Difference between revisions of "Input Device Reference (Apocalypse)"

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<!--
 
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Need more symbols to build a better chart? Check the link at the very bottom!
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THIS pages lists everything possible! ...no matter how banal.
  
-->
 
==Keyboard And Mouse==
 
Definitions:<br>
 
* '''LMB''' = Left mouse button.
 
* '''RMB''' = Right mouse button.
 
* '''Ctrl''' = Control keyboard button.
 
* '''Shft''' = Shift keyboard button.
 
* '''Alt''' = Alt keyboard button.
 
* '''SB''' = Spacebar keyboard button.
 
  
* ''key1'' '''+''' ''key2'' or ''key1'' '''-''' ''key2'' = press and hold key1, press key2, release both.
+
No menu!
* ''drag'' '''+''' ''key1'' = press and hold key1 and move mouse to new area, release key1.
 
  
Note: these basic key presses are typical for computer players using a US-version keyboard and may not be the same UK-version keyboards, emulators, different computer formats (eg: Mac), game consoles etc.
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aka: __NOTOC__
  
==Quick Reference==
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It forces the user to scroll though the listings - make them read and they might learn something new.
[http://www.strategycore.co.uk/databank/games/x-com-apocalypse/controls/ Keyboard & Mouse Controls] on StrategyCore.
 
  
Note: '''Shft-LMB''' = force fire, not Ctrl-LMB
 
  
==More Controls==
 
* LMB Click+Drag cursor over units on the battlescape to quickly select multiple units irrelevant of which group they are in.
 
* RMB on a non X-Com unit to highlight them as a target.
 
* RMB will cancel a move order for your agents. It also will turn your agents to face a new direction if not moving.
 
* Alt-LMB is move-to-here when destination is already occupied by another unit.
 
* Hold down '''J''', click LMB in the air next to the ledge or railing, release. To make a unit jump off something.
 
* Ctrl-LMB allows selecting multiple units.
 
  
[[Category: Apocalypse]]
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-->
 +
'''A comprehesive list of all keyboard and mouse commands.'''
  
 +
''print this page for future reference "Alt-Shft-P"''
  
== Cityscape Controls ==
+
=Keyboard And Mouse=
 
+
These basic key presses are typical for computer players using a US-version keyboard and may not be the same for a UK-version keyboard, different computer formats (eg: Mac), smart-phone users, game consoles, emulators, etc.<br>
{| {{stdTable}} border = "1"
+
'''Definitions'''<br>
|- {{StdTable Sub Heading}}
+
* '''LMB''' = Left mouse button.
! General
+
* '''RMB''' = Right mouse button.
! Vehicles
+
* '''Ctrl''' = Control keyboard button.
 +
* '''Shft''' = Shift keyboard button.
 +
* '''Alt''' = Alt keyboard button.
 +
* '''SB''' = Spacebar keyboard button.
 +
* '''BKSP''' = Backspace keyboard button.
  
|- valign ="top"
+
* ''key1'' '''+''' ''key2'' or ''key1'' '''-''' ''key2'' = press and hold key1, press key2, release both simultaneously.
|
+
* ''key1'' '''+''' ''drag''   = press and hold key1 and move mouse to new area, release key1.
{| {{stdTable}} border = "1"
 
|-
 
!  {{stdTable Sub Heading}} colspan = "2" | General Interface
 
|-
 
| Pause on/off
 
| '''Spacebar'''
 
|-
 
| Time Controls
 
| '''0, 1, 2, 3, 4, 5'''
 
|-
 
| Switch Map View
 
| '''Tab'''
 
|-
 
| Options
 
| '''O'''
 
|-
 
| Ufopedia
 
| '''F1'''
 
|-
 
| Scroll
 
| '''↑, , →, ↓'''
 
|-
 
| Quit Game
 
| '''Esc'''
 
|-
 
| Screen Capture
 
| '''Alt + P'''
 
|}
 
  
 +
===Windows Commands (Universal)===
 +
* Alt-Tab = swap window / show desktop, or
 +
* Hold Alt and press Tab repeatedly to scroll window selection, release both.
 +
* Alt-Enter = maximise screen if windowed.
 +
* LMB in any scroll bar = move selector box to here.
 +
'''''Tool-Tips''''' appear if resting the mouse cursor over something, if available.
  
