Difference between revisions of "Industrial Office (EU2012)"
Jump to navigation
Jump to search
m |
m |
||
Line 12: | Line 12: | ||
<gallery widths=200px heights=150px perrow=4> | <gallery widths=200px heights=150px perrow=4> | ||
− | File:INDUSTRIAL_OFFICE (EU2012).png|Loading screen | + | File:INDUSTRIAL_OFFICE (EU2012).png|''Loading screen'' |
− | File:Industrial Office 1 (EU2012).png|LZ overview | + | File:Industrial Office 1 (EU2012).png|''LZ overview'' |
− | File:Industrial Office 2 (EU2012).png|Opposite overview | + | File:Industrial Office 2 (EU2012).png|''Opposite overview'' |
− | File:Industrial Office 6 (EU2012).png|Covert Data Recovery Starting Zones | + | File:Industrial Office 6 (EU2012).png|''Covert Data Recovery Starting Zones'' |
</gallery> | </gallery> | ||
Revision as of 02:47, 20 December 2013
Missions | Abductions, Asset Recovery Covert Data Recovery (EW DLC) |
Length | 47 tiles |
Width | 43 tiles |
Area | 2021 tiles |
Notes
- For the Asset Recovery Council mission, the assets are the tape-reel computers (when this game is set in 2015...), though their confirmation (or condition) is not required to complete the mission.
- Also for the Asset Recovery mission: several squads of Thin Men are often in (and of the roof of) the near corner inside the office where the two wings meet: A Danger Zone-enhanced Rocket/Blaster launcher from a Heavy can take out several alien squads at once!