Classes (Bureau)

From UFOpaedia
Jump to navigation Jump to search

There are 4 classes of agents available on The Bureau: XCOM Declassified, plus Carter, which belongs to a unique class (Leader). Each class has 5 levels of abilities, with the player choosing between two abilities in some cases.

  • Leader
    • Level 1: Lift
    • Level 2:
    • Level 3:
    • Level 4:
    • Level 5:
  • Commando

Commandos are your main combat class. They use regular rifles as weapons and have the highest durability of any class.

Rank Ability Tree 1 Ability Tree 2
Level 1 Deniable Ops
Taunt
Level 2 Pulse Wave
Level 3 Tunnel Vision
Machine Gunner
Endurance
Adds another bar of health.
Level 4 Personal Shield
Plasma Field
Resilience
Level 5 Peak Conditioning
Adds another bar of health.
Wave Amplification
Increases damage from Pulse Wave.
  • Engineer

Engineers are a class that mainly focuses on battlefield control. They use shotguns as weapons.

Rank Ability Tree 1 Ability Tree 2
Level 1 Grease Monkey
Scatter
Level 2 Mine
Endurance
Level 3 Demolitions Expert
Decreases cooldown on Mine ability.
Shotgunner
Level 4 Rocket Turret
Gun Turret
Endurance
Level 5 Fortified Turrets
Turrets deploy with shields.
Monkeywrench
Increases damage against Mechanical targets.
Heavy Metals
  • Recon

Recon are your anti-personnel soldiers. They use sniper rifles, with abilities focusing on hitting enemies hard and on being able to get into good flanking positions.

Rank Ability Tree 1 Ability Tree 2
Level 1 Endurance Training
Critical Strike
Level 2 Hard to Kill
Sniper
Eagle Eye
Level 3 Cloak
Makes agent invisible for a time.
Diversion
Endurance
Adds another bar of health.
Level 4 Crack Shot
Reduces cooldown on Critical Strike.
Armor Piercer
Critical Strike now does heavy damage to armor and shields.
Level 5 Fire Mission
Calls down an artillery strike that damages friend and foe alike.
  • Support

Support class soldiers wield pistols, and focus mostly on defense and improving your other squad members.

Rank Ability Tree 1 Ability Tree 2
Level 1 Officer School
Combat Stims
Level 2 Shield Sphere
Endurance
Adds another bar of health.
Level 3 Disrupt
Weaken
Level 4 Medical Breakthrough
Guardian Angel
Agent takes greatly reduced damage while on a Revive order.
Helping Hand
Reduces all ability cooldowns for entire squad.
Level 5 Savior
Greatly increases bleed-out time for units in squad.
Mirror
Shield Sphere now reflects shots to attackers.
Endurance
Adds another bar of health.