Difference between revisions of "EXALT Elite Operative (EU2012)"

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*EXALT Elite Operatives have a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Adrenaline Surge''', which gives them +10 Aim and +10 Critical Chance after being injured.
 
*EXALT Elite Operatives have a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Adrenaline Surge''', which gives them +10 Aim and +10 Critical Chance after being injured.
 
* Unit also has -10 Critical Chance on Easy and Normal.
 
* Unit also has -10 Critical Chance on Easy and Normal.
== Notes ==
 
  
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{{EXALT (EU2012)}}
 
{{EXALT (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: EXALT (EU2012)]]
 
[[Category: EXALT (EU2012)]]

Revision as of 23:30, 17 November 2013

EXALT Elite Operative.png
1st Appearance {{{appears}}}
HP 8/9/10/11
Aim 60/60/70/75
Defense 0
Will 80
Movement 12
Easy/Normal/Classic/Impossible


Armaments
EXALT Laser Rifle 5 10
Alien Grenade 5 0

Abilities:

  • EXALT Elite Operatives have a gene mod called Adrenaline Surge, which gives them +10 Aim and +10 Critical Chance after being injured.
  • Unit also has -10 Critical Chance on Easy and Normal.


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology