Monkey''' <br/> '' '' | | colspan="2" | '''Grease Monkey''' <br/> '' '' | ||
− | | width="40%" | '''Scatter''' <br/> '' | + | | width="40%" | '''Scatter''' <br/> ''Engineer throws a device which causes burning irritation in enemies, forcing them to leave cover.'' |
|- align="center" | |- align="center" | ||
! rowspan="1" | '''Level 2''' | ! rowspan="1" | '''Level 2''' | ||
− | | colspan="2" | '''Mine''' <br/> '' '' | + | | colspan="2" | '''Mine''' <br/> ''Engineer throws a proximity mine that will remain untill detonated. Does not affect XCOM Agents.'' |
| width="40%" | '''Endurance''' <br/> '' '' | | width="40%" | '''Endurance''' <br/> '' '' | ||
|- align="center" | |- align="center" | ||
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|- align="center" | |- align="center" | ||
! rowspan="1" | '''Level 4''' | ! rowspan="1" | '''Level 4''' | ||
− | | width="40%" | '''Rocket Turret''' <br/> '' | + | | width="40%" | '''Rocket Turret''' <br/> ''Deploys turret that slowly shoots slow-moving but powerful Plasma shots.'' |
− | | width="40%" | '''Gun Turret''' <br/> '' | + | | width="40%" | '''Gun Turret''' <br/> ''Deploys turrent that rapid-fires mid-strength laser shots. '' |
| width="40%" | '''Endurance''' <br/> '' '' | | width="40%" | '''Endurance''' <br/> '' '' | ||
|- align="center" | |- align="center" | ||
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! rowspan="1" | '''Level 1''' | ! rowspan="1" | '''Level 1''' | ||
| colspan="2" | '''Endurance Training''' <br/> '' '' | | colspan="2" | '''Endurance Training''' <br/> '' '' | ||
− | | width="40%" | '''Critical Strike''' <br/> '' | + | | width="40%" | '''Critical Strike''' <br/> ''Recon Agent focuses to perform a powerful Headshot for a guaranteed critical hit.'' |
|- align="center" | |- align="center" | ||
! rowspan="1" | '''Level 2''' | ! rowspan="1" | '''Level 2''' | ||
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! rowspan="1" | '''Level 3''' | ! rowspan="1" | '''Level 3''' | ||
| width="40%" | '''Cloak''' <br/> ''Makes agent invisible for a time.'' | | width="40%" | '''Cloak''' <br/> ''Makes agent invisible for a time.'' | ||
− | | width="40%" | '''Diversion''' <br/> '' | + | | width="40%" | '''Diversion''' <br/> ''Recon casts a holographic image, in a manner similar to a turret (including having independent "hit points"). Diversion causes no damage. It is not subjected to Cover rules, so aliens attacks will prioritize it.'' |
| width="40%" | '''Endurance''' <br/> ''Adds another bar of health.'' | | width="40%" | '''Endurance''' <br/> ''Adds another bar of health.'' | ||
|- align="center" | |- align="center" | ||
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|- align="center" | |- align="center" | ||
! rowspan="1" | '''Level 5''' | ! rowspan="1" | '''Level 5''' | ||
− | | colspan="2" | '''Fire Mission''' <br/> ''Calls down an artillery strike that damages friend and foe alike.'' | + | | colspan="2" | '''Fire Mission''' <br/> ''AoE Attack. Calls down an artillery strike that damages friend and foe alike.'' |
|} | |} | ||
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! rowspan="1" | '''Level 1''' | ! rowspan="1" | '''Level 1''' | ||
| colspan="2" | '''Officer School''' <br/> '' '' | | colspan="2" | '''Officer School''' <br/> '' '' | ||
− | | width="40%" | '''Combat Stims''' <br/> '' | + | | width="40%" | '''Combat Stims''' <br/> ''Grenade-like device: boosts defense and accuracy for allies.'' |
|- align="center" | |- align="center" | ||
! rowspan="1" | '''Level 2''' | ! rowspan="1" | '''Level 2''' | ||
− | | colspan="2" | '''Shield Sphere''' <br/> '' '' | + | | colspan="2" | '''Shield Sphere''' <br/> ''A "shield grenade", it can either be used to cover agents directly, or be placed between agents and aliens to intercept shots.'' |
| width="40%" | '''Endurance''' <br/> ''Adds another bar of health.'' | | width="40%" | '''Endurance''' <br/> ''Adds another bar of health.'' | ||
|- align="center" | |- align="center" |
Revision as of 12:47, 26 August 2013
There are 4 classes of agents available on The Bureau: XCOM Declassified, plus Carter, which belongs to a unique class (Leader). Each class has 5 levels of abilities, with the player choosing between two abilities in some cases.
