Melee Weapons (Piratez)
This page may be outdated. It is up-to-date for version 0.95A. The latest version is v.N1. |
Melee weapons are a crucial part of swashbuckling for your hands, especially during the early part of your piracy career. You'll find yourself lacking any real firearms that pack a decent punch or constantly low on ammunition. Your hands can utilize most firearms found on incapacitated or dead enemies, you'll quickly discover a lack of clips or magazines.
This is where melee weapons come in, and they can pack a whollop of pain at the cost of closing range with the opposing forces. Most melee weapons scale with your hands' statistics, so once you find a good fit for a pirate, they can stick with it until you have access to upgraded forms. Most melee weapons can inflict wounds, so keep this in mind if you are trying to stun enemies because they may bleed out while incapacitated.
Notable mentions regarding close combat is some enemies may be capable of dodging a portion of melee, so accuracy % may not always be completely accurate. Lastly, striking a foe is highly dependent on armor and direction; hitting an enemy in power armor right in the chest is not wise, whereas charging them from behind is much more successful.
Quick Reference Guide
Damage | |||||||||
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Weapon | Type | Weight | Size | Usage | Accuracy Modifier | Type | Amount | Damage Bonus(es) | Additional Effect(s) |
Ax | Axe | 12 | 3x1 | Hit - 14 TUs, 8 Energy Throw - 25% base TUs, 20 Energy |
0.85*(1.0*Melee) | Cutting | 50 | Damage+((0.7*Strength)+(0.1*Melee)) | None |
Blood Ax | Axe | 16 | 3x1 | Hit - 12 TUs Throw - 25% base TUs, 20 Energy |
0.90*(1.0*Melee) | Cutting | 88 | Damage+((0.7*Strength)+(0.1*Melee)) | On Attack: Boosts Wielder's Energy by +4, Restores Morale by +4, Reduces Wielder's Stun Dmg by -4 |
Stone Hatchet | Axe | 10 | 3x1 | Hit - 12 TUs, 7 Energy Throw - 25% base TUs, 20 Energy |
1.25*((0.5*Melee)+(0.5*Throwing)) | Cutting | 40 | Damage+((0.6*Strength)+(0.1*Melee)) | On Hit: Target’s Armor is 40% More Effective |
Barbed Dagger | Blade | 4 | 2x1 | Hit - 8 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
0.85*((0.5*Melee)+(0.5*Reactions)) | Cutting | 20 | Damage+((0.4*Strength)+(0.1*Melee)) | On Hit: Inflicts 10.0*Dmg to Morale, Ignores 10% of Target’s Armor |
Dagger | Blade | 3 | 2x1 | Hit - 7 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.90*((0.5*Melee)+(0.5*Reactions)) | Cutting | 20 | Damage+((0.2*Reactions)+(0.1*Melee)) | None |
Ghost Dagger | Blade | 2 | 2x1 | Hit - 7 TUs, 2 Energy Throw - 25% base TUs, 4 Energy |
0.90*(1.0*Melee) | Plasma | 10 | Damage+((0.2*Reactions)+(0.015*VooDoo Mastery)) | On Hit: Inflicts 7.0*Dmg to Morale, Ignores 90% of Target’s Armor |
Machete | Blade | 3 | 2x1 | Hit - 6 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.80*((Melee*0.5)+50)) | Cutting | 20 | Damage+((0.2*Strength)+(0.1*Melee)) | On Hit: Target’s Armor is 30% More Effective |
Poisoned Dagger | Blade | 4 | 2x1 | Hit - 8 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
0.80*((Melee*0.5)+(Reactions*0.5)) | Chem | 20 | Damage+(0.2*Reactions) | On Hit: Inflicts 2.0*Dmg to Health, 10.0*Dmg to Energy |
