Difference between revisions of "Missions (EU2012)"
m |
|||
Line 74: | Line 74: | ||
===Progeny vs. Slingshot=== | ===Progeny vs. Slingshot=== | ||
− | <div style="text-align: | + | <div style="text-align: left;"> |
− | {| class="wikitable" width="100%" style="text-align: | + | {| class="wikitable" width="100%" style="text-align: left" |
|- | |- | ||
! width="15%" | Slingshot | ! width="15%" | Slingshot | ||
Line 83: | Line 83: | ||
|- | |- | ||
− | |Friends in Low Places | + | |[[Friends in Low Places (EU2012)|Friends in Low Places]] |
| | | | ||
− | + | '''Council Rewards:''' | |
* 2 Engineers | * 2 Engineers | ||
* 2 Scientists | * 2 Scientists | ||
* §200 | * §200 | ||
− | * Zhang (Heavy Lieutenant) | + | * [[Shaojie Zhang (EU2012)|Zhang]] (Heavy Lieutenant) |
− | + | '''Enemies:''' | |
* Sectoids | * Sectoids | ||
* Thin Men | * Thin Men | ||
* Chryssalid, or 1 Muton on Impossible Difficulty | * Chryssalid, or 1 Muton on Impossible Difficulty | ||
− | + | '''Note:''' | |
* May be as early as 2 weeks into the game | * May be as early as 2 weeks into the game | ||
− | * Thus, for Classic/Impossible, Zhang will probably unlock | + | * Thus, for Classic/Impossible, Zhang will probably unlock OTS construction |
− | |Portent | + | |[[Portent (EU2012)|Portent]] |
| | | | ||
− | + | '''Council Rewards:''' | |
* 1 Engineer | * 1 Engineer | ||
* 1 Scientist | * 1 Scientist | ||
* §150 | * §150 | ||
− | + | '''Enemies:''' | |
* Thin Men | * Thin Men | ||
− | + | '''Note:''' | |
* Appears to have priority appearance over Slingshot | * Appears to have priority appearance over Slingshot | ||
* As a part of a "Portent" [http://www.merriam-webster.com/dictionary/portent], is inherent to EW's storyline, as it features an EXALT agent, and Annette's abilities, taken by the aliens, are reported to be the cause for the attack on XCOM Base. | * As a part of a "Portent" [http://www.merriam-webster.com/dictionary/portent], is inherent to EW's storyline, as it features an EXALT agent, and Annette's abilities, taken by the aliens, are reported to be the cause for the attack on XCOM Base. | ||
|- | |- | ||
− | |Confounding Light | + | |[[Confounding Light (EU2012)|Confounding Light]] |
| | | | ||
− | + | '''Council Reward:''' | |
* 2 Engineers | * 2 Engineers | ||
− | + | '''Enemies''' | |
* Thin Men | * Thin Men | ||
* Mutons (w/Plasma Rifles) | * Mutons (w/Plasma Rifles) | ||
− | + | '''Note:''' | |
− | * 10 turn limit, placing devices does | + | * 10 turn limit, placing devices does not extend time |
* Arguably the most difficult of all DLC missions, perhaps the most difficult of all early-game missions | * Arguably the most difficult of all DLC missions, perhaps the most difficult of all early-game missions | ||
− | ** Wounds suffered here may put | + | ** Wounds suffered here may put soldiers out of commission for the next few missions, particularly Gangplank |
− | * Possible early Muton capture can give you a massive early lead on Plasma | + | * Possible early Muton capture can give you a massive early lead on Plasma weaponry research |
* Can be done as early as April | * Can be done as early as April | ||
− | |Deluge | + | |[[Deluge (EU2012)|Deluge]] |
| | | | ||
− | + | '''Council Rewards:''' | |
* §100 | * §100 | ||
− | * | + | * [[Annette Durand (EU2012)|Annette]] (random class, Lieutenant) |
− | (random class, Lieutenant) | + | '''Enemies:''' |
− | |||
* Sectoids | * Sectoids | ||
* Thin Men | * Thin Men | ||
* Mechtoids | * Mechtoids | ||
− | + | '''Note:''' | |
− | * Will not | + | * Will not occur until after you do the Alien Base Assault |
− | * Level is on a damaged | + | * Level is on a damaged dam, with a turn limit. Opening valves will extend time by 1 turn each (similar to a Bomb Disposal Mission). Only one soldier needs to reach the target area at the end of the dam |
|- | |- | ||
− | |Gangplank | + | |[[Gangplank (EU2012)|Gangplank]] |
| | | | ||
− | + | '''Council Reward:''' | |
* 2 Engineers | * 2 Engineers | ||
− | + | '''Enemies:''' | |
* Sectoids | * Sectoids | ||
* Thin Men | * Thin Men | ||
* Chryssalids | * Chryssalids | ||
− | * 1 | + | * 1 Cyberdisc |
* 1 Muton | * 1 Muton | ||
− | + | '''Note:''' | |
− | * Will often occur within days of completing | + | * Will often occur within days of completing Confounding Light (and thus: April) |
− | + | '''Spoils of victory:''' | |
* 2x Fusion Cores | * 2x Fusion Cores | ||
* ~400 Alien Alloys | * ~400 Alien Alloys | ||
* ~300 Elerium | * ~300 Elerium | ||
− | * 3x | + | * 3x UFO Engines |
− | * 4x | + | * 4x Alien Nav Computers |
− | |Furies | + | |[[Furies (EU2012)|Furies]] |
| | | | ||
− | + | '''Council Rewards:''' | |
* §100 | * §100 | ||
− | * | + | * Possibility of acquiring all three abductees as [[Psionic (EU2012)|Psionic]] Lieutenants, if their pods aren't destroyed by the aliens or by accident |
− | + | '''Enemies:''' | |
* Sectoids | * Sectoids | ||
* Thin Men | * Thin Men | ||
* Mechtoids | * Mechtoids | ||
* Berserker | * Berserker | ||
− | + | '''Note:''' | |
* Level is in a snow field in the Alps with a landed Abductor. Target is a unique console in the central room of the UFO, just before the door to the bridge | * Level is in a snow field in the Alps with a landed Abductor. Target is a unique console in the central room of the UFO, just before the door to the bridge | ||
|} | |} | ||
</div> | </div> | ||
+ | |||
==(Spoiler) Alien Species Deployment Table== | ==(Spoiler) Alien Species Deployment Table== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" |
Revision as of 15:21, 24 November 2013
Tactical missions are XCOM's main operations and can be generated through either Mission Control or the Situation Room. Each mission will have a codename, and will have a Brief and Objectives for XCOM to achieve. At the end of the mission the XCOM Commander will be shown an After Action Report detailing the success/failure of the mission.