- Leader
- Level 1: Lift
- Level 2:
- Level 3:
- Level 4:
- Level 5:
- Commando
Commandos are your main combat class. They use regular rifles as weapons and have the highest durability of any class.
Rank | Ability Tree 1 | Ability Tree 2 | |
---|---|---|---|
Level 1 | Deniable Ops |
Taunt Commando insults targeted alien, drawing them out of cover. | |
Level 2 | Pulse Wave Commando unleashes a wall of TK, causing damage, and shoving them out of cover if applicable. Lighter enemies stumble for a significant amount of time. | ||
Level 3 | Tunnel Vision Damage bonus to Taunted enemies. |
Machine Gunner |
Endurance Adds another bar of health. |
Level 4 | Personal Shield Casts one shield, can be used on Carter or either other Agent. |
Plasma Field AoE attack: continuous damage to any alien that is inside or enters the Plasma field. Does not affect XCOM Agents. |
Resilience |
Level 5 | Peak Conditioning Adds another bar of health. |
Wave Amplification Increases damage from Pulse Wave. |
- Engineer
Engineers are a class that mainly focuses on battlefield control. They use shotguns as weapons.
Rank | Ability Tree 1 | Ability Tree 2 | |
---|---|---|---|
Level 1 | Grease Monkey |
Scatter Engineer throws a device which causes burning irritation in enemies, forcing them to leave cover. | |
Level 2 | Mine Engineer throws a proximity mine that will remain untill detonated. Does not affect XCOM Agents. |
Endurance | |
Level 3 | Demolitions Expert Decreases cooldown on Mine ability. |
Shotgunner | |
Level 4 | Rocket Turret Deploys turret that slowly shoots slow-moving but powerful Plasma shots. |
Gun Turret Deploys turrent that rapid-fires mid-strength laser shots. |
Endurance |
Level 5 | Fortified Turrets Turrets deploy with shields. |
Monkeywrench Increases damage against Mechanical targets. |
Heavy Metals |
- Recon
Recon are your anti-personnel soldiers. They use sniper rifles, with abilities focusing on hitting enemies hard and on being able to get into good flanking positions.
Rank | Ability Tree 1 | Ability Tree 2 | |
---|---|---|---|
Level 1 | Endurance Training |
Critical Strike Recon Agent focuses to perform a powerful Headshot for a guaranteed critical hit. | |
Level 2 | Hard to Kill |
Sniper |
Eagle Eye |
Level 3 | Cloak Makes agent invisible for a time. |
Diversion Recon casts a holographic image, in a manner similar to a turret (including having independent "hit points"). Diversion causes no damage. It is not subjected to Cover rules, so aliens attacks will prioritize it. |
Endurance Adds another bar of health. |
Level 4 | Crack Shot Reduces cooldown on Critical Strike. |
Armor Piercer Critical Strike now does heavy damage to armor and shields. | |
Level 5 | Fire Mission AoE Attack. Calls down an artillery strike that damages friend and foe alike. |
- Support
Support class soldiers wield pistols, and focus mostly on defense and improving your other squad members.
Rank | Ability Tree 1 | Ability Tree 2 | |
---|---|---|---|
Level 1 | Officer School |
Combat Stims Grenade-like device: boosts defense and accuracy for allies. | |
Level 2 | Shield Sphere A "shield grenade", it can either be used to cover agents directly, or be placed between agents and aliens to intercept shots. |
Endurance Adds another bar of health. | |
Level 3 | Disrupt |
Weaken | |
Level 4 | Medical Breakthrough |
Guardian Angel Agent takes greatly reduced damage while on a Revive order. |
Helping Hand Reduces all ability cooldowns for entire squad. |
Level 5 | Savior Greatly increases bleed-out time for units in squad. |
Mirror Shield Sphere now reflects shots to attackers. |
Endurance Adds another bar of health. |