Difference between revisions of "Height"
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*The target's '''height''' | *The target's '''height''' | ||
<br> | <br> | ||
− | Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.<br> | + | Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.<br> |
<br> | <br> | ||
− | The following table lists the heights of each unit | + | The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action. |
− | '''Standing Kneeling''' | + | '''Standing Distance Above Adjusted Kneeling''' |
− | '''Unit Height | + | '''Unit Height Ground Height Height''' |
− | '''---- -------- --------''' | + | '''---- -------- -------------- -------- --------''' |
− | Silacoid 10 | + | Silacoid 10 - 10 10 |
− | Celatid 12 | + | Celatid 12 6 <i>18</i> 12 |
− | Hovertank 12 | + | Hovertank 12 6 <i>18</i> 12 |
− | Cyberdisc 15 | + | Cyberdisc 15 2 <i>17</i> 15 |
− | Sectoid 16 | + | Sectoid 16 - 16 12 |
− | Tank 16 | + | Tank 16 - 16 16 |
− | Snakeman 18 | + | Snakeman 18 - 18 18 |
− | Zombie 18 | + | Zombie 18 - 18 18 |
− | Ethereal 20 | + | Ethereal 20 - 20 15 |
− | Floater 21 | + | Floater 21 2 <i>23</i> 16 |
− | Muton 21 | + | Muton 21 - 21 16 |
− | Chryssalid 21 | + | Chryssalid 21 - 21 16 |
− | Civilian 21 | + | Civilian 21 2 <i>23</i> 16 |
− | Soldier 22 | + | Soldier 22 - 22 14 |
− | Reaper 23 | + | Reaper 23 - 23 16 |
− | Sectopod 23 | + | Sectopod 23 - 23 16 |
− | |||
− | |||
==See Also== | ==See Also== |
Revision as of 08:14, 14 October 2005
When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:
- The distance to the target
- The target's height
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.
The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.
Standing Distance Above Adjusted Kneeling Unit Height Ground Height Height ---- -------- -------------- -------- -------- Silacoid 10 - 10 10 Celatid 12 6 18 12 Hovertank 12 6 18 12 Cyberdisc 15 2 17 15 Sectoid 16 - 16 12 Tank 16 - 16 16 Snakeman 18 - 18 18 Zombie 18 - 18 18 Ethereal 20 - 20 15 Floater 21 2 23 16 Muton 21 - 21 16 Chryssalid 21 - 21 16 Civilian 21 2 23 16 Soldier 22 - 22 14 Reaper 23 - 23 16 Sectopod 23 - 23 16