Melee Weapons (Piratez)
This page may be outdated. It is up-to-date for version 0.99D. The latest version is v.N1. |
Melee weapons are a crucial part of swashbuckling for your hands, especially during the early part of your piracy career. You'll find yourself lacking any real firearms that pack a decent punch or constantly low on ammunition. Your hands can utilize most firearms found on incapacitated or dead enemies, you'll quickly discover a lack of clips or magazines.
This is where melee weapons come in, and they can pack a whollop of pain at the cost of closing range with the opposing forces. Most melee weapons scale with your hands' statistics, so once you find a good fit for a pirate, they can stick with it until you have access to upgraded forms. Most melee weapons can inflict wounds, so keep this in mind if you are trying to stun enemies because they may bleed out while incapacitated.
Notable mentions regarding close combat is some enemies may be capable of dodging a portion of melee, so accuracy % may not always be completely accurate. Lastly, striking a foe is highly dependent on armor and direction; hitting an enemy in power armor right in the chest is not wise, whereas charging them from behind is much more successful.
Quick Reference Guide
Damage | ||||||||
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Weapon | Weight | Size | Usage | Accuracy Modifier | Type | Amount | Damage Bonus(es) | Additional Effects(s) |
Fistycuffs | 3 | 1x1 | Melee - 8 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
Melee - 0.65*(1*Melee) | Stun | 0 | Damage+0.6*Strength+0.2*Melee | Uses [0% to 200%] Damage Formula, Inflicts 0.35*Dmg to Health |
Shock'a'Fist | 3 | 1x1 | Melee - 8 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
Melee - 0.8*(1*Melee) | Plasma | 50 | Damage+0.1*Strength+0.1*Melee | Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor |
Handle | 4 | 2x1 | Melee - 9 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
Melee - 0.7*(50+0.5*Melee) | Stun | 10 | Damage+0.2*Strength+0.35*Bravery | Inflicts 0.15*Dmg to Health, -1.0*Dmg to Morale |
Stun Baton | 3 | 2x1 | Melee - 7 TUs, 2 Energy Throw - 25% base TUs, 8 Energy |
Melee - 0.8*(50+0.5*Melee) | Plasma | 20 | Damage+0.2*Reactions | Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun |
Shiv | 2 | 1x1 | Melee - 5 TUs, 2 Energy Throw - 25% base TUs, 4 Energy |
Melee - 0.85*(0.5*Melee+0.5*Reactions) | Cutting | 15 | Damage+0.1*Bravery+0.1*Reactions | |
Machete | 3 | 2x1 | Melee - 6 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
Melee - 0.8*(50+0.5*Melee) | Cutting | 20 | Damage+0.2*Strength+0.1*Melee | Target's Armor is 30% More Effective |
Dagger | 3 | 2x1 | Melee - 7 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
Melee - 0.9*(0.5*Melee+0.5*Reactions) | Cutting | 20 | Damage+0.2*Reactions+0.1*Melee | |
Barbed Dagger | 4 | 2x1 | Melee - 8 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
Melee - 0.85*(0.5*Melee+0.5*Reactions) | Cutting | 20 | Damage+0.4*Strength+0.1*Melee | Ignores 10% of Target's Armor, Inflicts 10.0*Dmg to Morale |
