Foundry (EU2012)

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Revision as of 04:15, 11 October 2012 by Robbx213 (talk | contribs)
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The foundry allows for squad wide upgrades similar to the Officer Training School.

Cost: (Classic) 3 Power, §75, 10 days (using 5 Engineers), §20/mo. maintenance

Confirmed Foundry Projects Include:


Heavy Weapons Platform (SHIV)

  • Project Cost: §70, 5 Engineers
  • The 'Super Heavy Infantry Vehicle' is an unmanned combat drone that could take the place of an XCOM soldier, Once this project is completed, we can begin building S.H.I.V. units in Engineering.

Improved Medkit

  • Project Cost: §125, 4x Thin Man Corpse, 20x Weapon Fragment, 26 Engineers
  • +50% healing delivered by a single medkit charge.

Improved Arc Thrower

  • Project Cost: §100, 20 Elerium, 20 Alloys, 4x Drone Wreck, 20x Weapon Fragment, 10 Engineers
  • Increase Stun success rate.

Improved Pistol I

  • Project Cost: $75, 5x Weapon Fragment, 5 Engineers
  • Increased Critical Chance

Improved Pistol II

  • Project Cost: Cost 150 credits, 20 Alloys, 25x Weapon Fragment, 10 Engineers
  • Increases Aim

S.C.O.P.E. Upgrade

  • Project Cost: §75, 15 Weapon Fragments, 10 Engineers
  • Increase Critical Chance
  • Beam Weapons research credit applies.