Shiv | Blade | 2 | 1x1 | Hit - 5 TUs, 2 Energy Throw - 25% base TUs, 4 Energy |
0.85*((Melee*0.5)+(Reactions*0.5)) | Cutting | 15 | Damage+((0.1*Bravery)+(0.1*Reactions)) | None |
Vibro Blade | Blade | 3 | 2x1 | Hit - 7 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.95*((Melee*0.5)+(Reactions*0.5)) | Cutting | 20 | Damage+((0.2*Melee)+(0.2*Reactions)) | On Hit: Ignores 20% of Target's Armor |
Auto-Ax | Chainsaw | 16 | 3x1 | Auto Shot - 30% base TUs, 8 Energy Throw - 25% base TUs, 20 Energy |
0.50*((Melee*0.25)+75) | Cutting | 65 | None | On Auto Shot: Confers 4 Attacks, Inflicts 0.05*Dmg to Armor |
Chainsaw | Chainsaw | 9 | 3x1 | Auto Shot - 30% base TUs, 6 Energy Throw - 25% base TUs, 18 Energy |
0.40*((Melee*0.25)+75) | Cutting | 35 | None | On Auto Shot: Confers 5 Attacks |
Heavy Chainsaw | Chainsaw | 24 | 3x2 | Auto Shot - 30% base TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
0.50*((Melee*0.25)+75)) | Cutting | 100 | None | On Auto Shot: Confers 5 Attacks, Inflicts 0.05*Dmg to Armor |
Ripper | Chainsaw | 6 | 2x1 | Auto Shot - 18% base TUs, 3 Energy Throw - 25% base TUs, 12 Energy |
0.60*(Melee*1.0) | Cutting | 30 | None | On Auto Shot: Confers 3 Attacks |
Cat Paws | Claw | 4 | 1x2 | Hit - 5 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
0.90*((Melee*0.5)+(Reactions*0.5)) | Cutting | 15 | Damage+((0.2*Bravery)+(0.2*Reactions)) | On Hit: Inflicts 0.05*Dmg to Armor, Target’s Armor is 50% More Effective |
Electro-Claw | Claw | 15 | 2x2 | Hit - 14 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
0.90*(Melee*1.0) | Cutting | 70 | Damage+((0.7*Strength)+(0.3*Melee)) | On Hit: Inflicts 10.0*Dmg to Morale, 0.10*Dmg to Armor, Target's Armor is 30% More Effective |
Mono-Claws | Claw | 7 | 2x1 | Hit - 7 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
0.80*(Melee*1.0) | Cutting | 25 | Damage+((0.3*Strength)+(0.3*Melee)) | On Hit: Ignores 30% of Target's Armor |
Ball Bat | Club | 7 | 3x1 | Hit - 12 TUs, 4 Energy Throw - 25% base TUs, 12 Energy |
0.80*((Melee*0.34)+65) | Stun | 25 | Damage+(0.3*Strength) | On Hit: Inflicts 0.75*Dmg to Health |
Hammer | Club | 24 | 3x1 | Snap Shot - 28 TUs, 16 Energy Throw - 25% base TUs, 20 Energy |
0.60*((Melee*0.5)+50) | Concussive | 60 | Damage+((0.5*Strength)+(0.3*Melee)) | On Hit: Inflicts 1.50*Dmg to Stun, 0.10*Dmg to Armor |
Handle | Club | 4 | 2x1 | Stun - 9 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
0.70*((Melee*0.34)+65)) | Stun | 10 | Damage+((0.2*Strength)+(0.4*Bravery)) | On Hit: Inflicts 0.15*Dmg to Health, Restores 1.0*Dmg Morale to Target |
Pipe | Club | 5 | 2x1 | Hit - 10 TUs, 3 Energy Throw - 25% base TUs, 10 Energy |
0.70*((Melee*0.34)+65) | Concussive | 15 | Damage+(0.6*Strength) | On Hit: Inflicts 1.25*Dmg to Stun |
Power Mace | Club | 16 | 3x1 | Snap Shot - 20 TUs, 10 Energy Hit - 20 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
0.90*((Melee*0.5)+(Strength*0.50)) | Snap Shot: Plasma Hit - Stun | 80 | Damage+((0.3*Strength)+(0.3*Melee)) | On Snap Shot: Inflicts 1.5*Dmg to Stun, 0.10*Dmg to Armor On Hit: Inflicts 0.20*Dmg to Health, 0.10*Dmg to Armor |
Spiked Mace | Club | 15 | 3x1 | Hit - 15 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
