Difference between revisions of "Installation (Hardmode)"

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== Installation ==
 
== Installation ==
  
TBA
+
Hardmode Expansion offically supports OpenXcom Extended version v7.9.8+, see: [https://openxcom.org/forum/index.php/topic,5258.0.html OXCE download & installation guide]
 +
To install the mod:
 +
- Download mod here: https://mod.io/g/openxcom/m/hardmode-expansion
 +
- Extract Zip file
 +
- Copy over the directory "Hardmode_Expansion" in your user mods directory. (Normally under C:\Users\[your PC]\Documents\OpenXcom\mods on PC)
 +
- Active "Hardmode_Expansion" under Mods while in-game
 +
 
 +
Additional Download links can be found here on Forum: [https://openxcom.org/forum/index.php/topic,4971.0.html Hardmode Expansion Downloadlinks & Links]
 +
 
 +
Please report any bugs or issues here: [https://openxcom.org/forum/index.php/topic,4968.0.html Hardmode Expansion Bug Reports]
 +
 
 +
OpenXcom Extended Download links can be found here on the forum: [https://openxcom.org/forum/index.php/topic,5258.0.html OXCE download & installation guide]
  
 
== Gameplay Settings ==
 
== Gameplay Settings ==
Hardmode is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance.
+
Hardmode Expansion is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance.
 +
 
 +
===Recommended Mod===
 +
The following mod I highly recommend to be used with Hardmode Expansion
 +
 
 +
*[https://mod.io/g/openxcom/m/hqsounds-by-daedalus High Quality Sounds]
  
 
===Recommended Options===
 
===Recommended Options===
These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience.
+
These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience.
 +
These will be enabled on the first startup of the mod in OXCE. Feel free to turn them off if you feel uncomfartable with them.
  
*[http://www.openxcom.com/mod/high-quality-sounds| High Quality Sounds]
+
*Show Funds on the Geoscape
 +
*Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response
 +
*Storage Limits for Recovered Items - Encourage selling excess items after combat
 +
*Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture
 +
*Realistic Globe Lightning
 +
*Psi Training Anytime
 +
*UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported
 +
*Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures
 +
*Path Preview shows TU and Energy Usage
 
*Saved Pre-primed Grenades - For smoke grenade usage
 
*Saved Pre-primed Grenades - For smoke grenade usage
 +
*Show Stats on Inventory Screen
 +
*Sneaky AI
 
*Alternate Movement Methods - To enable better tactical options and faster fights
 
*Alternate Movement Methods - To enable better tactical options and faster fights
*Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures
 
*Storage Limits for Recovered Items - Encourage selling excess items after combat
 
*Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture
 
*Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response
 
 
*Alien Bleeding
 
*Alien Bleeding
 +
*Autosell Manager for OXCE
 +
*OpenXcomExtened Links
 +
 +
===Optional Options or Mods===
 +
There is a small collection of supplementary mods located here: [https://openxcom.org/forum/index.php/topic,4980.0.html SUPPLEMENTAL MODS Statstring, Daytime/Nighttime, Two Skyrangers]
  
===Optional Options===
+
*HM_XcomUtil_Always_Daytime: Forces all Missions in Hardmode Expansion to be Daytime always
Not necessary options however some players may find these mods useful.
+
*HM_XcomUtil_Always_Nighttime: Forces all Missions in Hardmode Expansion to be Nighttime always
* UFO Extender Accuracy - Many weapons are balanced around this mod, it is fully supported (included with OpenXCOM) (hellrazor - I never use it, but if you like it feel free.)
+
*Screening Statsstrings: My (hellrazors) statstrings for Soldierscreening and rolechanging
 +
*HM_Two_Skyranger_Start: Replace one of your starting Interceptors with a second Skyranger and Troop Equipment.
  
===Incompatiable Options===
+
===Incompatiable Options or Mods===
 
These options conflict with the games settings, which could cause balance issues, game errors or will simply not work.
 
These options conflict with the games settings, which could cause balance issues, game errors or will simply not work.
  

Latest revision as of 09:48, 16 April 2024

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Installation

Hardmode Expansion offically supports OpenXcom Extended version v7.9.8+, see: OXCE download & installation guide To install the mod:

- Download mod here: https://mod.io/g/openxcom/m/hardmode-expansion
- Extract Zip file
- Copy over the directory "Hardmode_Expansion" in your user mods directory. (Normally under C:\Users\[your PC]\Documents\OpenXcom\mods on PC)
- Active "Hardmode_Expansion" under Mods while in-game

Additional Download links can be found here on Forum: Hardmode Expansion Downloadlinks & Links

Please report any bugs or issues here: Hardmode Expansion Bug Reports

OpenXcom Extended Download links can be found here on the forum: OXCE download & installation guide

Gameplay Settings

Hardmode Expansion is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance.

Recommended Mod

The following mod I highly recommend to be used with Hardmode Expansion

Recommended Options

These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience. These will be enabled on the first startup of the mod in OXCE. Feel free to turn them off if you feel uncomfartable with them.

  • Show Funds on the Geoscape
  • Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response
  • Storage Limits for Recovered Items - Encourage selling excess items after combat
  • Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture
  • Realistic Globe Lightning
  • Psi Training Anytime
  • UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported
  • Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures
  • Path Preview shows TU and Energy Usage
  • Saved Pre-primed Grenades - For smoke grenade usage
  • Show Stats on Inventory Screen
  • Sneaky AI
  • Alternate Movement Methods - To enable better tactical options and faster fights
  • Alien Bleeding
  • Autosell Manager for OXCE
  • OpenXcomExtened Links

Optional Options or Mods

There is a small collection of supplementary mods located here: SUPPLEMENTAL MODS Statstring, Daytime/Nighttime, Two Skyrangers

  • HM_XcomUtil_Always_Daytime: Forces all Missions in Hardmode Expansion to be Daytime always
  • HM_XcomUtil_Always_Nighttime: Forces all Missions in Hardmode Expansion to be Nighttime always
  • Screening Statsstrings: My (hellrazors) statstrings for Soldierscreening and rolechanging
  • HM_Two_Skyranger_Start: Replace one of your starting Interceptors with a second Skyranger and Troop Equipment.

Incompatiable Options or Mods

These options conflict with the games settings, which could cause balance issues, game errors or will simply not work.

  • Commendations Mod (already included)
  • PSX Static Cydonia Map
  • XcomUtil Improved Base Layout
  • XcomUtil Defensive Base Layout
  • XcomUtil Improved Tanks
  • XcomUtil Improved Heavy Laser
  • Any mods that alter alien deployments, their missions or items they carry