Difference between revisions of "Height"
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The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action. | The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action. | ||
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− | + | <table {{StdCenterTable}} width="35%"> | |
− | + | <tr {{StdDescTable_Heading}}><th width="100" align="left">Unit</th><th>Standing Height</th><th>Floating Height</th><th>Adjusted Height</th><th>Kneeling Height</th></tr> | |
− | + | <tr><td align="left">Silacoid</td><td>10</td><td>-</td><td>10</td><td>10</td></tr> | |
− | + | <tr><td align="left">Celatid</td><td>12</td><td>6</td><td>18</td><td>12</td></tr> | |
− | + | <tr><td align="left">Hovertank</td><td>12</td><td>6</td><td>18</td><td>12</td></tr> | |
− | + | <tr><td align="left">Cyberdisc</td><td>15</td><td>2</td><td>17</td><td>15</td></tr> | |
− | + | <tr><td align="left">Sectoid</td><td>16</td><td>-</td><td>16</td><td>12</td></tr> | |
− | + | <tr><td align="left">Tank</td><td>16</td><td>-</td><td>16</td><td>16</td></tr> | |
− | + | <tr><td align="left">Snakeman</td><td>18</td><td>-</td><td>18</td><td>18</td></tr> | |
− | + | <tr><td align="left">Zombie</td><td>18</td><td>-</td><td>18</td><td>18</td></tr> | |
− | + | <tr><td align="left">Ethereal</td><td>20</td><td>-</td><td>20</td><td>15</td></tr> | |
− | + | <tr><td align="left">Floater</td><td>21</td><td>2</td><td>23</td><td>16</td></tr> | |
− | + | <tr><td align="left">Muton</td><td>21</td><td>-</td><td>21</td><td>16</td></tr> | |
− | + | <tr><td align="left">Chryssalid</td><td>21</td><td>-</td><td>21</td><td>16</td></tr> | |
− | + | <tr><td align="left">Civilian</td><td>21</td><td>2</td><td>23</td><td>16</td></tr> | |
− | + | <tr><td align="left">Soldier</td><td>22</td><td>-</td><td>22</td><td>14</td></tr> | |
− | + | <tr><td align="left">Reaper</td><td>23</td><td>-</td><td>23</td><td>16</td></tr> | |
− | + | <tr><td align="left">Sectopod</td><td>23</td><td>-</td><td>23</td><td>16</td></tr> | |
+ | </table> | ||
==See Also== | ==See Also== |
Revision as of 05:17, 11 September 2007
When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:
- The distance to the target
- The target's height
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.
The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.
Unit | Standing Height | Floating Height | Adjusted Height | Kneeling Height |
---|---|---|---|---|
Silacoid | 10 | - | 10 | 10 |
Celatid | 12 | 6 | 18 | 12 |
Hovertank | 12 | 6 | 18 | 12 |
Cyberdisc | 15 | 2 | 17 | 15 |
Sectoid | 16 | - | 16 | 12 |
Tank | 16 | - | 16 | 16 |
Snakeman | 18 | - | 18 | 18 |
Zombie | 18 | - | 18 | 18 |
Ethereal | 20 | - | 20 | 15 |
Floater | 21 | 2 | 23 | 16 |
Muton | 21 | - | 21 | 16 |
Chryssalid | 21 | - | 21 | 16 |
Civilian | 21 | 2 | 23 | 16 |
Soldier | 22 | - | 22 | 14 |
Reaper | 23 | - | 23 | 16 |
Sectopod | 23 | - | 23 | 16 |