Poisoned Dagger | 4 | 2x1 | Melee - 8 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
Melee - 0.8*(0.5*Melee+0.5*Reactions) | Chem | 20 | Damage+0.2*Reactions | Uses [0% to 200%] Damage Formula, Inflicts 2.0*Dmg to Health, 10.0*Dmg to Energy |
Vibro Blade | 3 | 2x1 | Melee - 7 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
Melee - 0.95*(0.5*Melee+0.5*Reactions) | Cutting | 20 | Damage+0.2*Reactions+0.2*Melee | Ignores 20% of Target's Armor |
Ghost Dagger | 2 | 2x1 | Melee - 7 TUs, 7 Energy Throw - 25% base TUs, 4 Energy |
Melee - 0.9*(1*Melee) | Plasma | 0 | Damage+0.25*PsiStrength+0.2*PsiSkill+0.2*Reactions | Uses Stun Resistance, Ignores 90% of Target's Armor, Inflicts 7.0*Dmg to Morale |
Mono-Claws | 7 | 2x1 | Melee - 7 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
Melee - 0.8*(1*Melee) | Cutting | 25 | Damage+0.3*Strength+0.3*Melee | Ignores 30% of Target's Armor |
Pipe | 5 | 2x1 | Melee - 10 TUs, 3 Energy Throw - 25% base TUs, 10 Energy |
Melee - 0.7*(65+0.34*Melee) | Concussive | 15 | Damage+0.6*Strength | Inflicts 1.25*Dmg to Stun |
Ripper | 6 | 2x1 | Snap - 10% base TUs, 2 Energy Auto - 18% base TUs, 3 Energy Throw - 25% base TUs, 12 Energy |
Snap - 0.6*(1*Melee) Auto - 0.6*(1*Melee) |
Cutting | 30 | None | Maximum Range (1) |
Cutlass | 5 | 2x2 | Melee - 8 TUs, 3 Energy Throw - 25% base TUs, 12 Energy |
Melee - 0.85*(1*Melee) | Cutting | 30 | Damage+0.25*Reactions+0.15*Melee | Target's Armor is 20% More Effective |
Wakizashi | 5 | 2x2 | Melee - 8 TUs, 3 Energy Throw - 25% base TUs, 12 Energy |
Melee - 0.85*(1*Melee) | Cutting | 25 | Damage+0.15*Reactions+0.25*Melee | |
Rapier | 6 | 3x1 | Melee - 9 TUs, 4 Energy Throw - 25% base TUs, 12 Energy |
Melee - 0.9*(1*Melee) | Cutting | 20 | Damage+0.4*Melee | |
Vibro Sword | 7 | 3x1 | Melee - 9 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
Melee - 0.9*(1*Melee) | Cutting | 30 | Damage+0.1*Strength+0.4*Melee | Ignores 30% of Target's Armor |
Saber | 7 | 3x1 | Melee - 10 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
Melee - 1*(1*Melee) | Cutting | 35 | Damage+0.4*Strength+0.2*Melee | Target's Armor is 20% More Effective |
Longsword | 8 | 3x1 | Melee - 12 TUs, 5 Energy Throw - 25% base TUs, 16 Energy |
Melee - 0.9*(1*Melee) | Cutting | 35 | Damage+0.5*Strength+0.2*Melee | Target's Armor is 30% More Effective |
Tech Blade | 10 | 3x1 | Melee - 12 TUs, 7 Energy Throw - 25% base TUs, 20 Energy |
Melee - 0.95*(1*Melee) | Cutting | 45 | Damage+0.5*Strength+0.2*Melee | Target's Armor is 15% More Effective |
Electro-Sword | 9 | 3x1 | Melee - 10 TUs, 6 Energy Throw - 25% base TUs, 18 Energy |
Melee - 0.95*(1*Melee) | Cutting | 60 | Damage+0.6*Strength+0.2*Melee | Inflicts 1.0*Dmg to Stun |
Ball Bat | 7 | 3x1 | Melee - 12 TUs, 4 Energy Throw - 25% base TUs, 14 Energy |
Melee - 0.8*(65+0.34*Melee) | Stun | 25 | Damage+0.3*Strength | Inflicts 0.75*Dmg to Health |
Bone Club | 6 | 3x1 | Melee - 11 TUs, 4 Energy Throw - 25% base TUs, 12 Energy |
Melee - 0.7*(50+0.5*Melee) | Stun | 20 | Damage+0.2*Strength+0.3*Bravery | Inflicts 1.0*Dmg to Health |