{| {{stdTable}} border = "1"
+
==Universal Commands==
|-
+
* Enter = confirm action.
!  {{stdTable Sub Heading}} colspan = "2" | Overhead Map
+
* ESC = disregard action.
|-
+
* F1 = UFOpaedia menu.
| Highlight Buildings
+
* RMB on icon = its UFOpaedia entry.
| '''LMB''' On Organization in Organizations tab
+
* TAB = swap view (citscape and battlescape) to overhead or isometric.
|}
+
* Alt+P = screenshot as a PCX file, 8-bit colour, 640x480 size<br>
 +
'''Filename format''': XCOM0.pcx to XCOMZ.pcx within root folder. A total of 34 screenshots is possible. To enable more screenshots, move old screenshots out of root folder to somewhere else. Any new screenshots will use the same filename format - don't accidently overwrite old ones! 
 +
===Time Controls===
 +
Cityscape is always Real-Time whereas combat can be chosen: Real-Time (RT) or Turn-Based (TB).
 +
* 0 &harr; 5 = time controls.
 +
* SB = pause or resume time.
  
 +
==Cityscape==
 +
* RMB = center overhead view here.
 +
* O = options page.
 +
* ESC = quit game.
 +
* Enter = highlight last message location.<br>
  
{| {{stdTable}} border = "1"
+
==Cityscape Building And Agent Selection==
|-
+
* LMB on a cityscape building or base = displays X-Com's presence, if any (Agents and/or Vehicles).
!  {{stdTable Sub Heading}} colspan = "2" | Message Panel
+
then (LMB or RMB do the same thing):
|-
+
* LMB on vehicle name = un/highlights all agents within vehicle.
| Continue
+
* LMB on agent name = un/highlight single agent.
| '''ESC'''
+
* LMB+drag on agent <u>name</u> = highlight multiple agents.
|-
+
* LMB+drag on agent <u>icon</u> = move all highlighted agents between multiple landed vehicles or to place them in the building's home-cell (home-cell = the building's name, left side if screen). [[Known_Bugs_(Apocalypse)#Misconceptions|Caution]] with alien chambers.
| Center On
+
* LMB on agent icon = agent inventory screen (same as right side button: "Equip Agent").
| '''Enter'''
+
* LMB on vehicle icon = vehicle equipment screen (same as right side button: "Equip Vehicle").
|-
+
Top-right side of screen:
| Toggle Messages
+
* LMB "pink alien face" button = search building ("Investigate building for alien activity").
| '''Spacebar'''
+
* LMB "red building" button = raid building.
|}
+
&otimes; If multiple agents are travelling through the city on foot with multiple destinations, and if wanting to collect a few of them, LMB only on each ''person-icon'' within the cityscape. The Ctrl button (select multiple units) is not needed since the selected agents will be all highlighted as one grouping in the Agent Tab. The limit of 13 in any temporary grouping still applies.
  
|
+
==Tab Bar - Cityscape View==
{| {{stdTable}} border = "1"
+
Placing the mouse cursor over any icon will display the objects name, if not, check ''Options'' page for ''Tooltips''.
|-
+
===Bases Tab===
!  {{stdTable Sub Heading}} colspan = "2" | Selection/Grouping (Vehicles Tab)
+
* Double LMB on base outline = highlight and center selected base on cityscape.
|-
+
* LMB crane icon = build new base.
| Select Vehicle / Cancel Group
+
===Agent And Vehicle Tabs===
| '''LMB'''  
+
* Double LMB on icon = highlight and center selected subject on cityscape.
|-
+
* Ctrl-LMB = select multiple (max 13).
| Add Vehicle to Group / Select Lead Vehicle
+
* RMB = remove from temporary group.
| '''Ctrl + LMB'''  
+
* Ctrl-LMB = add waypoint (onto cityscape section, see below: '''Cityscape Waypoints''').
|-
+
* Shft-LMB = go to building (onto cityscape section).<br>
| Remove from Group
+
===Vehicle Tab===
| '''Ctrl + RMB'''  
+
* M = manual vehicle control of selected vehicle.  (see below: '''Manual Control''').
|}
+
* Alt-LMB = attack building or vehicle.
 +
* LMB on weapon icon (if armed) = enable/disable weapon only on selected (yellow border) vehicle.
 +
Using the "Go To Map Point" function with road vehicles: if the final destination is placed exactly over a road, the vehicle may stop, if not, it will drive in circles (patrol) around the general area.
 +
===Organisation Tab===
 +
* LMB each organisation icon (repeatedly) = centers view to show owned buildings (isometric view) or (overhead view) highlights buildings owned using [[Cityscape_(Apocalypse)|various colours]] indicating relations.
  