0.70*((Melee*0.5)+50) | Concussive | 30 | Damage+(0.7*Strength) | On Hit: Inflicts 1.25*Dmg to Stun, 0.10*Dmg to Armor, Ignores 30% of Target’s Armor |
Fistycuffs | Knuckle-Duster | 3 | 1x1 | Stun - 8 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.65*(Melee*1.0) | Stun | 0 | Damage+((0.6*Strength)+(0.2*Melee)) | On Hit: Uses [0% to 200%] Damage Formula, Inflicts 0.35*Dmg to Health |
Shock'a'Fist | Knuckle-Duster | 3 | 1x1 | Hit - 8 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.80*(Melee*1.0) | Plasma | 50 | Damage+((0.1*Strength)+(0.1*Melee)) | On Hit: Inflicts 0.50*Dmg to Stun, 0.05*Dmg to Armor |
Bardiche | Polearm | 18 | 3x2 | Hit - 18 TUs, 12 Energy Throw - 25% base TUs, 20 Energy |
0.80*(Melee*1.0) | Cutting | 75 | Damage+((0.9*Strength)+(0.1*Melee)) | None |
Impaler | Polearm | 7 | 3x1 | Snap Shot - 30% base TUs, 10 Energy Hit - 16 TUs, 6 Energy Throw - 25% base TUs, 10 Energy |
Snap Shot - 1.0*(Firing+VooDoo Power+VooDoo Skill) Hit - 1.40*((Melee*0.5)+(Throwing*0.5)) |
Snap Shot - Stun Hit - Piercing | Snap Shot - 0 Hit - 40 |
Snap Shot - Damage+(0.03*VooDoo Power^2) Hit - Damage+((0.2*Strength)+(0.6*Throwing)) |
On Snap Shot: Inflicts 1.0*Dmg to TUs, 20.0*Dmg to Morale, Ignores 30% of Target’s Armor On Hit: Inflicts 1.0*Dmg to Stun, 4.0*Dmg to TUs, 20.0*Dmg to Morale, Ignores 50% of Target’s Armor |
Short Bamboo Combat Stick | Polearm | 5 | 3x1 | Hit - 14 TUs, 4 Energy Throw - 25% base TUs, 14 Energy |
1.30*((Melee*0.5)+(Throwing*0.5)) | Piercing | 25 | Damage+(0.6*Throwing) | On Hit: Target’s Armor is 50% More Effective |
Shovel | Polearm | 8 | 3x1 | Hit - 15 TUs, 5 Energy Throw - 25% base TUs, 16 Energy |
0.65*((Melee*0.34)+65) | Cutting | 35 | Damage+(0.5*Strength) | On Hit: Inflicts 2.0*Dmg to Stun, Target's Armor is 30% More Effective |
Spear | Polearm | 7 | 3x2 | Hit - 16 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
1.6*((Melee*0.5)+(Throwing*0.5)) | Piercing | 30 | Damage+((0.2*Strength)+(0.4*Throwing)) | On Hit: Influcts 4.0*Dmg to TUs, Ignores 20% of Target's Armor |
Cutlass | Sword | 5 | 2x2 | Hit - 8 TUs, 3 Energy Throw - 25% base TUs, 12 Energy |
0.85*(Melee*1.0) | Cutting | 25 | Damage+((0.1*Reactions)+(0.3*Melee)) | On Hit: Target’s Armor is 20% More Effective |
Electro-Sword | Sword | 9 | 3x1 | Hit - 10 TUs, 6 Energy Throw - 25% base TUs, 18 Energy |
0.95*(Melee*1.0) | Cutting | 60 | Damage+((0.6*Strength)+(0.2*Melee)) | On Hit: Inflicts 0.75*Dmg to Stun |
Force Blade | Sword | 4 | 3x1 | Hit - 8 TUs, 2 Energy Throw - 25% base TUs, 8 Energy |
1.10*(Melee*1.0) | Laser | 50 | Damage+(0.4*Melee) | On Hit: Ignores 30% of Target’s Armor |
Fuso Sword | Sword | 11 | 3x2 | Hit - 12 TUs, 7 Energy Throw - 25% base TUs, 20 Energy |
1.00*(Melee*1.0) | Cutting | 50 | Damage+(0.5*Melee) | On Hit: Target’s Armor is 40% More Effective |
Hellblade | Sword | 15 | 3x2 | Aimed Shot - 75% base TUs, 60 Energy, 40 Morale Hit - 12 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
Aimed Shot - 1.05*((VooDoo Power*0.65)+(VooDoo Skill*0.65)) Hit - 1.05*((Melee*1.0)+50) |
Cutting | 60 | Damage+((0.7*Strength)+(0.2*Melee)+(1.0*VooDoo Power)) | None |