Spiked Mace | 15 | 3x1 | Melee - 15 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
Melee - 0.7*(50+0.5*Melee) | Concussive | 30 | Damage+0.7*Strength | Ignores 25% of Target's Armor, Inflicts 1.25*Dmg to Stun, 0.1*Dmg to Armor |
Billhook | 8 | 3x1 | Melee - 15 TUs, 5 Energy Throw - 25% base TUs, 16 Energy |
Melee - 0.75*(50+0.5*Melee) | Cutting | 40 | Damage+0.3*Strength+0.3*Bravery | Inflicts 10.0*Dmg to Morale |
Stone Hatchet | 10 | 3x1 | Melee - 12 TUs, 7 Energy Throw - 25% base TUs, 20 Energy |
Melee - 1.25*(0.5*Melee+0.5*Throwing) | Cutting | 40 | Damage+0.6*Strength+0.1*Melee | Target's Armor is 40% More Effective |
Aqua Hatchet | 9 | 3x1 | Melee - 11 TUs, 6 Energy Throw - 25% base TUs, 20 Energy |
Melee - 1.25*(0.5*Melee+0.5*Throwing) | Cutting | 40 | Damage+0.6*Strength+0.1*Melee | Target's Armor is 10% More Effective |
Ax | 12 | 3x1 | Melee - 14 TUs, 8 Energy Throw - 25% base TUs, 20 Energy |
Melee - 0.85*(1*Melee) | Cutting | 50 | Damage+0.7*Strength+0.1*Melee | |
Vibro-Ax | 16 | 3x1 | Melee - 14 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
Melee - 0.85*(1*Melee) | Cutting | 70 | Damage+0.7*Strength+0.1*Melee | Ignores 20% of Target's Armor |
Electro-Claw | 15 | 2x2 | Melee - 14 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
Melee - 0.9*(1*Melee) | Cutting | 75 | Damage+0.7*Strength+0.3*Melee | Target's Armor is 30% More Effective, Inflicts 10.0*Dmg to Morale, 0.1*Dmg to Armor |
Blood Ax | 16 | 3x1 | Melee - 12 TUs, -4 Energy, -4 Morale Throw - 25% base TUs, 20 Energy |
Melee - 0.9*(1*Melee) | Cutting | 88 | Damage+0.7*Strength+0.1*Melee | |
Force Blade | 4 | 3x1 | Melee - 8 TUs, 2 Energy Throw - 25% base TUs, 8 Energy |
Melee - 1.1*(1*Melee) | Laser | 50 | Damage+0.4*Melee | Ignores 30% of Target's Armor |
Power Mace | 16 | 3x1 | Snap - 20 TUs, 10 Energy Melee - 20 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
Snap - 0.9*(0.5*Melee+0.5*Strength) Melee - 0.9*(0.5*Melee+0.5*Strength) |
Shot - Plasma Melee - Stun |
Shot - 80 Melee - 80 |
Shot - Damage+0.3*Strength+0.3*Melee Melee - Damage+0.3*Strength+0.3*Melee |
Shot - Inflicts 1.5*Dmg to Stun, 0.1*Dmg to Armor Maximum Range (1), Melee - Inflicts 0.2*Dmg to Health, 0.1*Dmg to Armor |
Short Bamboo Combat Stick | 5 | 3x1 | Melee - 14 TUs, 4 Energy Throw - 25% base TUs, 14 Energy |
Melee - 1.3*(0.5*Melee+0.5*Throwing) | Piercing | 25 | Damage+0.6*Throwing | Target's Armor is 50% More Effective |
Aqua Trident | 13 | 3x2 | Melee - 15 TUs, 9 Energy Throw - 25% base TUs, 14 Energy |
Melee - 1.4*(0.5*Melee+0.5*Throwing) | Piercing | 40 | Damage+0.3*Strength+0.4*Throwing | Inflicts 2.0*Dmg to TUs, 0.07*Dmg to Armor |
Cattle Prod | 6 | 3x1 | Melee - 20 TUs, 4 Energy Throw - 25% base TUs, 12 Energy |
Melee - 1.1*(50+0.5*Melee) | Plasma | 70 | None | Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun |
Impaler | 7 | 3x1 | Snap - 30% base TUs, 10 Energy Melee - 16% base TUs, 6 Energy Throw - 25% base TUs, 14 Energy |
Snap - 1*(1*Firing+1*PsiStrength+1*PsiSkill) Melee - 1.4*(0.5*Melee+0.5*Throwing) |