 +
==Base Screen==
 +
* LMB on the base name to rename it. (maximum title width or 18 characters).
 +
* LMB on constructed facility = destroy option.
 +
* LMB+Hold on facility icon (at bottom) = move facility into corridor layout to commence building.
 +
* LMB on yellow buildings on mini-map or LMB on base outline, top left = select different base.
  
 +
==Buy/Sell Screen==
 +
* Cursor Up/Down = scroll buy/sell list.
 +
* LMB+Hold left/right arrows (not cursor keys) = move quantity selector box rapidly.
  
{| {{stdTable}} border = "1"
+
==Equip Screen==
|-
+
===Agents===
!  {{stdTable Sub Heading}} colspan = "2" | Setting Destinations (Cityscape/Map)  
+
* LMB on agent name (left side) = change name (maximum title width or 24 characters).
|-
+
* Ctrl-LMB agent icon = select multiple (no quantity limit).
| Cancel
+
* LMB+Hold on equipment = move equipment. &otimes;
| '''Esc'''
+
* TAB = changes attributes mini-screen.
|-
+
* A = switch to armor screen.
| Add Waypoint
+
* E = switch to equipment screen.
| '''Ctrl + LMB'''
+
Attributes bars: exact value shown as ''tooltip''.<br>
|}
+
&otimes; To remove all items quickly (except armor pieces), LMB-Drag each equipment icon onto chest area of agent instead of the longer movement towards the bottom screen section.
 +
===Vehicles===
 +
* LMB on vehicle name = change name (maximum title width or 24 characters).
 +
* 1 = Select GUNS screen.
 +
* 2 = Select ENGINES screen.
 +
* 3 = Select DEVICES screen.
 +
Note: single vehicle at a time - multiple vehicle selection (Ctrl-LMB) does not work.
  
 +
==Battlescape==
 +
===View===
 +
* PgUp = go up one view level in elevation.
 +
* PgDn = go down one view level in elevation.
 +
* Home = center on selected unit.
 +
===Movement===
 +
* RMB (agents static) = turn to face a new direction.
 +
* RMB (agents moving) = cancel a move order.
 +
* Alt-LMB = move-to-here when destination is already occupied by another unit.
 +
* F2 = crawl
 +
* F3 = walk
 +
* F4 = run
 +
* BKSP = kneel
 +
* Ctrl-LMB = add waypoint (maximum 5).
 +
* LMB Click+Drag cursor over units on the battlescape = select multiple agents.
 +
* J-LMB in the air next to the ledge or railing = jump off/over something. (A unit should be next to railing/ledge otherwise they may find an alternative route to get down)
 +
===Attitude===
 +
* F9 = safe
 +
* F10 = cautious
 +
* F11 = agressive
 +
===Targeting===
 +
* RMB on a non X-Com unit = highlight as a target for all selected agents (see nelow: '''Hold Fire Forced Fire''') .
 +
* Shft-LMB = force fire at this cursor location.
 +
* F5 = hold fire
 +
* F6 = aimed shot
 +
* F7 = snap shot
 +
* F8 = auto shot
 +
===Items===
 +
* RMB on explosive item in hand = set '''Detonate On Impact''' when thrown or dropped.
 +
* [ = instantly drop item in left hand.
 +
* ] = instantly drop item in right hand.
 +
* ' = ready to throw item in left hand.
 +
* \ = ready to throw item in right hand.
 +
* ENTER = display inventory sxreen of selected agent.
 +
* Y/N = accept/decline current timer/range setting on explosive device.
 +
====Pickup Up Range====
 +
An agent can pick up items off the ground within a 3x3 square when using the inventory screen. They do not need to stand directly over the item.
  
