Difference between revisions of "Height"

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m (Finished standing/kneeling height table. Added tracked HWP heights also.)
m
Line 12: Line 12:
 
  Celatid      12      12
 
  Celatid      12      12
 
  Hovertank    12      12
 
  Hovertank    12      12
HWP (tracked) 16      16
 
 
  Cyberdisc    15      15
 
  Cyberdisc    15      15
 
  Sectoid      16      12
 
  Sectoid      16      12
 +
Tank          16      16
 
  Snakeman      18      18
 
  Snakeman      18      18
 
  Zombie        18      18
 
  Zombie        18      18

Revision as of 15:01, 13 October 2005

When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:

  • The distance to the target
  • The target's height


Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.

The following table lists the heights of each unit:

           Standing Kneeling
Unit        Height   Height
----       -------- --------
Silacoid      10       10
Celatid       12       12
Hovertank     12       12
Cyberdisc     15       15
Sectoid       16       12
Tank          16       16
Snakeman      18       18
Zombie        18       18
Ethereal      20       15
Floater       21       16
Muton         21       16
Chryssalid    21       16
Civilian      21       16
Soldier       22       14
Reaper        23       16
Sectopod      23       16

While all units have a seperate height when kneeling, only the solder can actually perform this action.

See Also

Firing Accuracy

Danial's Real-Life Height Conversions