Difference between revisions of "Light Plasma Pistol (Bureau)"

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As either a Light or normal Plasma Pistol, this weapon had seemed to have gone AWOL. It was, at least at one point, part of the retail exclusive, alongside the Codebreaker DLC/Minor Operation. In-store dispays showed a pistol of similar design to the Laser Pistol, colored green instead of red, with brass-like coloration.
 
As either a Light or normal Plasma Pistol, this weapon had seemed to have gone AWOL. It was, at least at one point, part of the retail exclusive, alongside the Codebreaker DLC/Minor Operation. In-store dispays showed a pistol of similar design to the Laser Pistol, colored green instead of red, with brass-like coloration.
  
However, it is now availible as DLC for the price of $0.99. If purchased, it will be automatically availible after extracting Dr. Wier in the second level.
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However, as of October 15th, 2013, it is now availible as DLC for the price of $0.99. If purchased, it will be automatically availible after extracting Dr. Wier in the second level (''after'' it would have helped fighting off the Gunship...).
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As it is a unique weapon, expect to rely on Energy Packs and Supply Drops to reload it, as there will be no Sectoids to resupply on the go (hopefuly, it won't come to that: it has a fairly large ammo carry capacity). On top of being an early plasma weapon, it is also capable of full-auto fire, making it a devistating and versitile weapon.

Revision as of 05:11, 17 October 2013

As either a Light or normal Plasma Pistol, this weapon had seemed to have gone AWOL. It was, at least at one point, part of the retail exclusive, alongside the Codebreaker DLC/Minor Operation. In-store dispays showed a pistol of similar design to the Laser Pistol, colored green instead of red, with brass-like coloration.

However, as of October 15th, 2013, it is now availible as DLC for the price of $0.99. If purchased, it will be automatically availible after extracting Dr. Wier in the second level (after it would have helped fighting off the Gunship...).

As it is a unique weapon, expect to rely on Energy Packs and Supply Drops to reload it, as there will be no Sectoids to resupply on the go (hopefuly, it won't come to that: it has a fairly large ammo carry capacity). On top of being an early plasma weapon, it is also capable of full-auto fire, making it a devistating and versitile weapon.