Difference between revisions of "Height"

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(Converted data to real table.)
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The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.
 
The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.
            '''Standing  Distance Above  Adjusted  Kneeling'''
+
 
'''Unit       Height       Ground      Height   Height'''
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<table {{StdCenterTable}} width="35%">
'''----      --------  --------------  --------  --------'''
+
<tr {{StdDescTable_Heading}}><th width="100" align="left">Unit</th><th>Standing Height</th><th>Floating Height</th><th>Adjusted Height</th><th>Kneeling Height</th></tr>
Silacoid     10           -           10       10
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<tr><td align="left">Silacoid</td><td>10</td><td>-</td><td>10</td><td>10</td></tr>
Celatid       12           6           <i>18</i>       12
+
<tr><td align="left">Celatid</td><td>12</td><td>6</td><td>18</td><td>12</td></tr>
Hovertank     12           6           <i>18</i>       12
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<tr><td align="left">Hovertank</td><td>12</td><td>6</td><td>18</td><td>12</td></tr>
Cyberdisc     15           2           <i>17</i>       15
+
<tr><td align="left">Cyberdisc</td><td>15</td><td>2</td><td>17</td><td>15</td></tr>
Sectoid       16           -           16       12
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<tr><td align="left">Sectoid</td><td>16</td><td>-</td><td>16</td><td>12</td></tr>
Tank         16           -           16       16
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<tr><td align="left">Tank</td><td>16</td><td>-</td><td>16</td><td>16</td></tr>
Snakeman     18           -           18       18
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<tr><td align="left">Snakeman</td><td>18</td><td>-</td><td>18</td><td>18</td></tr>
Zombie       18           -           18       18
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<tr><td align="left">Zombie</td><td>18</td><td>-</td><td>18</td><td>18</td></tr>
Ethereal     20           -           20       15
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<tr><td align="left">Ethereal</td><td>20</td><td>-</td><td>20</td><td>15</td></tr>
Floater       21           2           <i>23</i>       16
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<tr><td align="left">Floater</td><td>21</td><td>2</td><td>23</td><td>16</td></tr>
Muton         21           -           21       16
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<tr><td align="left">Muton</td><td>21</td><td>-</td><td>21</td><td>16</td></tr>
Chryssalid   21           -           21       16
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<tr><td align="left">Chryssalid</td><td>21</td><td>-</td><td>21</td><td>16</td></tr>
Civilian     21           2           <i>23</i>       16
+
<tr><td align="left">Civilian</td><td>21</td><td>2</td><td>23</td><td>16</td></tr>
Soldier       22           -           22       14
+
<tr><td align="left">Soldier</td><td>22</td><td>-</td><td>22</td><td>14</td></tr>
Reaper       23           -           23       16
+
<tr><td align="left">Reaper</td><td>23</td><td>-</td><td>23</td><td>16</td></tr>
Sectopod     23           -           23       16
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<tr><td align="left">Sectopod</td><td>23</td><td>-</td><td>23</td><td>16</td></tr>
 +
</table>
  
 
==See Also==
 
==See Also==

Revision as of 05:17, 11 September 2007

When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:

  • The distance to the target
  • The target's height


Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.

The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.

UnitStanding HeightFloating HeightAdjusted HeightKneeling Height
Silacoid10-1010
Celatid1261812
Hovertank1261812
Cyberdisc1521715
Sectoid16-1612
Tank16-1616
Snakeman18-1818
Zombie18-1818
Ethereal20-2015
Floater2122316
Muton21-2116
Chryssalid21-2116
Civilian2122316
Soldier22-2214
Reaper23-2316
Sectopod23-2316

See Also

Firing Accuracy

Danial's Real-Life Height Conversions