Shot - Plasma Melee - Piercing |
Shot - 0 Melee - 40 |
Shot - Damage+0.03*PsiStrength^2 Melee - Damage+0.2*Strength+0.6*Throwing |
Shot - Ignores 30% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, 1.0*Dmg to TUs, 20.0*Dmg to Morale Melee - Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Stun, 4.0*Dmg to TUs, 20.0*Dmg to Morale |
Cat Paws | 4 | 1x2 | Melee - 5 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
Melee - 0.9*(0.5*Melee+0.5*Reactions) | Cutting | 15 | Damage+0.15*Bravery+0.15*Reactions | Target's Armor is 50% More Effective, Inflicts 0.05*Dmg to Armor |
Shovel | 8 | 3x1 | Melee - 15 TUs, 5 Energy Throw - 25% base TUs, 16 Energy |
Melee - 0.65*(65+0.34*Melee) | Cutting | 35 | Damage+0.5*Strength | Target's Armor is 30% More Effective, Inflicts 2.0*Dmg to Stun |
Spear | 7 | 3x2 | Melee - 16 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
Melee - 1.6*(0.5*Melee+0.5*Throwing) | Piercing | 30 | Damage+0.2*Strength+0.4*Throwing | Ignores 20% of Target's Armor, Inflicts 4.0*Dmg to TUs |
Barbaric Sword | 20 | 3x2 | Melee - 13 TUs, 13 Energy Throw - 25% base TUs, 20 Energy |
Melee - 0.9*(1*Melee) | Cutting | 50 | Damage+0.65*Strength+0.2*Melee | Target's Armor is 25% More Effective |
Fuso Sword | 11 | 3x2 | Melee - 12 TUs, 7 Energy Throw - 25% base TUs, 20 Energy |
Melee - 1*(1*Melee) | Cutting | 50 | Damage+0.5*Melee | Target's Armor is 40% More Effective |
Bardiche | 18 | 3x2 | Melee - 18 TUs, 12 Energy Throw - 25% base TUs, 20 Energy |
Melee - 0.8*(1*Melee) | Cutting | 75 | Damage+0.9*Strength+0.1*Melee | |
Hellblade | 15 | 3x2 | Aimed - 75% base TUs, 60 Energy, 60 Morale Melee - 12% base TUs, 10 Energy, 10 Morale Throw - 25% base TUs, 20 Energy |
Aimed - 1.05*(0.65*PsiStrength+0.65*PsiSkill) Melee - 1.05*(50+1*Melee) |
Shot - Cutting Melee - Cutting |
Shot - 0 Melee - 60 |
Shot - Damage+0.7*Strength+0.2*Melee+1*PsiStrength Melee - Damage+0.7*Strength+0.2*Melee+1*PsiStrength |
Reduced Accurate Aimed Range (20) |
Hammer | 24 | 3x1 | Snap - 28 TUs, 16 Energy Throw - 25% base TUs, 20 Energy |
Snap - 0.6*(50+0.5*Melee) | Concussive | 60 | Damage+0.5*Strength+0.3*Melee | Inflicts 1.5*Dmg to Stun, 0.1*Dmg to Armor Maximum Range (1) |
Pickaxe | 15 | 2x2 | Snap - 26 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
Snap - 0.4*(75+0.25*Melee) | Piercing | 30 | Damage+0.4*Strength | Ignores 30% of Target's Armor, Inflicts 0.1*Dmg to Armor, 1.0*Dmg to Terrain Maximum Range (1) |
Chainsaw | 9 | 3x1 | Auto - 30% base TUs, 6 Energy Throw - 25% base TUs, 18 Energy |
Auto - 0.4*(75+0.25*Melee) | Cutting | 35 | None | On Auto: Confers 5 Attacks, Maximum Range (1) |
Auto-Ax | 16 | 3x2 | Auto - 30% base TUs, 8 Energy Throw - 25% base TUs, 20 Energy |
Auto - 0.5*(75+0.25*Melee) | Cutting | 65 | None | Inflicts 0.05*Dmg to Armor On Auto: Confers 4 Attacks, Maximum Range (1) |
Heavy Chainsaw | 24 | 3x2 | Auto - 30% base TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
Auto - 0.5*(75+0.25*Melee) | Cutting | 100 | None | Inflicts 0.05*Dmg to Armor On Auto: Confers 5 Attacks, Maximum Range (1) |
