Difference between revisions of "Missile Defences"

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=General Information=
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== General Information ==
The missile defence module provides the base with a missile silo that launches rockets at an incoming retaliator [[Battleship]].  
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[[Image:Base-missile.gif|right|100px]]
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The missile defence module is a [[Base Defence Systems|defence system]] that provides the base with a missile silo for launching rockets at an incoming retaliator (an alien [[Battleship]]).  
  
 
Each salvo of missiles provided by the missile defence module does not do much damage, but it is the cheapest defence module that can be produced and can be built rapidly. It also has the lowest defence module upkeep cost.  
 
Each salvo of missiles provided by the missile defence module does not do much damage, but it is the cheapest defence module that can be produced and can be built rapidly. It also has the lowest defence module upkeep cost.  
  
If there's space, a battery of Missile Defences modules coupled with a [[Grav Shield]] can cause a signficant amount of damage to a battleship, with a possibility of obtaining a greater chance of hit success than a single Fusion or Plasma defence module. However, a large battery of missile defence modules can unnecessarily increase the size of the base.
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During a [[Base Defence]] mission, missile warheads can cause secondary [[Explosions]].
  
The one feature of the missile defences module that puts it above the others is its unique
 
  
(TODO: insert a schematic diagram of the lower floor pan)
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This [[Base Facilities (EU)|base facility]] appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Torpedo Defences]].
  
==Vital Statistics==
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[[Image:XBASE_06MAP-L1.JPG|Missile Defenses: Level 0|250 px]] [[Image:XBASE_06MAP-L2.JPG|Missile Defenses: Level 1|250 px]]
'''Construction Time''': 16 days<br>
 
'''Construction Cost''': $200, 000<br>
 
'''Maintenance''': $5, 000<br>
 
'''Hit Ratio''': 50%  <br>
 
'''Damage''': 500<br>
 
  
==See Also==
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== Statistics ==
  
Todo: Add, Laser, Plasma and fusion defence module links. Grav shield and mind shield. Links to retaliation missions, battleships and related information to be included. A link to the section or sections that explain why impenetrable base defences are bad - or at least incredibly annoying. Finaly the article grouping bit needs to be inserted.
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Construction Time: 16 days<br>
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Construction Cost: $200,000<br>
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Maintenance: $5,000/month<br>
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<br>
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Defense Value: 500<br>
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Hit Ratio: 50%<br>
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== See Also ==
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[[Base Layout Strategy]]
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{{Base Facilities Navbar}}
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[[Category:Base Facilities (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 11:34, 1 May 2015

General Information

Base-missile.gif

The missile defence module is a defence system that provides the base with a missile silo for launching rockets at an incoming retaliator (an alien Battleship).

Each salvo of missiles provided by the missile defence module does not do much damage, but it is the cheapest defence module that can be produced and can be built rapidly. It also has the lowest defence module upkeep cost.

During a Base Defence mission, missile warheads can cause secondary Explosions.


This base facility appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Torpedo Defences.

Missile Defenses: Level 0 Missile Defenses: Level 1

Statistics

Construction Time: 16 days
Construction Cost: $200,000
Maintenance: $5,000/month

Defense Value: 500
Hit Ratio: 50%

See Also

Base Layout Strategy

UFO Badge X-COM: Enemy Unknown/UFO Defense
Base Facilities:Access LiftLiving QuartersLaboratoryWorkshopGeneral StoresAlien Containment
HangarSmall RadarLarge RadarMissile DefencesPsionic LaboratoryHyper-Wave Decoder
Laser DefencesPlasma DefencesFusion Ball DefencesMind ShieldGrav Shield