Combat Stims (EU2012)

From UFOpaedia
Revision as of 22:43, 2 December 2012 by Arrow Quivershaft (talk | contribs)
Jump to navigation Jump to search

Stats

Combat Stim
CombatStim (EU2012).png
  • Required Research: Beserker Autopsy
  • Cost: §40, 2 Alloys, 1 Beserker Corpse 15 Engineers
  • Abilities:
    • Combat Stim (Self only):

Strengthens the user's Will against panic
Reduces incoming damage by 50% and provides immunity to critical hits during the next 2 enemy turns
Increases Movement by 3 tiles

  • Foundry Upgrades:

None

None

This powerful stimulant cocktail derived from a chemical found in the glands of a Muton Berserker provides a temporary boost to several of our soldier's vital statistics

Source: XCOM: Enemy Unknown (2012)

Tips & Tricks

  • Combat Stims can come particularly in handy on Terror Missions. The extra movement makes it more likely you'll get to a civilian in time instead of watching the aliens kill them from two feet away, and since you may often have to be in poor cover, the damage reduction and critical hit immunity are very useful.
  • "Ahhh, that's the stuff." Contrary to what the Info box says about them, Combat Stims seem to be unlimited use over the course of a mission. Stay stimmed, stay alive!