EMP Cannon (EU2012)
Research Required | {{{requires}}} |
Base Costs | {{{costs}}} |
Hit Chance | 100% |
Range | Short |
Firing Time | Medium |
Damage | High |
Armor Penetration | High |
The EMP Cannon is unique in that when it is employed, it leaves more of the UFO intact. When assaulting a UFO that has been downed by an EMP cannon versus other weapons, you will find more intact components, but also more Aliens. This could be a boon in the late game as you try and level your Psionic soldiers once you've gotten enough Satellite Coverage that Abduction missions no longer happen, as a few extra Aliens to mow down gives you more experience. Besides that, the EMP Cannon will quickly dice enemy UFOs with few questions asked. The short range may present a problem on the approach, and if you want to use an EMP Cannon on a Battleship or other large UFO (Abductors, Supply Barges), you should only send the EMP Cannon on a Firestorm, as regular Interceptors will be mulched before they can do any real damage.\
The EMP Cannon research requires you to first research New Fighter Tech.
XCOM: Enemy Unknown (2012): Hangar/Air Combat | |
Craft: | Interceptor • Firestorm • Skyranger |
Weapons: | Avalanche Missiles • Phoenix Cannon • Laser Cannon • Plasma Cannon • EMP Cannon • Fusion Lance |
Support Modules: | Defense Matrix • UFO Tracking • Uplink Targeting |