Rope | 4 | 2x1 | Melee - 55% base TUs, 16 Energy Throw - 25% base TUs, 8 Energy |
Melee - 2*(0.25*Melee+0.75*Strength) | Stun | 5 | Damage+0.3*Strength+0.2*Bravery | Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.2*Dmg to Health, 2.0*Dmg to Energy |
Leather Whip | 3 | 2x1 | Snap - 14 TUs, 4 Energy Throw - 25% base TUs, 8 Energy |
Snap - 1.25*(0.5*Throwing+0.5*Melee) | Stun | 5 | Damage+0.3*Throwing | Uses Gaussian Damage Formula, Target's Armor is 25% More Effective, Inflicts 0.1*Dmg to Health, 3.0*Dmg to TUs, 15.0*Dmg to Morale Maximum Range (3) |
Electro-Whip | 4 | 2x1 | Snap - 15 TUs, 6 Energy Throw - 25% base TUs, 8 Energy |
Snap - 1*(0.5*Throwing+0.5*Melee) | Plasma | 70 | None | Uses Gaussian Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun Maximum Range (3) |
Tesla Coil | 12 | 3x1 | Snap - 16% base TUs Auto - 32% base TUs Throw - 25% base TUs, 20 Energy |
Snap - 1.25*Firing Auto - 1.25*Firing |
Plasma | 62 | None | Uses Gaussian Damage Formula, Inflicts 3.0*Dmg to Stun Maximum Range (4) |
Tear Gas Can | 3 | 1x1 | Aimed - 25% base TUs | Aimed - 1.5*Firing | Choking | 20 | None | Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Stun, 1.2*Dmg to TUs Maximum Range (2) |
Torch | 5 | 3x1 | Melee - 12 TUs, 4 Energy Throw - 25% base TUs, 10 Energy |
Melee - 0.8*(0.5*Melee+50) | Incendiary | 10 | None | Inflicts 2.0*Dmg to TUs, 15.0*Dmg to Morale |
Tower Shield | 12 | 3x2 | Melee - 14 TUs, 12 Energy | Melee - 0.9*Firing | Stun | 20 | Damage+0.8*Strength | Inflicts 0.25*Dmg to Health |
*Unless otherwise noted, melee weapons use the TFTD [50% to 150%] damage formula.
Individual Weapon Entries
Fistycuffs | |||||||||||||||||||||||||
While not being a particularly potent weapon, these can fit almost anywhere. Most fitting would be some ugly face, naturally. Causes highly random damage.
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Source: Piratez Bootypedia
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Shock'a'Fist | |||||||||||||||||||||||||
A dagger is so un-posh in this time and age! This cute little thing improves the ancient art of pugilism with the added excitement of delivering a plasma strike straight to your opponent's jawbone.
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Source: Piratez Bootypedia
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Handle | |||||||||||||||||||||||||
As the name implies, its purpose is to handle people.
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Source: Piratez Bootypedia
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Stun Baton | |||||||||||||||||||||||||
[[Image: |left|link=Stun_Baton_(Piratez)|Stun Baton]]
Shock people with electric voltage. Usage against armored enemies is not advised. No Health damage.
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Source: Piratez Bootypedia
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Shiv | |||||||||||||||||||||||||
[[Image: |left|link=Shiv_(Piratez)|Shiv]]
This makeshift weapon is easily concealable and fast to attack with, but the quality of its blade is rather unimpressive.