{| {{stdTable}} border = "1"
+
==Cityscape Waypoints==
|-
 
!  {{stdTable Sub Heading}} colspan = "2" | Vehicle Orders (Cityscape/Map)
 
|-
 
| Go to Building
 
| '''Shift + LMB'''
 
|-
 
| Attack Vehicle
 
| '''Alt + LMB'''
 
|}
 
 
 
 
 
{| {{stdTable}} border = "1"
 
|-
 
!  {{stdTable Sub Heading}} colspan = "2" | Vehicle Manual Control 
 
|-
 
|Activate Manual Control
 
| '''M'''
 
|-
 
|Cancel
 
|'''Esc'''
 
|-
 
|Increase Speed
 
|'''Page Up'''
 
|-
 
|Decrease Speed
 
|'''Page Down'''
 
|-
 
|Increase Altitude (flying)
 
|'''Home'''
 
|-
 
|Decrease Altitude (flying)
 
|'''End'''
 
|-
 
|U-Turn (road)
 
|'''Home'''
 
|-
 
|Swap lanes(road)
 
|'''End'''
 
|-
 
|Set Direction
 
|'''RMB'''
 
|-
 
|Fire Weapon
 
|'''LMB'''
 
|}
 
 
 
 
 
|}
 
 
 
 
 
====Cityscape Waypoints====
 
 
Waypoints may be given to airbourne or road vehicles.
 
Waypoints may be given to airbourne or road vehicles.
 
* Switch to overhead view.
 
* Switch to overhead view.
 
* Give a vehicle a target destination (this can include "Attack" command).
 
* Give a vehicle a target destination (this can include "Attack" command).
* Click the "Move to Destination" button (next to "Move to Building" button)
+
* LMB "Go To Map Point" button.
* Hold down the control button (Ctrl) and LMB click somewhere on the overhead cityscape to add a waypoint.
+
* Ctrl+LMB somewhere on the overhead cityscape to add a waypoint(s), release.
* The yellow line shows the path the vehicle will take after you release the button.
+
* The yellow line shows the new travel path.
 
* Close the mini screen with the "X", if it appeared.
 
* Close the mini screen with the "X", if it appeared.
  
 
+
==Hold Fire Forced Fire==
====Hold Fire Forced Fire====
 
 
If hold fire is used (the "X" in shot types), but something needs to be shot:
 
If hold fire is used (the "X" in shot types), but something needs to be shot:
 
* click LMB on agents weapon in their hand, white outline, click LMB on anything or
 
* click LMB on agents weapon in their hand, white outline, click LMB on anything or
 
* hold down shift, click LMB on anything.<br>
 
* hold down shift, click LMB on anything.<br>
 
Constant fire is possible if you hold down LMB.<br>
 
Constant fire is possible if you hold down LMB.<br>
There is an [[Known_Bugs_(Apocalypse)#Psychotic_Agents|error]] for an agent's actions if the target was selected via RMB.
+
There is an [[Known_Bugs_(Apocalypse)#Psychotic_Agents|error]] for an agent's actions if the target was previously selected via RMB.
 +
 
 +
==[[Alien_Ship_Combat_(Apocalypse)#Manual_Control|Manual Control]]==
 +
* PgUp = Increase Speed
 +
* PgDn = Decrease Speed
 +
* Home = Increase Altitude (flying), U-Turn (road)
 +
* End = Decrease Altitude (flying) , Swap lanes(road)
 +
* LMB = aim weapon at cursor and fire
 +
* RMB = set direction
  
More Symbols: [[User:EsTeR#Formating]]
+
 
 +
[[Category: Apocalypse]]

Latest revision as of 05:13, 2 December 2023

A comprehesive list of all keyboard and mouse commands.

print this page for future reference "Alt-Shft-P"

