Difference between revisions of "EXALT Operative (EU2012)"
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'''Abilities:''' | '''Abilities:''' | ||
− | * Unit also has -10 Critical Chance on Easy and Normal. | + | * Unit also has -10 Critical Chance on Easy and Normal difficulty levels. |
+ | * Unlike XCOM's [[Assault (EU2012)|Assault]] class, EXALT Elite Operatives can't carry [[Shotgun (EU2012)|Shotgun]] type weapons, which makes them less lethal at close range fights. | ||
<br clear="all"> | <br clear="all"> | ||
<noinclude> | <noinclude> |
Revision as of 17:54, 7 January 2014
1st Appearance | {{{appears}}} |
HP | 6/7/8/9 |
Aim | 50/50/60/65 |
Defense | 0 |
Will | 50 |
Movement | 12 |
Easy/Normal/Classic/Impossible |
Weapon | Damage | Critical Chance |
---|---|---|
EXALT Assault Rifle | 3 | 10 |
Frag Grenade | 3 | 0 |
Abilities:
- Unit also has -10 Critical Chance on Easy and Normal difficulty levels.
- Unlike XCOM's Assault class, EXALT Elite Operatives can't carry Shotgun type weapons, which makes them less lethal at close range fights.