Difference between revisions of "Industrial Office (EU2012)"
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* For the Asset Recovery [[The Council (EU2012)|Council]] [[Missions (EU2012)|mission]], the assets are the tape-reel computers (when this game is set in 2015...), though their confirmation (or condition) is not required to complete the mission. | * For the Asset Recovery [[The Council (EU2012)|Council]] [[Missions (EU2012)|mission]], the assets are the tape-reel computers (when this game is set in 2015...), though their confirmation (or condition) is not required to complete the mission. | ||
* Also for the Recovery mission: several squads of [[Thin Man (EU2012)|Thin Men]] are often in (and of the roof of) the near corner inside the office where the two wings meet: A Danger Zone-enhanced [[Rocket Launcher (EU2012)|Rocket]]/[[Blaster Launcher (EU2012)|Blaster]] launcher from a [[Heavy (EU2012)|Heavy]] can take out several [[Aliens (EU2012)|alien]] squads at once! | * Also for the Recovery mission: several squads of [[Thin Man (EU2012)|Thin Men]] are often in (and of the roof of) the near corner inside the office where the two wings meet: A Danger Zone-enhanced [[Rocket Launcher (EU2012)|Rocket]]/[[Blaster Launcher (EU2012)|Blaster]] launcher from a [[Heavy (EU2012)|Heavy]] can take out several [[Aliens (EU2012)|alien]] squads at once! | ||
+ | <br clear="all"> | ||
<gallery widths=200px heights=150px perrow=4> | <gallery widths=200px heights=150px perrow=4> |
Revision as of 21:46, 12 October 2013
Missions | Abductions, Asset Recovery |
Length | 47 tiles |
Width | 43 tiles |
Area | 2021 tiles |
Notes
- For the Asset Recovery Council mission, the assets are the tape-reel computers (when this game is set in 2015...), though their confirmation (or condition) is not required to complete the mission.
- Also for the Recovery mission: several squads of Thin Men are often in (and of the roof of) the near corner inside the office where the two wings meet: A Danger Zone-enhanced Rocket/Blaster launcher from a Heavy can take out several alien squads at once!