Keyboard And Mouse

These basic key presses are typical for computer players using a US-version keyboard and may not be the same for a UK-version keyboard, different computer formats (eg: Mac), smart-phone users, game consoles, emulators, etc.
Definitions

  • LMB = Left mouse button.
  • RMB = Right mouse button.
  • Ctrl = Control keyboard button.
  • Shft = Shift keyboard button.
  • Alt = Alt keyboard button.
  • SB = Spacebar keyboard button.
  • BKSP = Backspace keyboard button.
  • key1 + key2 or key1 - key2 = press and hold key1, press key2, release both simultaneously.
  • key1 + drag = press and hold key1 and move mouse to new area, release key1.

Windows Commands (Universal)

  • Alt-Tab = swap window / show desktop, or
  • Hold Alt and press Tab repeatedly to scroll window selection, release both.
  • Alt-Enter = maximise screen if windowed.
  • LMB in any scroll bar = move selector box to here.

Tool-Tips appear if resting the mouse cursor over something, if available.

Universal Commands

  • Enter = confirm action.
  • ESC = disregard action.
  • F1 = UFOpaedia menu.
  • RMB on icon = its UFOpaedia entry.
  • TAB = swap view (citscape and battlescape) to overhead or isometric.
  • Alt+P = screenshot as a PCX file, 8-bit colour, 640x480 size

Filename format: XCOM0.pcx to XCOMZ.pcx within root folder. A total of 34 screenshots is possible. To enable more screenshots, move old screenshots out of root folder to somewhere else. Any new screenshots will use the same filename format - don't accidently overwrite old ones!

Time Controls

Cityscape is always Real-Time whereas combat can be chosen: Real-Time (RT) or Turn-Based (TB).

  • 0 ↔ 5 = time controls.
  • SB = pause or resume time.

Cityscape

  • RMB = center overhead view here.
  • O = options page.
  • ESC = quit game.
  • Enter = highlight last message location.

Cityscape Building And Agent Selection

  • LMB on a cityscape building or base = displays X-Com's presence, if any (Agents and/or Vehicles).

then (LMB or RMB do the same thing):

  • LMB on vehicle name = un/highlights all agents within vehicle.
  • LMB on agent name = un/highlight single agent.
  • LMB+drag on agent name = highlight multiple agents.
  • LMB+drag on agent icon = move all highlighted agents between multiple landed vehicles or to place them in the building's home-cell (home-cell = the building's name, left side if screen). Caution with alien chambers.
  • LMB on agent icon = agent inventory screen (same as right side button: "Equip Agent").
  • LMB on vehicle icon = vehicle equipment screen (same as right side button: "Equip Vehicle").

Top-right side of screen:

  • LMB "pink alien face" button = search building ("Investigate building for alien activity").
  • LMB "red building" button = raid building.

⊗ If multiple agents are travelling through the city on foot with multiple destinations, and if wanting to collect a few of them, LMB only on each person-icon within the cityscape. The Ctrl button (select multiple units) is not needed since the selected agents will be all highlighted as one grouping in the Agent Tab. The limit of 13 in any temporary grouping still applies.

Tab Bar - Cityscape View

Placing the mouse cursor over any icon will display the objects name, if not, check Options page for Tooltips.

Bases Tab

  • Double LMB on base outline = highlight and center selected base on cityscape.
  • LMB crane icon = build new base.

Agent And Vehicle Tabs

  • Double LMB on icon = highlight and center selected subject on cityscape.
  • Ctrl-LMB = select multiple (max 13).
  • RMB = remove from temporary group.
  • Ctrl-LMB = add waypoint (onto cityscape section, see below: Cityscape Waypoints).
  • Shft-LMB = go to building (onto cityscape section).

Vehicle Tab

  • M = manual vehicle control of selected vehicle. (see below: Manual Control).
  • Alt-LMB = attack building or vehicle.
  • LMB on weapon icon (if armed) = enable/disable weapon only on selected (yellow border) vehicle.

Using the "Go To Map Point" function with road vehicles: if the final destination is placed exactly over a road, the vehicle may stop, if not, it will drive in circles (patrol) around the general area.

