Difference between revisions of "Height"
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The following table lists the heights of each unit: | The following table lists the heights of each unit: | ||
− | Silacoid | + | '''Standing Kneeling''' |
− | Celatid | + | '''Unit Height Height''' |
− | Tank | + | '''---- -------- --------''' |
− | Cyberdisc | + | Silacoid 10 -- |
− | Sectoid | + | Celatid 12 -- |
− | Snakeman | + | Tank 12 -- |
− | Zombie | + | Cyberdisc 15 -- |
− | Ethereal | + | Sectoid 16 12 |
− | Floater | + | Snakeman 18 -- |
− | Muton | + | Zombie 18 -- |
− | Chryssalid 21 | + | Ethereal 20 15 |
− | Civilian | + | Floater 21 16 |
− | Soldier | + | Muton 21 16 |
− | Reaper | + | Chryssalid 21 16 |
− | Sectopod | + | Civilian 21 16 |
+ | Soldier 22 14 | ||
+ | Reaper 23 16 | ||
+ | Sectopod 23 16 | ||
While all units have a seperate height when kneeling, only the solder can actually perform this action. | While all units have a seperate height when kneeling, only the solder can actually perform this action. |
Revision as of 14:14, 11 October 2005
When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:
- The distance to the target
- The target's height
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.
The following table lists the heights of each unit:
Standing Kneeling Unit Height Height ---- -------- -------- Silacoid 10 -- Celatid 12 -- Tank 12 -- Cyberdisc 15 -- Sectoid 16 12 Snakeman 18 -- Zombie 18 -- Ethereal 20 15 Floater 21 16 Muton 21 16 Chryssalid 21 16 Civilian 21 16 Soldier 22 14 Reaper 23 16 Sectopod 23 16
While all units have a seperate height when kneeling, only the solder can actually perform this action.