Height

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When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:

  • The distance to the target
  • The target's height


Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.

The following table lists the heights of each unit. While all units have a seperate height when kneeling, only the solder can actually perform this action.

           Standing  Distance Above  Adjusted  Kneeling
Unit        Height       Ground       Height    Height
----       --------  --------------  --------  --------
Silacoid      10           -            10        10
Celatid       12           6            18        12
Hovertank     12           6            18        12
Cyberdisc     15           2            17        15
Sectoid       16           -            16        12
Tank          16           -            16        16
Snakeman      18           -            18        18
Zombie        18           -            18        18
Ethereal      20           -            20        15
Floater       21           2            23        16
Muton         21           -            21        16
Chryssalid    21           -            21        16
Civilian      21           2            23        16
Soldier       22           -            22        14
Reaper        23           -            23        16
Sectopod      23           -            23        16

See Also

Firing Accuracy

Danial's Real-Life Height Conversions