Longsword | Sword | 8 | 3x1 | Hit - 12 TUs, 5 Energy Throw - 25% base TUs, 16 Energy |
0.90*(Melee*1.0) | Cutting | 35 | Damage+((0.5*Strength)+(0.2*Melee)) | On Hit: Target’s Armor is 30% More Effective |
Rapier | Sword | 6 | 3x1 | Hit - 9 TUs, 4 Energy Throw - 25% base TUs, 12 Energy |
0.90*(Melee*1.0) | Cutting | 20 | Damage+(0.4*Melee) | None |
Saber | Sword | 7 | 3x1 | Hit - 10 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
1.00*(Melee*1.0) | Cutting | 35 | Damage+((0.4*Strength)+(0.2*Melee)) | On Hit: Target's Armor is 20% More Effective |
Tech Blade | Sword | 10 | 3x1 | Hit - 12 TUs, 7 Energy Throw - 25% base TUs, 20 Energy |
0.95*(Melee*1.0) | Cutting | 45 | Damage+((0.5*Strength)+(0.2*Melee)) | On Hit: Target’s Armor is 15% More Effective |
Vibro Sword | Sword | 7 | 3x1 | Hit - 9 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
0.90*(Melee*1.0) | Cutting | 30 | Damage+((0.1*Strength)+(0.4*Melee)) | On Hit: Ignores 30% of Target’s Armor |
Billhook | Miscellaneous | 8 | 3x1 | Hit - 15 TUs, 5 Energy Throw - 25% base TUs, 16 Energy |
0.75*((Melee*0.5)+50) | Cutting | 40 | Damage+((0.3*Strength)+(0.3*Bravery)) | On Hit: Inflicts 10.0*Dmg to Morale |
Cattle Prod | Miscellaneous | 6 | 3x1 | Hit - 20 TUs, 4 Energy Throw - 25% base TUs, 12 Energy |
1.25*(Melee*1.0) | Plasma | 70 | None | On Hit: Uses [0% to 200%] Damage Formula, Damage is Inflicted to Stun |
Electro-Whip | Miscellaneous | 4 | 2x1 | Snap Shot - 15 TUs, 6 Energy Throw - 25% base TUs, 8 Energy |
1.00*((Melee*0.5)+(Throwing*0.5)) | Stun | 70 | None | Extended Range (3 tiles), On Snap Shot: Uses [0% to 200%] Damage Formula |
Leather Whip | Miscellaneous | 3 | 2x1 | Snap Shot - 14 TUs, 4 Energy Throw - 25% base TUs, 8 Energy |
1.25*((Melee*0.5)+(Throwing*0.5)) | Stun | 5 | Damage+(0.2*Throwing) | Extended Range (3 tiles), On Snap Shot: Uses [0% to 200%] Damage Formula, Inflicts 0.10*Dmg to Health, 3.0*Dmg to TUs, 15.0*Dmg to Morale |
Pickaxe | Miscellaneous | 15 | 2x2 | Snap Shot - 26 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
0.40*((Melee*0.25)+75) | Piercing | 30 | Damage+(0.4*Strength) | On Snap Shot: Inflicts 100% Damage to Terrain, Inflicts 0.10*Dmg to Armor, Ignores 30% of Target's Armor |
Rope | Miscellaneous | 4 | 2x1 | Hit - 55% base TUs, 16 Energy Throw - 25% base TUs, 8 Energy |
2.0*((Strength*0.75)+(Melee*0.25)) | Stun | 5 | Damage+((0.3*Strength)+(0.2*Bravery)) | On Hit: Inflicts Choking Damage, Inflicts 0.20*Dmg to Health, 2.0*Dmg to Energy, Ignores 100% of Target’s Armor |
Stun Baton | Miscellaneous | 3 | 2x1 | Hit - 7 TUs, 2 Energy Throw - 25% base TUs, 8 Energy |
0.8*((Melee*0.5)+50) | Plasma | 20 | Damage+(0.2*Reactions) | On Hit: Inflicts Stun Damage |
Tesla Coil | Miscellaneous | 12 | 3x1 | Snap Shot - 16% base TUs Auto Shot - 32% base TUs Throw - 25% base TUs, 20 Energy |
1.25*Firing | Plasma | 62 | None | Extended Range (4 Tiles), On Snap Shot: Inflicts 3.0*Dmg to Stun On Auto Shot: Confers 3 Attacks, Inflicts 3.0*Dmg to Stun |
Tower Shield | Miscellaneous | 12 | 3x2 | Stun - 14 TUs, 5 Energy | 0.90*Melee | Stun | 20 | Damage+(0.8*Strength) | On Hit: Inflicts 0.25*Dmg to Health |
*Unless otherwise noted, melee weapons use the TFTD [50% to 150%] damage formula.
