Difference between revisions of "Modified Weaponset (UFO2000)"

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===Pistol (Modified)===
 
===Pistol (Modified)===
  
In response to complaints received concerning the power of the X-COM Pistol, a new version has replaced the original handgun. The barrel of the weapon has been replaced by one of a higher caliber, resulting in an increase of power from 26 to 40. However, this increase has also resulted in a slower clip capacity in order to hold the higher caliber bullets.
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In response to complaints received concerning the power of the X-COM Pistol, a new version has replaced the original handgun. The barrel of the weapon has been replaced by one of a higher caliber, resulting in an increase of power from 26 to 40. However, this increase has also resulted in a lower clip capacity in order to hold the higher caliber bullets.
  
 
===Submachine Gun===
 
===Submachine Gun===

Revision as of 09:40, 25 May 2015

Field Manual 7-12M Modified X-COM Weapon Set

Introduction

The purpose of this field manual is to provide squad leaders with instructions concerning the usage and technical data of the Modified X-COM Weapon Set. As determined by General Order 137, the current weaponry available to combat units has been standardized to encompass the field modifications made due to the experience amassed during the current conflict, together with other changes and additions. In order to properly operate the improved equipment FM 7-12 has been updated to reflect the latest changes, with the current version being 7-12, superseding all previous versions.

List of Modifications

Pistol (Modified)

In response to complaints received concerning the power of the X-COM Pistol, a new version has replaced the original handgun. The barrel of the weapon has been replaced by one of a higher caliber, resulting in an increase of power from 26 to 40. However, this increase has also resulted in a lower clip capacity in order to hold the higher caliber bullets.

Submachine Gun

The Submachine Gun has been added to the inventory to satisfy the need for a conventional weapon for close range fighting that is more powerful than the Rifle and less cumbersome than the Auto Cannon. Although its ammo possesses the same power as the Rifle, the SMG can fire 5 round bursts with accuracy excelling any other weapon on the inventory. Its main drawback is the time required to fire the weapon (60% TUs) which restricts its user mobility after firing.

Incendiary Grenade

The IN grenade uses white phosphorus to set ablaze the area where it hits. Caution must be required when using this grenade since its power (65) is bigger than the conventional grenades.

Smoke Rocket

This rocket has been added to increase the Rocket Launcher's versability. It can be used to cheaply and quickly create smoke clouds to mask large areas of the battlefield.

Knife

The knife provides a cheap close combat weapon. Relatively fast and powerful, it's usually carried as a last resort for regular troops, or as a secondary weapon for scouts armed with pistols. When being used it limits the ability to throw grenades, which is mainly why is not generally seen in combat unless explosives are not to be used.

Nevertheless, it's an excellent choice in fortified sceneries, where grenade use is greatly limited.

Heavy Cannon

Auto Cannon

Heavy Laser

Stun Launcher

Heavy Plasma