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Source: Piratez Bootypedia
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Machete | |||||||||||||||||||||||||
Fast and easy to use, but not very effective against heavy armor. Your choice, Cap'n.
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Source: Piratez Bootypedia
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Dagger | |||||||||||||||||||||||||
If everything else fails, you can use a dagger. Actually pretty effective even against armored enemies... if you manage to get close enough.
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Source: Piratez Bootypedia
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Barbed Dagger | |||||||||||||||||||||||||
A heavy, vicious dagger which a strong warrior can use to inflict really nasty wounds. Weak warriors will have trouble handling it properly, though.
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Source: Piratez Bootypedia
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Poisoned Dagger | |||||||||||||||||||||||||
A heavy dagger, coated with vile poison. Very deadly, but takes a lot of skill to use effectively. Causes highly random damage.
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Source: Piratez Bootypedia
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Vibro Blade | |||||||||||||||||||||||||
This weapon sports a thin vibrating blade, cast out of rare-element enhanced plastasteel to better carry its deadly harmonics. With better reach and higher damage potential, it is a clear improvement over a dagger, if costly to make.
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Source: Piratez Bootypedia
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Ghost Dagger | |||||||||||||||||||||||||
[[Image: |left|link=Ghost_Dagger_(Piratez)|Ghost Dagger]]
This ghastly blade is destined for those who trust mages. Perfect for backstabbing, it ignores armor and causes the target to panic, even if he survives.
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Source: Piratez Bootypedia
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Mono-Claws | |||||||||||||||||||||||||
They look like just some fancy, serrated claws, but the self-sharpening electromagnetic circuitry woven into superconductive plastasteel blades proves their decadent and super-expensive nature. These claws won't simply stay sharp; they're getting ever sharper.
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Source: Piratez Bootypedia
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Pipe | |||||||||||||||||||||||||
A solid piece of Plastasteel pipe, virtually indestructible hence the stronger the soldier, the harder it hits, with no practical limit.
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Source: Piratez Bootypedia
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Ripper | |||||||||||||||||||||||||
The whirring, plastasteel teeth of this pocket-sized chainsaw inflict surrealistic wounds.
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Source: Piratez Bootypedia
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Cutlass | |||||||||||||||||||||||||
[[Image: |left|link=Cutlass_(Piratez)|Cutlass]]
A smaller, nimble blade that can be carried on your belt. Well-liked amongst the Lokk'Narrs, hence the local name of 'Goblin Sword'. As the damage is more dependant on skill than raw power, it is best suited for weaker Hands.
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Source: Piratez Bootypedia
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Rapier | |||||||||||||||||||||||||
A swift, swashbuckling melee weapon, great for weaker hands since the damage does not depend on Strength.
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Source: Piratez Bootypedia
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Vibro Sword | |||||||||||||||||||||||||
[[Image: |left|link=Vibro_Sword_(Piratez)|Vibro Sword]]
A blade which employs harmonic vibrations to defeat armor.
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Source: Piratez Bootypedia
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Saber | |||||||||||||||||||||||||
This well-made melee weapon provides an almost-perfect-balance between accuracy, speed and power.
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Source: Piratez Bootypedia
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Longsword | |||||||||||||||||||||||||
Stronger than a Cutlass, but also slower.
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Source: Piratez Bootypedia
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Tech Blade | |||||||||||||||||||||||||
This plastasteel weapon strikes as hard as an ax, while being faster and far more accurate.
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Source: Piratez Bootypedia
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Electro-Sword | |||||||||||||||||||||||||
An elegant weapon, accurate and powerful.
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Source: Piratez Bootypedia
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Ball Bat | |||||||||||||||||||||||||
The origins of this weapon are lost to antiquity, but the name seems pretty self-explanatory.
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Source: Piratez Bootypedia
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Bone Club | |||||||||||||||||||||||||
[[Image: |left|link=Bone_Club_(Piratez)|Bone Club]]
Probably the most primitive weapon ever manufactured.