Quick Reference Table is now updated to .99A.1 The sections below are still outdated.
Axes
Ax | |||||||||||||||||||||||||
Simple and brutal. May lack precision and swiftness, but when you'll hit, they'll feel it.
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Source: Piratez Bootypedia
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Blood Ax | |||||||||||||||||||||||||
An ax imbued with an essence of a Demon, yearning for blood and fitted with whirly bits. Hits way harder and faster than your ordinary ax, but is heavier as well. Builds up your stamina and rage per every attack
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Source: Piratez Bootypedia
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Stone Hatchet | |||||||||||||||||||||||||
Lighter and faster than a standard metal axe, however the primitive material handicaps its combat qualities.
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Source: Piratez Bootypedia
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Blades
Barbed Dagger | |||||||||||||||||||||||||
A heavy, vicious dagger which a strong warrior can use to inflict really nasty wounds. Weak warriors will have trouble handling it properly, though.
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Source: Piratez Bootypedia
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Dagger | |||||||||||||||||||||||||
If everything else fails, you can use a dagger. Actually pretty effective even against armored enemies... if you manage to get close enough.
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Source: Piratez Bootypedia
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Machete | |||||||||||||||||||||||||
Fast and easy to use, but nowhere as murderous as a well-placed dagger. Your choice, Cap'n.
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Source: Piratez Bootypedia
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Poisoned Dagger | |||||||||||||||||||||||||
A heavy dagger, coated with vile poison. Very deadly, but takes a lot of skill to use effectively.
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Source: Piratez Bootypedia
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Vibro Blade | |||||||||||||||||||||||||
This weapon sports a thin vibrating blade, cast out of rare-element enhanced plastasteel to better carry its deadly harmonics. With better reach and higher damage potential, it is a clear improvement over a dagger, if costly to make.
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Source: Piratez Bootypedia
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Chainsaws
Auto-Ax | |||||||||||||||||||||||||
Perfectly capable of going through brick walls. Yet another proof that anything can be weaponized... as if any was needed.
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Source: Piratez Bootypedia
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Chainsaw |
Source: Piratez Bootypedia
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Heavy Chainsaw | |||||||||||||||||||||||||
A nuclear-powered industrial-grade chainsaw. It will persuade anyone to cease blocking your way. Unless that someone is made of several-inches thick plastasteel, that is.
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Source: Piratez Bootypedia
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Ripper | |||||||||||||||||||||||||
The whirring, plastasteel teeth of this pocket-sized chainsaw inflict surrealistic wounds.
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Source: Piratez Bootypedia
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Claws
Cat Paws | |||||||||||||||||||||||||
These beauties deliver extremely fast attacks, but when used against armored enemies, scratching, so to speak, is all they can achieve.
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Source: Piratez Bootypedia
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Electro-Claw | |||||||||||||||||||||||||
Cumbersome but deadly, perfect for gutting your enemies alive and ripping tanks to shreds.
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Source: Piratez Bootypedia
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Mono-Claws | |||||||||||||||||||||||||
They look like just some fancy, serrated claws, but the self-sharpening electromagnetic circuitry woven into superconductive plastasteel blades proves their decadent and super-expensive nature. These claws won't simply stay sharp; they're getting ever sharper.
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Source: Piratez Bootypedia
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Clubs
Ball Bat | |||||||||||||||||||||||||
The origins of this weapon are lost to antiquity, but the name seems pretty self-explanatory.
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Source: Piratez Bootypedia
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Hammer | |||||||||||||||||||||||||
A two handed weapon useful for cracking open walls and skulls alike through the direct application of massive blunt trauma.
