Difficulty Levels (Apocalypse)
X-Com Apocalypse has five difficulty levels. The easiest being Novice, increasing to Superhuman as the hardest.
Cityscapes
Each level has its own Cityscape design. The harder the game the larger the map, quantity of buildings, also being larger and prone of collapse, and more complicated the road layout.
Initial Funding
At the start of a new game, X-Com's initial starting money:
Difficulty Level | Starting Funding | Weekly Income |
---|---|---|
Novice | 140000 | 92000 |
Easy | 130000 | 89000 |
Medium | 120000 | 86000 |
Hard | 110000 | 83000 |
Superhuman | 100000 | 80000 |
Dynamic Funding
The initial X-Com funding is added to with extra funds from the Government (The Senate) depending your performance in the previous week. Money given to X-Com can be decreased to zero if performance is substandard.
The government may not have enough liquidity to continue paying for the good (or better) performance of X-Com's ability to deal with the Alien menace and may only give what is can spare, but no more than half of its total cash. It may be stopped if the government has negative cash flows.
Funding will be immediately cut off if the government becomes hostile to X-Com and if 100% infiltrated, funding will be permanently lost.
Unit Stats
Each difficulty level also modifys unit attributes, initial cash and funding, and the appearance of alien technology. All enemy units, civilians and Security Station turrets have their stats increased on difficulties above Novice.
Organization Friendliness
X-COM's interactions with other Organizations become more difficult as difficulty rises:
- Organizations' starting attitude is improved by 5% on Easy, but worsened by 5% on Hard and 10% on Superhuman. This can result in the Mutant Alliance and S.E.L.F. initially refusing recruits on Superhuman difficulty.
- The relations penalty for an unwarranted investigation (no hostiles found) is increased (~2x from Novice to Superhuman)
- The amount of money demanded for an increase in relations is sharply increased (~8-9x from Novice to Superhuman)
Alien Technology
The higher the level the quicker the aliens will bring their most advanced weapons and equipment to the battlefield, such as Devastator Cannons or Large Disruption Shields. For more information check the specific page dealing with alien technology levels.
Weekly score | Base Funding Change (%) |
---|---|
12801 | 25.00 |
6401 | 20.00 |
3201 | 12.50 |
1601 | 8.33 |
801 | 6.25 |
401 | 5.00 |
-1 | - | 6.66
-401 | - | 10.00
-801 | - | 20.00
-1600 | - | 25.00
Source: Roger Wong's Game Guide