Mission Factors
Response Times
Each mission will have a window of opportunity of 1-2 days, specific values below:
Mission | Deadline (Hours) |
---|---|
Abductions | 48 |
Terror Site | 30 |
Crashed UFO | 30 |
Landed UFO | 30 |
Council | ?? |
Mission Difficulty
- Certain missions (Abductions, Terror Sites) appear with four levels of Difficulty: Easy/Moderate/Difficult/Very Difficult.
- These indicate the number of alien "packs" (also named "pods") present on the mission, with Easy usually having 2 packs and Very Difficult around 4.
- Keep in mind that the actual number of aliens may vary since packs can have 1-3 aliens, depending on game stage. Usually the aliens will deploy a maximum of 12 units on a Very Difficult setting on Terror sites or Abductions.
Mission Types
Alien Missions
Missions envolving the aliens are the bread and butter of XCOM. You'll be asked to either stop alien activity in specific countries or to recover landed/crashed UFOs. Ignoring any of those missions will increase Panic levels on the country where they occur, with the exception of Crashed UFO sites.
Council Missions
These missions will appear periodically and you'll be given resources (credits, soldiers, etc.) in exchange for completing these missions, in addition it may also reduce the panic level of the country where it takes place. Council missions may be ignored without any effect on your monthly score but if you accept any mission, its results will affect the Council's score. The most difficult Council missions are usually the Bomb Disposal sites because of the time window involved to deactivate the alien bomb. After a player has reached the mid/late game the Council missions will turn into training runs since your advanced weapons and armor will be more than a match for the usual Thin Men found in those missions.
Slingshot DLC Missions
Slingshot is a DLC available for Enemy Unknown which consists in a series of 3 missions that unlock a playable soldier Zhang along with additional resources. The Slingshot missions will only be offered once in the first month of the game. After each mission appears available on the Situation Room it is possible for the player to delay it indefinitely by choosing the 'Not Now' option.
Enemy Within DLC Missions
Covert Operations Missions
Progeny Missions
XCOM HQ Base Defense
Council Missions
Storyline Missions
These are special missions that you'll need to complete in order to progress in the storyline. Failure to complete certain missions will be considered a game loss. For more details see the Storyline Missions page (massive spoilers!).
Progeny vs. Slingshot
Slingshot | Progeny | ||
---|---|---|---|
Friends in Low Places |
Council Rewards:
Enemies:
Note:
|
Portent |
Council Rewards:
Enemies:
Note:
|
Confounding Light |
Council Reward:
Enemies
Note:
|
Deluge |
Council Rewards:
Enemies:
Note:
|
Gangplank |
Council Reward:
Enemies:
Note:
Spoils of victory:
|
Furies |
Council Rewards:
Enemies:
Note:
|
(Spoiler) Alien Species Deployment Table
Mission | Sectoid | Thin Man | Outsider | Drone | Floater | Muton | Chryssalid | Sectoid Commander | Heavy Floater | Muton Elite | Cyberdisk | Bezerker | Ethereal | Sectopod |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Abductions | YES | YES | NO | YES | YES | YES | NO | NO | YES | YES | YES | YES | NO | ? |
Terror Site | NO | NO | NO | YES | YES | YES | YES | NO | YES | NO | YES | YES | NO | YES |
UFO Crash Site | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES |
UFO Landing Site | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES |
Council | YES | YES | NO | NO | NO | YES | NO | NO | NO | NO | NO | NO | NO | NO |
Slingshot | YES | YES | NO | NO | NO | YES | YES | NO | NO | NO | YES | NO | NO | NO |
Storyline | YES | YES | NO | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES | YES |
See Also
- UFOs - For more information regarding salvage from landed/downed UFOs.
- Maps - For details on the types of terrain for each mission.
- Managing Panic - For more information regarding country and world panic.
- Mission Names - For a list of the names used while generating missions.