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Source: Piratez Bootypedia
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Handle | |||||||||||||||||||||||||
As the name implies, its purpose is to handle people.
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Source: Piratez Bootypedia
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Pipe | |||||||||||||||||||||||||
A solid piece of Plastasteel pipe, virtually indestructible hence the stronger the soldier, the harder it hits, with no practical limit.
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Source: Piratez Bootypedia
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Power Mace | |||||||||||||||||||||||||
This heavy mace devised by Church's technomagery smites the offenders with baleful plasma energies. If the target does survive, he'll be most likely unconscious.
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Source: Piratez Bootypedia
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Knuckle-Dusters
Fistycuffs | |||||||||||||||||||||||||
hile not being a particularly potent weapon, these can fit almost anywhere. Most fitting would be some ugly face, naturally. Causes highly random damage.
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Source: Piratez Bootypedia
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Shock'a'Fist | |||||||||||||||||||||||||
A dagger is so un-posh in this time and age! This cute little thing improves the ancient art of pugilism with the added excitement of delivering a plasma strike straight to your opponent's jawbone.
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Source: Piratez Bootypedia
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Polearms
Bardiche | |||||||||||||||||||||||||
If your opponent is a far better speaker than yourself, ax him a question.
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Source: Piratez Bootypedia
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Shovel | |||||||||||||||||||||||||
The ancient masters of the killing art were known to use this unassuming tool to great effect. Don't laugh, it's true.
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Source: Piratez Bootypedia
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Spear | |||||||||||||||||||||||||
Lightweight two-handed melee weapon. Not good for prolonged fights, as the attack is concentrated in a single, powerful and accurate thrust.
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Source: Piratez Bootypedia
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Swords
Cutlass | |||||||||||||||||||||||||
The not-so-humble Cutlass represents an almost-perfect-balance between accuracy, speed and power!
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Source: Piratez Bootypedia
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Electro-Sword | |||||||||||||||||||||||||
An elegant weapon, accurate and powerful.
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Source: Piratez Bootypedia
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Force Blade | |||||||||||||||||||||||||
A blade of pure energy. Light, fast and lethal.
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Source: Piratez Bootypedia
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Fuso Sword | |||||||||||||||||||||||||
A deadly blade, if unwieldy to carry. Requires two hands. Can break if used haphazardly, hence soldier's Strength is irrelevant.
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Source: Piratez Bootypedia
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Hellblade | |||||||||||||||||||||||||
It's a blade that sends you straight to hell. Requires VooDoo training.
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Source: Piratez Bootypedia
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Longsword | |||||||||||||||||||||||||
Stronger than a Cutlass, but also slower.
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Source: Piratez Bootypedia
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Rapier | |||||||||||||||||||||||||
A swift, swashbuckling melee weapon, great for weaker hands since the damage does not depend on Strength.
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Source: Piratez Bootypedia
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Short Sword | |||||||||||||||||||||||||
A smaller, more nimble version of the Cutlass, with almost equal power and accuracy.
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Source: Piratez Bootypedia
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Tech Blade | |||||||||||||||||||||||||
This plastasteel weapon strikes as hard as an ax, while being faster and far more accurate.
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Source: Piratez Bootypedia
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Miscellaneous
Billhook | |||||||||||||||||||||||||
For all your psycho needs, cutting, slashing, disemboweling, you name it.
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Source: Piratez Bootypedia
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Cattle Prod | |||||||||||||||||||||||||
Prod the scurvy land-lubbers like the cattle they are!
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Source: Piratez Bootypedia
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Electro-Whip | |||||||||||||||||||||||||
Lash those unwashed brutes into submission! The whip has a maximum range of 3.
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Source: Piratez Bootypedia
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Pickaxe | |||||||||||||||||||||||||
Not as mighty in combat as a Hammer but not as cumbersome either. Much more efficient in hacking apart walls and other terrain features.
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Source: Piratez Bootypedia
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Rope | |||||||||||||||||||||||||
Some say it brings bad luck, some say they want to be extra sure the captive is properly pacified. Just don't squeeze too much... if ye want 'em alive that is!
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Source: Piratez Bootypedia
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Tower Shield | |||||||||||||||||||||||||
Lorem ipsum
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Source: Piratez Bootypedia
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