Difference between revisions of "Defense (EU2012)"

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Defense is the skill that reduces the chance of being hit. Defense can be increased by armor or smoke grenades, or altitude, as well as taking [[Cover (EU2012)|cover]]. Some aliens have innate Defense bonuses.  Each point of defense reduces that chance that a target can be hit by 1%.
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#REDIRECT [[Chance to Hit (EU2012)]]
 
 
 
 
Cover:
 
*Low Cover: +20
 
*High Cover: +40
 
 
 
 
 
Abilities that increase Defense:
 
*Hunker Down (all): Doubles cover bonus.
 
*Tactical Sense (Assault): +5 per enemy in sight (max +20).
 
*Damn good ground (Sniper): +10 vs targets on lower elevation (in addition to normal bonuses).
 
*Low Profile (Sniper): All cover counts as high cover.
 
*Smoke grenade (Support): +20 to all targets in area.
 
** Dense Smoke: increases Smoke Grenade bonus to +40.
 
*Telekinetic Field (Psionic): +40 to all targets in a large area.
 
 
 
 
 
Armors that increase Defense:
 
*[[Skeleton Suit (EU2012)|Skeleton Suit]]: +10
 
*[[Ghost Armor (EU2012)|Ghost Armor]]: +20
 
 
 
 
 
 
 
==See also==
 
*[[Classes (EU2012)|Classes]]
 
*[[Cover (EU2012)|Cover]]
 
*[[Armor (EU2012)|Armor]]
 
 
 
[[Category: Enemy Unknown (2012)]]
 

Latest revision as of 06:35, 30 January 2013