Starting Funds
- Base Funding values vary upon difficulty levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
- These credits are only given upon game start.
- The Africa continental bonus further increases this value by 30%.
- Country Funding values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
- On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
- Second Wave's option New Economy will affect this starting value.
- HQ Starting Money has a fixed value of §100 for all difficulty levels and is given once upon game start.
- Maintenance costs include both:
North America
Difficulty
|
Base Funding
|
Country Funding
|
HQ Starting Money
|
Maintenance
|
Total
|
Easy
|
§175
|
§270
|
§100
|
(-§80)
|
§465
|
Normal
|
§175
|
§180
|
§100
|
(-§80)
|
§375
|
Classic
|
§100
|
§180
|
§100
|
(-§55)
|
§300
|
Impossible
|
§50
|
§180
|
§100
|
(-§55)
|
§275
|
South America
Difficulty
|
Base Funding
|
Country Funding
|
HQ Starting Money
|
Maintenance
|
Total
|
Easy
|
§175
|
§120
|
§100
|
(-§110)
|
§285
|
Normal
|
§175
|
§80
|
§100
|
(-§110)
|
§245
|
Classic
|
§100
|
§80
|
§100
|
(-§85)
|
§170
|
Impossible
|
§50
|
§80
|
§100
|
(-§85)
|
§145
|
Europe/Asia
Difficulty
|
Base Funding
|
Country Funding
|
HQ Starting Money
|
Maintenance
|
Total
|
Easy
|
§175
|
§150
|
§100
|
(-§110)
|
§315
|
Normal
|
§175
|
§100
|
§100
|
(-§110)
|
§265
|
Classic
|
§100
|
§100
|
§100
|
(-§85)
|
§190
|
Impossible
|
§50
|
§100
|
§100
|
(-§85)
|
§165
|
Africa
Difficulty
|
Base Funding
|
Country Funding
|
HQ Starting Money
|
Maintenance
|
Total
|
Easy
|
§227
|
§195
|
§100
|
(-§110)
|
§412
|
Normal
|
§227
|
§130
|
§100
|
(-§110)
|
§347
|
Classic
|
§97
|
§130
|
§100
|
(-§85)
|
§242
|
Impossible
|
§65
|
§130
|
§100
|
(-§85)
|
§210
|
Cash Flow Statement
Gross Monthly Income
XCOM income comes from two sources:
- Base Funding, a general income given by the Council which varies upon difficulty level - §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
- Second Wave's options War Wariness will affect this value, causing it to be reduced each month until it reaches zero.
- Country Funding, which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option New Economy, which will randomize the values.
- On Easy difficulty the values are increased by +50%.
- Second Wave's options War Wariness and Results Driven will also affect these values. On Results Drive you'll only receive the full credits if the country is at a Panic Level 1, with the income being more reduced at higher panic levels.
Country Funding by Continent
Africa |
Asia |
Europe |
North America |
South America
|
- Egypt: §70
- South Africa: §80
- Nigeria: §100
|
- China: §100
- Japan: §100
- India: §60
- Australia: §60
|
- United Kingdom: §100
- Russia: §150
- France: §80
- Germany: §100
|
- United States: §180
- Canada: §100
- Mexico: §50
|
- Argentina: §70
- Brazil: §80
|
Expenses
The two main expenses are from Crafts and Facilities:
- The starting crafts (Interceptor, Skyranger) have a monthly maintenance cost of §20, while the Firestorm has a cost of §10. This value can be reduced by 50% with the North American continental bonus.
- Base facilities monthly maintenance costs are listed on the table below:
Net Monthly Income
The total monthly income at the disposal of the Commander to purchase/build/hire is calculating by subtracting the Gross Income from the Expense. This value may be negative, on which case you'll receive a warning message.