Difference between revisions of "MEC Trooper (EU2012)"
(→Notes) |
|||
Line 61: | Line 61: | ||
*Kinetic Punch offers custon Kill animations on Mechtoids, Berserkers, and Sectopods | *Kinetic Punch offers custon Kill animations on Mechtoids, Berserkers, and Sectopods | ||
**Caution when doing so on Sectopods: their death explosion does do 5 damage now. | **Caution when doing so on Sectopods: their death explosion does do 5 damage now. | ||
− | *Anything else gets sent flying about 5 squares, often causing | + | *Anything else gets sent flying about 5 squares, often causing collateral damage to any structure it hits. Enjoy the ragdoll physics. |
**Careful not to accidentally punch a Cyberdisk at an ally. | **Careful not to accidentally punch a Cyberdisk at an ally. | ||
*Immune to fire, strangulation, and posion. | *Immune to fire, strangulation, and posion. | ||
+ | *Still can be attacked by Psionics. | ||
+ | *Any soldiers tested positive with Psionic ability are automatically excluded from MEC conversion. | ||
+ | *Any genome-meld soldiers will lose all mods if converted. | ||
+ | *Any medals given will remain after conversion. | ||
==See Also== | ==See Also== |
Revision as of 12:36, 17 November 2013
The MEC Trooper is a new class of soldier that is introduced by the Enemy Within DLC. A MEC Trooper requires Meld and can be created from any of your existing soldiers (from any class) after building the Cybernetic Lab. The soldier will lose all of its existing abilities but see its HP increase and will have its own abilities tree, starting with Collateral Damage.
MEC Troopers required specialized armor to be deployed, in the form of the Mechanized Exoskeleton Cybersuit (MEC Suit), and will carry a Primary Weapons such as the Minigun, Railgun and a Particle Cannon. MECs can't carry regular items but the MEC Suit offers a choice of two different Tactical Subsystems at each level that allows them to field Flamethrowers, Grenade Launchers, Restorative Mist and other tactical options.
MECs can't use Cover like regular soldiers.
Abilities
As part of the conversion process, each soldier turned into MEC will gain a bonus ability based on its former class and will retain its previous rank, replacing its previous abilities with MEC ones:
- Heavy - Body Shield - The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
- Assault: Shock-Absorbent Armor - Damage received from enemies within 4 tiles is reduced by 33%.
- Sniper: Platform Stability - Any shots taken without moving have +10 Aim and +10% critical chance.
- Support: Distortion Field - Nearby allies in cover receive +10 Defense.
MEC Trooper Rank Progression
Notes
- Kinetic Punch offers custon Kill animations on Mechtoids, Berserkers, and Sectopods
- Caution when doing so on Sectopods: their death explosion does do 5 damage now.
- Anything else gets sent flying about 5 squares, often causing collateral damage to any structure it hits. Enjoy the ragdoll physics.
- Careful not to accidentally punch a Cyberdisk at an ally.
- Immune to fire, strangulation, and posion.
- Still can be attacked by Psionics.
- Any soldiers tested positive with Psionic ability are automatically excluded from MEC conversion.
- Any genome-meld soldiers will lose all mods if converted.
- Any medals given will remain after conversion.
See Also
XCOM: Enemy Unknown (2012): XCOM Units | |
Soldiers: | Assault • Heavy • Sniper • Support • Psionic • MEC Trooper (EW DLC) |
S.H.I.Vs: | S.H.I.V.• Alloy S.H.I.V. • Hover S.H.I.V. |
Attributes: | Classes • Class Builds • Abilities • Stats • Nicknames • Gene Mods (EW DLC) • Medals (EW DLC) |
Loadout: | Weapons • Armor • Equipment • MEC Suit (EW DLC) |
Barracks: | Officer Training School • Psi Lab • Memorial • Genetics Lab (EW DLC) • Cybernetics Lab (EW DLC) |
Other: | Volunteer • Heroes • Zhang (Slingshot DLC) • Annette (EW DLC) • Covert Operative (EW DLC) • Training Roulette (EW DLC) |