Height
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When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:
- The distance to the target
- The target's height
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.
The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.
Unit | Standing Height | Floating Height | Adjusted Height | Kneeling Height |
---|---|---|---|---|
Silacoid | 10 | - | 10 | 10 |
Celatid | 12 | 6 | 18 | 12 |
Hovertank | 12 | 6 | 18 | 12 |
Cyberdisc | 15 | 2 | 17 | 15 |
Sectoid | 16 | - | 16 | 12 |
Tank | 16 | - | 16 | 16 |
Snakeman | 18 | - | 18 | 18 |
Zombie | 18 | - | 18 | 18 |
Ethereal | 20 | - | 20 | 15 |
Floater | 21 | 2 | 23 | 16 |
Muton | 21 | - | 21 | 16 |
Chryssalid | 21 | - | 21 | 16 |
Civilian | 21 | 2 | 23 | 16 |
Soldier | 22 | - | 22 | 14 |
Reaper | 23 | - | 23 | 16 |
Sectopod | 23 | - | 23 | 16 |