Difference between revisions of "Height"

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Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.<br>
 
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.<br>
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Height also affects visibility of units in the Battlescape. Shorter units such as [[Sectoid|Sectoids]] can be difficult to detect even at short ranges if they are standing in fields of tall crops.
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The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.
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The following table lists the heights of each unit. While all units have a separate height when kneeling, only the solder can actually perform this action.
            '''Standing Distance Above  Adjusted Kneeling'''
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'''Unit        Height      Ground      Height    Height'''
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<table {{StdCenterTable}} class="sortable">
'''----      --------  --------------  --------  --------'''
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<tr {{StdDescTable_Heading}}><th width="150" align="left">Unit</th><th width="110">Standing</th><th width="110">Floating</th><th width="110">Adjusted</th><th width="110">Kneeling</th></tr>
Silacoid     10           -           10       10
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<tr><td align="left">Silacoid</td><td>10</td><td>-</td><td>10</td><td>10</td></tr>
Celatid       12           6           <i>18</i>       12
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<tr><td align="left">Celatid</td><td>12</td><td>6</td><td>18</td><td>12</td></tr>
Hovertank     12           6           <i>18</i>       12
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<tr><td align="left">Hovertank</td><td>12</td><td>6</td><td>18</td><td>12</td></tr>
Cyberdisc     15           2           <i>17</i>       15
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<tr><td align="left">Cyberdisc</td><td>15</td><td>2</td><td>17</td><td>15</td></tr>
Sectoid       16           -           16       12
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<tr><td align="left">Sectoid</td><td>16</td><td>-</td><td>16</td><td>12</td></tr>
Tank         16           -           16       16
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<tr><td align="left">Tank</td><td>16</td><td>-</td><td>16</td><td>16</td></tr>
Snakeman     18           -           18       18
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<tr><td align="left">Snakeman</td><td>18</td><td>-</td><td>18</td><td>18</td></tr>
Zombie       18           -           18       18
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<tr><td align="left">Zombie</td><td>18</td><td>-</td><td>18</td><td>18</td></tr>
Ethereal     20           -           20       15
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<tr><td align="left">Ethereal</td><td>20</td><td>-</td><td>20</td><td>15</td></tr>
Floater       21           2           <i>23</i>       16
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<tr><td align="left">Floater</td><td>21</td><td>2</td><td>23</td><td>16</td></tr>
Muton         21           -           21       16
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<tr><td align="left">Muton</td><td>21</td><td>-</td><td>21</td><td>16</td></tr>
Chryssalid   21           -           21       16
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<tr><td align="left">Chryssalid</td><td>21</td><td>-</td><td>21</td><td>16</td></tr>
Civilian     21           2           <i>23</i>       16
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<tr><td align="left">Civilian</td><td>21</td><td>2</td><td>23</td><td>16</td></tr>
Soldier       22           -           22       14
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<tr><td align="left">Soldier</td><td>22</td><td>-</td><td>22</td><td>14</td></tr>
Reaper       23           -           23       16
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<tr><td align="left">Reaper</td><td>23</td><td>-</td><td>23</td><td>16</td></tr>
Sectopod     23           -           23       16
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<tr><td align="left">Sectopod</td><td>23</td><td>-</td><td>23</td><td>16</td></tr>
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</table>
  
 
==See Also==
 
==See Also==
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[[User_talk:Danial#Height|Danial's Real-Life Height Conversions]]
 
[[User_talk:Danial#Height|Danial's Real-Life Height Conversions]]
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[[Category: data tables]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 03:33, 23 July 2013

When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:

  • The distance to the target
  • The target's height


Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.

Height also affects visibility of units in the Battlescape. Shorter units such as Sectoids can be difficult to detect even at short ranges if they are standing in fields of tall crops.


The following table lists the heights of each unit. While all units have a separate height when kneeling, only the solder can actually perform this action.

UnitStandingFloatingAdjustedKneeling
Silacoid10-1010
Celatid1261812
Hovertank1261812
Cyberdisc1521715
Sectoid16-1612
Tank16-1616
Snakeman18-1818
Zombie18-1818
Ethereal20-2015
Floater2122316
Muton21-2116
Chryssalid21-2116
Civilian2122316
Soldier22-2214
Reaper23-2316
Sectopod23-2316

See Also

Firing Accuracy

Danial's Real-Life Height Conversions