Difference between revisions of "Ethereal (EU2012)"

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{{OriginalVersion (EU2012)}}
 
{{OriginalVersion (EU2012)}}
 
{{BureauVersion (EU2012)}}
 
{{BureauVersion (EU2012)}}
{{Ref Open | title = Ethereal Interrogation}}[[Image:Ethereal 2 (EU2012).png|right|thumb|Ethereal]]
 
This creature, clearly a member of the alien leadership caste responsible for this invasion, presented us with an extremely risky and difficult interrogation prospect. Despite our previous experience in safeguarding the facility from the potential effects of the...abilities... exhibited by the psionic alien species, this captive's power exceeded the previously established limits of our testing. Much of the information we were able to discern from this creature was cryptic at best, as it made every effort to resist even our most invasive procedures during the interrogation. However, the experimental imaging equipment we had been using to monitor the alien's brain activity did reveal a very unusual pattern of neural activity that we believe is closely tied to the creature's "power." This information should prove useful in reducing the time required for our research in variety of fields.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
{{Ref Open | title = Ethereal Autopsy}}[[Image:Ethereal 3 (EU2012).png|right|thumb| Autopsy]]
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[[Image:Ethereal 2 (EU2012).png|right|300px|Ethereal]]
This specimen appears to be at the top of the alien hierarchy, and for good reason. As we've noted in the field, its physical form is not suited for combat by any means. Their bodies actually appear to be quite frail, with evidence of atrophy and muscular degeneration having occurred over an extended period of time. This is not surprising, as initial radiocarbon dating indicates this particular creature could be... several thousand years old. Unlike the other specimens we've examined, there is little to indicate that it was genetically enhanced, at least not with the same ambition as the others. Strangely enough, we have uncovered similarities between the "Ethereal" brain and that of the Sectoid Commander. Both show the same enhanced synaptic connections, confirming our suspicion that this is the likely source of their power. These Ethereals appear to have an incredible pool of psionic energy at their disposal...more than anything we've previously encountered, which helps to explain why the other species are subordinate to them. The Unit Analysis View should provide additional information about this creature's combat capabilities in the field.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
 
The Ethereals are some of, if not '''the''' most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.
 
The Ethereals are some of, if not '''the''' most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.
  
Dr. Vahlen identifies a specimen to be centuries old. Despite this Ethereals actually have a ton of health. (20 hit points in total on Classic and below.) Do not expect them to turn into a pile of dust when you shoot them.
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Dr. Vahlen identifies a specimen to be centuries old. Despite this Ethereals actually have a ton of health. (20 health points in total on Classic and below [[Difficulty (EU2012)|difficulties]]) Do not expect them to turn into a pile of dust when you shoot them.
  
You will only find Ethereals in UFO assaults or on the final mission. They prefer to send their underlings such as [[Muton (EU2012)|Mutons]] to do their dirty work.
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You will only find Ethereals in [[UFOs (EU2012)|UFO]] assaults or on the final [[Missions (EU2012)|mission]]. They prefer to send their underlings such as [[Muton (EU2012)|Mutons]] to do their dirty work.
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== Stats==
 
== Stats==
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'''Abilities:'''
 
'''Abilities:'''
* '''Psi Lance''': Offensive Psi ability that deals more damage if the target fails a will challenge.
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* '''Psi Lance''': offensive Psi ability that deals more damage if the target fails a will challenge.
* '''Mindfray''', offensive psionic ability that causes damage and lowers will/mobility/aim.
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* '''Mindfray''': offensive psionic ability that causes damage and lowers will/mobility/aim.
 
* Can '''Mind Control'''.
 
* Can '''Mind Control'''.
* '''Psi Drain''': Drains up to 5 hitpoints worth of health from a friendly organic target. Can kill target(Can be used on mind-linked targets such as mind controlled squaddie)
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* '''Psi Drain''': drains up to 5 hitpoints worth of health from a friendly organic target. Can kill target (can be used on mind-linked targets such as mind controlled squaddie)
* '''Rift''', a powerful AoE attack that inflicts more damage if they fail a will challenge. It has the potential to do from 4 damage (if resisted) to 20+ (SHIV, since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters.
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* '''Rift''': powerful AoE attack that inflicts more damage if they fail a will challenge. It has the potential to do from 4 damage (if resisted) to 20+ (to [[S.H.I.V. (EU2012)|SHIVs]], since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters.
 
* Chance to reflect physical projectiles back at the attacker. The reflected attack deals reduced damage.
 
* Chance to reflect physical projectiles back at the attacker. The reflected attack deals reduced damage.
* High Will; resistant to psionic attacks.
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* High Will: resistant to psionic attacks.
 
* Ethereals explode upon death, dealing damage to all units within a fairly small radius.
 
* Ethereals explode upon death, dealing damage to all units within a fairly small radius.
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==Notes==
 
==Notes==
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== See Also ==
 
== See Also ==
 
* [[Uber Ethereal (EU2012)|Uber Ethereal]] - Warning: Spoilers Ahead!
 
* [[Uber Ethereal (EU2012)|Uber Ethereal]] - Warning: Spoilers Ahead!
 
  
 
{{Aliens (EU2012)}}
 
{{Aliens (EU2012)}}

Revision as of 15:01, 10 October 2013

For the original UFO: Enemy Unknown (1994) version, see Ethereal
For the version that appears in The Bureau, see Ethereal (Bureau)


Ethereal

The Ethereals are some of, if not the most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.

Dr. Vahlen identifies a specimen to be centuries old. Despite this Ethereals actually have a ton of health. (20 health points in total on Classic and below difficulties) Do not expect them to turn into a pile of dust when you shoot them.

You will only find Ethereals in UFO assaults or on the final mission. They prefer to send their underlings such as Mutons to do their dirty work.


Stats

Ethereal (EU2012).png
1st Appearance {{{appears}}}
HP 20/20/20/25
Aim N/A
Defense 40
Will 120
Movement 12
Easy/Normal/Classic/Impossible


Abilities:

  • Psi Lance: offensive Psi ability that deals more damage if the target fails a will challenge.
  • Mindfray: offensive psionic ability that causes damage and lowers will/mobility/aim.
  • Can Mind Control.
  • Psi Drain: drains up to 5 hitpoints worth of health from a friendly organic target. Can kill target (can be used on mind-linked targets such as mind controlled squaddie)
  • Rift: powerful AoE attack that inflicts more damage if they fail a will challenge. It has the potential to do from 4 damage (if resisted) to 20+ (to SHIVs, since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters.
  • Chance to reflect physical projectiles back at the attacker. The reflected attack deals reduced damage.
  • High Will: resistant to psionic attacks.
  • Ethereals explode upon death, dealing damage to all units within a fairly small radius.


Notes

  • The Ethereals of The Bureau may be related to these with the others being the Ethereals that transended while theses did not.

See Also

Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment