Height

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Revision as of 05:17, 11 September 2007 by Zombie (talk | contribs) (Converted data to real table.)
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When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:

  • The distance to the target
  • The target's height


Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.

The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.

UnitStanding HeightFloating HeightAdjusted HeightKneeling Height
Silacoid10-1010
Celatid1261812
Hovertank1261812
Cyberdisc1521715
Sectoid16-1612
Tank16-1616
Snakeman18-1818
Zombie18-1818
Ethereal20-2015
Floater2122316
Muton21-2116
Chryssalid21-2116
Civilian2122316
Soldier22-2214
Reaper23-2316
Sectopod23-2316

See Also

Firing Accuracy

Danial's Real-Life Height Conversions