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Source: Piratez Bootypedia
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Spiked Mace | |||||||||||||||||||||||||
[[Image: |left|link=Spiked_Mace_(Piratez)|Spiked Mace]]
A brutal weapon forged to break armor.
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Source: Piratez Bootypedia
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Billhook | |||||||||||||||||||||||||
For all your psycho needs, cutting, slashing, disemboweling, you name it.
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Source: Piratez Bootypedia
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Stone Hatchet | |||||||||||||||||||||||||
Lighter and faster than a standard metal axe, however the primitive material handicaps its combat qualities.
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Source: Piratez Bootypedia
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Aqua Hatchet | |||||||||||||||||||||||||
[[Image: |left|link=Aqua_Hatchet_(Piratez)|Aqua Hatchet]]
This ax is made of aqua plastic, which makes it very light and swift.
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Source: Piratez Bootypedia
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Ax | |||||||||||||||||||||||||
Simple and brutal. May lack precision and swiftness, but when you'll hit, they'll feel it.
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Source: Piratez Bootypedia
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Vibro-Ax | |||||||||||||||||||||||||
[[Image: |left|link=Vibro-Ax_(Piratez)|Vibro-Ax]]
Massive, hi-tech axe that easily cleaves through armor.
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Source: Piratez Bootypedia
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Electro-Claw | |||||||||||||||||||||||||
Cumbersome but deadly, perfect for gutting your enemies alive and ripping tanks to shreds.
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Source: Piratez Bootypedia
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Blood Ax | |||||||||||||||||||||||||
An ax imbued with an essence of a Demon, yearning for blood and fitted with whirly bits. Hits way harder and faster than your ordinary ax, but is heavier as well. Builds up your stamina and rage per every attack. Requires Summoning Circle.
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Source: Piratez Bootypedia
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Force Blade | |||||||||||||||||||||||||
A blade shaped from forcefields, instead of solid matter. Light, fast and lethal. Causes highly random damage. Requires Power Plant.
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Source: Piratez Bootypedia
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Power Mace | |||||||||||||||||||||||||
This heavy mace devised by Church's technomagery smites the offenders with baleful plasma energies. The alternate setting is used for stunning, but it may miss. Rq. Pwr. Plant.
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Source: Piratez Bootypedia
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Short Bamboo Combat Stick | |||||||||||||||||||||||||
[[Image: |left|link=Short_Bamboo_Combat_Stick_(Piratez)|Short Bamboo Combat Stick]]
One-handed, light spear, useful to handily impale someone, as long as they're not wearing armor. Breaks pretty quickly, though.
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Source: Piratez Bootypedia
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Aqua Trident | |||||||||||||||||||||||||
[[Image: |left|link=Aqua_Trident_(Piratez)|Aqua Trident]]
One-handed pointy weapon, normally used to catch fish by some mutants. This one, though, could kill a white whale. Very accurate for a melee weapon.
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Source: Piratez Bootypedia
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Cattle Prod | |||||||||||||||||||||||||
Prod the scurvy land-lubbers like cattle they are!
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Source: Piratez Bootypedia
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Impaler | |||||||||||||||||||||||||
[[Image: |left|link=Impaler_(Piratez)|Impaler]]
A strange spear which fires bolts of Stun energy, which ignore 30% of enemy armor. It would be very accurate and effective in the hands of a trained witch, although it gets 250% long range acc. penalties past its nominal range of 14.
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Source: Piratez Bootypedia
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Cat Paws | |||||||||||||||||||||||||
These beauties deliver extremely fast attacks, but when used against armored enemies, scratching, so to speak, is all they can achieve.
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Source: Piratez Bootypedia
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Shovel | |||||||||||||||||||||||||
The ancient masters of the killing art were known to use this unassuming tool to great effect. Don't laugh, it's true.
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Source: Piratez Bootypedia
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Spear | |||||||||||||||||||||||||
Lightweight two-handed melee weapon. Not good for prolonged fights, as the attack is concentrated in a single, powerful and accurate thrust.