Organisation Tab

  • LMB each organisation icon (repeatedly) = centers view to show owned buildings (isometric view) or (overhead view) highlights buildings owned using various colours indicating relations.

Base Screen

  • LMB on the base name to rename it. (maximum title width or 18 characters).
  • LMB on constructed facility = destroy option.
  • LMB+Hold on facility icon (at bottom) = move facility into corridor layout to commence building.
  • LMB on yellow buildings on mini-map or LMB on base outline, top left = select different base.

Buy/Sell Screen

  • Cursor Up/Down = scroll buy/sell list.
  • LMB+Hold left/right arrows (not cursor keys) = move quantity selector box rapidly.

Equip Screen

Agents

  • LMB on agent name (left side) = change name (maximum title width or 24 characters).
  • Ctrl-LMB agent icon = select multiple (no quantity limit).
  • LMB+Hold on equipment = move equipment. ⊗
  • TAB = changes attributes mini-screen.
  • A = switch to armor screen.
  • E = switch to equipment screen.

Attributes bars: exact value shown as tooltip.
⊗ To remove all items quickly (except armor pieces), LMB-Drag each equipment icon onto chest area of agent instead of the longer movement towards the bottom screen section.

Vehicles

  • LMB on vehicle name = change name (maximum title width or 24 characters).
  • 1 = Select GUNS screen.
  • 2 = Select ENGINES screen.
  • 3 = Select DEVICES screen.

Note: single vehicle at a time - multiple vehicle selection (Ctrl-LMB) does not work.

Battlescape

View

  • PgUp = go up one view level in elevation.
  • PgDn = go down one view level in elevation.
  • Home = center on selected unit.

Movement

  • RMB (agents static) = turn to face a new direction.
  • RMB (agents moving) = cancel a move order.
  • Alt-LMB = move-to-here when destination is already occupied by another unit.
  • F2 = crawl
  • F3 = walk
  • F4 = run
  • BKSP = kneel
  • Ctrl-LMB = add waypoint (maximum 5).
  • LMB Click+Drag cursor over units on the battlescape = select multiple agents.
  • J-LMB in the air next to the ledge or railing = jump off/over something. (A unit should be next to railing/ledge otherwise they may find an alternative route to get down)

Attitude

  • F9 = safe
  • F10 = cautious
  • F11 = agressive

Targeting

  • RMB on a non X-Com unit = highlight as a target for all selected agents (see nelow: Hold Fire Forced Fire) .
  • Shft-LMB = force fire at this cursor location.
  • F5 = hold fire
  • F6 = aimed shot
  • F7 = snap shot
  • F8 = auto shot

Items

  • RMB on explosive item in hand = set Detonate On Impact when thrown or dropped.
  • [ = instantly drop item in left hand.
  • ] = instantly drop item in right hand.
  • ' = ready to throw item in left hand.
  • \ = ready to throw item in right hand.
  • ENTER = display inventory sxreen of selected agent.
  • Y/N = accept/decline current timer/range setting on explosive device.

Pickup Up Range

An agent can pick up items off the ground within a 3x3 square when using the inventory screen. They do not need to stand directly over the item.

Cityscape Waypoints

Waypoints may be given to airbourne or road vehicles.

  • Switch to overhead view.
  • Give a vehicle a target destination (this can include "Attack" command).
  • LMB "Go To Map Point" button.
  • Ctrl+LMB somewhere on the overhead cityscape to add a waypoint(s), release.
  • The yellow line shows the new travel path.
  • Close the mini screen with the "X", if it appeared.

Hold Fire Forced Fire

If hold fire is used (the "X" in shot types), but something needs to be shot:

  • click LMB on agents weapon in their hand, white outline, click LMB on anything or
  • hold down shift, click LMB on anything.

Constant fire is possible if you hold down LMB.
There is an error for an agent's actions if the target was previously selected via RMB.

Manual Control

  • PgUp = Increase Speed
  • PgDn = Decrease Speed
  • Home = Increase Altitude (flying), U-Turn (road)
  • End = Decrease Altitude (flying) , Swap lanes(road)
  • LMB = aim weapon at cursor and fire
  • RMB = set direction