Difference between revisions of "MEC Trooper (EU2012)"
Line 3: | Line 3: | ||
The MEC Trooper is a new class of [[Soldiers (EU2012)|soldier]] that is introduced by the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. A MEC Trooper requires [[Meld (EU2012)|Meld]] and can be created from any of your existing soldiers (from any class) after building the [[Cybernetic Lab (EU2012)|Cybernetic Lab]]. The soldier will lose all of its existing abilities but see its HP increase and will have its own [[Abilities (EU2012)|abilities]] tree, starting with Collateral Damage. | The MEC Trooper is a new class of [[Soldiers (EU2012)|soldier]] that is introduced by the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. A MEC Trooper requires [[Meld (EU2012)|Meld]] and can be created from any of your existing soldiers (from any class) after building the [[Cybernetic Lab (EU2012)|Cybernetic Lab]]. The soldier will lose all of its existing abilities but see its HP increase and will have its own [[Abilities (EU2012)|abilities]] tree, starting with Collateral Damage. | ||
− | MEC Troopers have also specialized [[Armor (EU2012)|armor]], in the form of the Mechanized Exoskeleton Cybersuit ([[MEC suit (EU2012)|MEC Suit]]), and will carry | + | MEC Troopers have also specialized [[Armor (EU2012)|armor]], in the form of the Mechanized Exoskeleton Cybersuit ([[MEC suit (EU2012)|MEC Suit]]), and will carry a Primary Weapons such as the [[Minigun (EU2012)|Minigun]], [[Railgun (EU2012)|Railgun]] and a [[Particle Cannon (EU2012)|Particle Cannon]]. MECs can't carry regular items but the MEC Suit offers a choice of two different Tactical Subsystems at each level that allows them to field Flamethrowers, Grenade Launchers, Restorative Mist and other tactical options. |
{| class="wikitable" width="70%" | {| class="wikitable" width="70%" |
Revision as of 17:54, 24 October 2013
The MEC Trooper is a new class of soldier that is introduced by the Enemy Within DLC. A MEC Trooper requires Meld and can be created from any of your existing soldiers (from any class) after building the Cybernetic Lab. The soldier will lose all of its existing abilities but see its HP increase and will have its own abilities tree, starting with Collateral Damage.
MEC Troopers have also specialized armor, in the form of the Mechanized Exoskeleton Cybersuit (MEC Suit), and will carry a Primary Weapons such as the Minigun, Railgun and a Particle Cannon. MECs can't carry regular items but the MEC Suit offers a choice of two different Tactical Subsystems at each level that allows them to field Flamethrowers, Grenade Launchers, Restorative Mist and other tactical options.
See Also
XCOM: Enemy Unknown (2012): XCOM Units | |
Soldiers: | Assault • Heavy • Sniper • Support • Psionic • MEC Trooper (EW DLC) |
S.H.I.Vs: | S.H.I.V.• Alloy S.H.I.V. • Hover S.H.I.V. |
Attributes: | Classes • Class Builds • Abilities • Stats • Nicknames • Gene Mods (EW DLC) • Medals (EW DLC) |
Loadout: | Weapons • Armor • Equipment • MEC Suit (EW DLC) |
Barracks: | Officer Training School • Psi Lab • Memorial • Genetics Lab (EW DLC) • Cybernetics Lab (EW DLC) |
Other: | Volunteer • Heroes • Zhang (Slingshot DLC) • Annette (EW DLC) • Covert Operative (EW DLC) • Training Roulette (EW DLC) |