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Source: Piratez Bootypedia
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Barbaric Sword | |||||||||||||||||||||||||
[[Image: |left|link=Barbaric_Sword_(Piratez)|Barbaric Sword]]
A big feisty sword. Takes a strong warrior to handle it.
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Source: Piratez Bootypedia
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Fuso Sword | |||||||||||||||||||||||||
[PRM] A deadly blade, if unwieldy to carry. Requires two hands. Can break if used haphazardly, hence soldier's Strength is irrelevant.
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Source: Piratez Bootypedia
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Bardiche | |||||||||||||||||||||||||
If your opponent is a far better speaker than yourself, ax him a question.
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Source: Piratez Bootypedia
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Hellblade | |||||||||||||||||||||||||
It's a blade that sends you straight to hell. Can shoot blastwaves too. Requires VooDoo training, Summoning Circle, costs a lot of Energy and Morale to use. Melee attacks get +60 extra Power.
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Source: Piratez Bootypedia
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Hammer | |||||||||||||||||||||||||
A two handed weapon useful for cracking open walls and skulls alike through the direct application of massive blunt trauma.
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Source: Piratez Bootypedia
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Pickaxe | |||||||||||||||||||||||||
Not as mighty in combat as a Hammer but not as cumbersome either. Much more efficient in hacking apart walls and other terrain features.
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Source: Piratez Bootypedia
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Chainsaw |
Source: Piratez Bootypedia
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Auto-Ax | |||||||||||||||||||||||||
Perfectly capable of going through brick walls. Yet another proof that anything can be weaponized... as if any was needed.
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Source: Piratez Bootypedia
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Heavy Chainsaw | |||||||||||||||||||||||||
A nuclear-powered industrial-grade chainsaw. It will persuade anyone to cease blocking your way. Unless that someone is made of several-inches thick plastasteel, that is.
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Source: Piratez Bootypedia
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Rope | |||||||||||||||||||||||||
Some say it brings bad luck, some say they want to be extra sure the captive is properly pacified. Just don't squeeze too much... if ye want 'em alive that is!
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Source: Piratez Bootypedia
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Leather Whip | |||||||||||||||||||||||||
[[Image: |left|link=Leather_Whip_(Piratez)|Leather Whip]]
While the damage seems unimpressive, if the target takes any, they will lose Morale and Time Units, preventing them from fighting back. The whip has a maximum range of 3.
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Source: Piratez Bootypedia
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Electro-Whip | |||||||||||||||||||||||||
Lash those unwashed brutes into submission! Highly random damage. Max range: 3.
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Source: Piratez Bootypedia
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Tesla Coil | |||||||||||||||||||||||||
[[Image: |left|link=Tesla_Coil_(Piratez)|Tesla Coil]]
Fries your enemies with powerful electric discharges, how cool is that? Doesn't really require aiming, but the maximum range is very limited (4).
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Source: Piratez Bootypedia
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Tear Gas Can | |||||||||||||||||||||||||
[[Image: |left|link=Tear_Gas_Can_(Piratez)|Tear Gas Can]]
Go for their eyes! An amazing solution for boarding actions! Any target caught in the attack zone has their TUs reduced by 24-48 (assuming standard 400% smoke vulnerability), and suffers half as much Stun damage. The can is good for 2 attacks, and has an effective attack range of 2.
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Source: Piratez Bootypedia
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Torch | |||||||||||||||||||||||||
[[Image: |left|link=Torch_(Piratez)|Torch]]
Throw it on the ground to provide night-time lighting. Alternatively, smash nasty types with it to set them on fire (deals 5-10 Fire damage and incurs Morale and TU losses). The terrain won't catch fire from it. I'm sure there is a scientific explanation to this phenomenon.
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Source: Piratez Bootypedia
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Tower Shield | |||||||||||||||||||||||||
This shield is a part of the Plate Mail armor, and can be used as a very effective stun weapon.
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Source: Piratez Bootypedia
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