Difference between revisions of "Height"
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[[User_talk:Danial#Height|Danial's Real-Life Height Conversions]] | [[User_talk:Danial#Height|Danial's Real-Life Height Conversions]] | ||
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Revision as of 06:08, 17 May 2006
When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:
- The distance to the target
- The target's height
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.
The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.
Standing Distance Above Adjusted Kneeling Unit Height Ground Height Height ---- -------- -------------- -------- -------- Silacoid 10 - 10 10 Celatid 12 6 18 12 Hovertank 12 6 18 12 Cyberdisc 15 2 17 15 Sectoid 16 - 16 12 Tank 16 - 16 16 Snakeman 18 - 18 18 Zombie 18 - 18 18 Ethereal 20 - 20 15 Floater 21 2 23 16 Muton 21 - 21 16 Chryssalid 21 - 21 16 Civilian 21 2 23 16 Soldier 22 - 22 14 Reaper 23 - 23 16 Sectopod 23 - 23 16