Difference between revisions of "Height"
Jump to navigation
Jump to search
Bomb Bloke (talk | contribs) |
|||
Line 2: | Line 2: | ||
*The distance to the target | *The distance to the target | ||
*The target's '''height''' | *The target's '''height''' | ||
− | + | <br> | |
+ | Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.<br> | ||
+ | <br> | ||
The following table lists the heights of each unit: | The following table lists the heights of each unit: | ||
Silacoid 10 | Silacoid 10 | ||
Line 16: | Line 18: | ||
Chryssalid 21 | Chryssalid 21 | ||
Civilian 21 | Civilian 21 | ||
− | Soldier 22 | + | Soldier 22 (or 14, when kneeling) |
Reaper 23 | Reaper 23 | ||
Sectopod 23 | Sectopod 23 | ||
+ | |||
+ | While all units have a seperate height when kneeling, only the solder can actually perform this action. | ||
==See Also== | ==See Also== |
Revision as of 23:40, 10 October 2005
When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:
- The distance to the target
- The target's height
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.
The following table lists the heights of each unit:
Silacoid 10 Celatid 12 Tank 12 Cyberdisc 15 Sectoid 16 Snakeman 18 Zombie 18 Ethereal 20 Floater 21 Muton 21 Chryssalid 21 Civilian 21 Soldier 22 (or 14, when kneeling) Reaper 23 Sectopod 23
While all units have a seperate height when kneeling, only the solder can actually perform this action.