Difference between revisions of "Equipment (Long War)"

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| § || [[Elerium (EU2012)| E ]] || [[Alien Alloys (EU2012)| A ]] || <span style="text-decoration:underline" title="Time (days)"> T </span>
 
| § || [[Elerium (EU2012)| E ]] || [[Alien Alloys (EU2012)| A ]] || <span style="text-decoration:underline" title="Time (days)"> T </span>
 
|-
 
|-
|Alien Trophy || 1 || - || - || Grants immunity to panic, except Psi Panic || colspan="4" | -
+
|Alien Trophy || 1 || - || - || Grants immunity to panic, except Psi Panic || colspan="4" align="center" | -
 
|-
 
|-
|Battle scanner || 1 || - || - || Can be thrown to provide vision for two turns. || colspan="4" | -
+
|Battle scanner || 1 || - || - || Can be thrown to provide vision for two turns. || colspan="4" align="center" | -
 
|-
 
|-
|Ceramic plating || 1 || - || - || Provides +1 Armor HP || colspan="4" | -
+
|Ceramic plating || 1 || - || - || Provides +1 Armor HP || colspan="4" align="center" | -
 
|-
 
|-
|AP grenade || 1 || - || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan="4" | -
+
|AP grenade || 1 || - || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan="4" align="center" | -
 
|-
 
|-
|Flashbang grenade || 1 || - || - || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.|| colspan="4" | -
+
|Flashbang grenade || 1 || - || - || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.|| colspan="4" align="center" | -
 
|-
 
|-
|Smoke grenade || 1 || - || - || Confers +20 Defense to units in radius for two turns. || colspan="4" | -
+
|Smoke grenade || 1 || - || - || Confers +20 Defense to units in radius for two turns. || colspan="4" align="center" | -
 
|-
 
|-
|HE grenade || 1 || - || - || Deals 1-5 damage to units in blast radius and destroyes cover || colspan="4" | -
+
|HE grenade || 1 || - || - || Deals 1-5 damage to units in blast radius and destroys cover || colspan="4" align="center" | -
 
|-
 
|-
|Hi cap mags || 1 || - || - || +1 ammo capacity || colspan="4" | -
+
|Hi cap mags || 1 || - || - || +1 ammo capacity || colspan="4" align="center" | -
 
|-
 
|-
|Laser sight || 1 || - || - || +5 Aim. Also +5 Critical Chance with [[SCOPE Upgrade]]. || colspan="4" | -
+
|Laser sight || 1 || - || - || +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. || colspan="4" align="center" | -
 
|-
 
|-
|Medikit || 1 || - || - || Confers partial [[acid]] immunity, neutralizes acid, heals 3 HP. Upgraded with [[Improved Medikit]] || colspan="4" | -
+
|Medikit || 1 || - || - || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || colspan="4" align="center" | -
 
|-
 
|-
|Rocket || 2 || - || - || Allows a [[Rocketeer]] to fire one additional rocket. Rocketeer only. || colspan="4" | -
+
|Rocket || 2 || - || - || Allows a [[Rocketeer (Long War)|Rocketeer]] to fire one additional rocket. || colspan="4" align="center" | -
 
|-
 
|-
|Shredder rocket || 2 || - || - || Allows a [[Rocketeer]] to fire one additional shredder rocket. Rocketeer only. || colspan="4" | -
+
|Shredder rocket || 2 || - || - || Allows a [[Rocketeer (Long War)|Rocketeer]] to fire one additional shredder rocket. || colspan="4" align="center" | -
 
|-
 
|-
 
|Arc Thrower || ? || Xenoneurology || 20 || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || colspan="4" | §/0/0/10
 
|Arc Thrower || ? || Xenoneurology || 20 || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || colspan="4" | §/0/0/10

Revision as of 19:05, 24 June 2014

In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier's mobility by 1 per weight (a soldier's base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the "empty hand" button in the item slot.

Basic items
Name Weight Research Engineers Effect Cost
§  E   A   T 
Alien Trophy 1 - - Grants immunity to panic, except Psi Panic -
Battle scanner 1 - - Can be thrown to provide vision for two turns. -
Ceramic plating 1 - - Provides +1 Armor HP -
AP grenade 1 - - Deals 2-6 damage to units not in cover relative to the center of the blast radius. -
Flashbang grenade 1 - - Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. -
Smoke grenade 1 - - Confers +20 Defense to units in radius for two turns. -
HE grenade 1 - - Deals 1-5 damage to units in blast radius and destroys cover -
Hi cap mags 1 - - +1 ammo capacity -
Laser sight 1 - - +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. -
Medikit 1 - - Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) -
Rocket 2 - - Allows a Rocketeer to fire one additional rocket. -
Shredder rocket 2 - - Allows a Rocketeer to fire one additional shredder rocket. -
Arc Thrower ? Xenoneurology 20 Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% §/0/0/10