Difference between revisions of "Multiplayer (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
Line 15: Line 15:
 
=Unit Stats =
 
=Unit Stats =
 
Units are essentially the same as units in the normal game difficulty.
 
Units are essentially the same as units in the normal game difficulty.
* Humans are equipped with only the most basic weapons for their class and no items at all (not even Frag grenades).
+
 
 
*Melee attacks always hit.
 
*Melee attacks always hit.
 
*Hardened reduces critical chance by 60% against the target.
 
*Hardened reduces critical chance by 60% against the target.
  
 
== Humans ==
 
== Humans ==
 +
* Listed cost is for only the most basic weapons for their class and no items at all (not even Frag grenades).
 +
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"

Revision as of 07:30, 28 October 2012

Game Options

  • You can play a Ranked Match, Quick Match, or Custom Match.
  • Games normally allow you to spend 10,000 points worth of units.
  • Custom matches allow you to set the point limit to 7500, 10000, 20000, or Unlimited.
  • Custom matches allow setting the turn timer to 45 seconds, 90s, 120s, or No Time Limit.
  • You can choose from five maps, including Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.

Available Units

  • You can select from a number of different human soldiers with a wide array of customization options, or any alien unit.
  • You can have 1-6 units in your squad.
  • Human soldiers get to choose a class and specialization, primary weapon, secondary weapon, armor, and item(s). You don't get to choose exactly what rank and abilities you desire. Instead, there's a few options for each class type of varying ranks, point costs, and suite of abilities.
  • Aliens don't have any customization options, though you can choose from most aliens in the game. You cannot choose Outsiders or Sectopods. Ethereals are so costly they can only be used in custom games with higher than normally allowed point allocations.


Unit Stats

Units are essentially the same as units in the normal game difficulty.

  • Melee attacks always hit.
  • Hardened reduces critical chance by 60% against the target.

Humans

  • Listed cost is for only the most basic weapons for their class and no items at all (not even Frag grenades).
Class - Specialty Point Cost HP Aim Defense Will Notes
Rookie 800 7 65 0 40
Assault - Recon 1400 8 67 0 45 Run&Gun
Assault - Gunner 3050 10 79 0 65 Run&Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On
Assault - Commando 3800 11 85 0 75 Run&Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On, Extra Conditioning, Resilience
Assault - Psi Warrior 5550 10 81 0 70 Run&Gun, Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Extra Conditioning, Mindfray, Psi Panic, Mind Control
Sniper - Marksman 950 7 75 0 45 Headshot
Sniper - Hunter 1800 9 88 0 65 Headshot, Snap Shot, Gunslinger, Battle Scanner, Executioner
Sniper - Agent 2800 10 105 0 75 Headshot, Snap Shot, Gunslinger, Disabling Shot, Executioner, Low Profile, Double Tap
Sniper - Dead Eye 2800 9 88 0 65 Headshot, Squad Sight, Damn Good Ground, Battle Scanner, Opportunist
Sniper - Psi Assassin 5550 10 95 0 70 Headshot, Squad Sight, Damn Good Ground, Battle Scanner, Executioner, Low Profile, Mindfray, Psi Panic, Mind Control
Heavy - Rocket Man 2600 8 67 0 45 Rocket
Heavy - Machine Gunner 3150 10 71 0 65 Rocket, Bullet Swarm, Suppression, Rapid Reaction, Danger Zone
Heavy - Demolitionist 4950 10 71 0 65 Rocket, Holo Targeting, Shredder Rocket, HEAT Ammo, Grenadier
Heavy - Juggernaut 5700 11 75 0 75 Rocket, Bullet Swarm, Suppression, Rapid Reaction, Grenadier, Will to Survive, Mayhem
Support - Smokejumper 900 8 70 0 45 Smoke Grenade
Support - Medic 1550 10 82 0 65 Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke
Support - Tac Officer 1800 10 82 0 65 Smoke Grenade, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs
Support - Imperator 2800 11 90 0 75 Smoke Grenade, Sprinter, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs, Deep Pockets, Sentinel
Support - Psi Guardian 3300 10 85 0 70 Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke, Deep Pockets, Mindfray, Psi Inspiration, Telekinetic Field

Aliens

Name Point Cost HP Aim Defense Will Movement Notes
Sectoid 400 3 65 0 10 12 Mind Merge
Drone 1100 3 60 10 Mechanized 12 Repair, Overload
Floater 1300 3 50 0 10 12 Evasion, Launch
Thin man 1400 3 65 0 15 15 Leap, Poison spit
Muton 2850 8 70 10 10 12 Suppression, Blood Call, Intimidate
Chryssalid 3000 8 Melee 10 120 20 Leap, Poison Claws, Implant, Hardened
Sectoid Commander 3200 10 85 20 90 12 Greater Mind Merge, Mindfray, Psi Panic, Mind Control
Heavy Floater 3750 12 70 10 25 12 Bombard, Evasion, Launch
Muton Elite 3800 14 80 20 20 12 Suppression, Bombard
Muton Berserker 4000 20 Melee 20 80 17 Bull Rush, Bloodlust, Hardened
Cyberdisk 5500 16 70 10 Mechanized 18 Death Blossom, Bombard, Hardened while closed
Ethereal 10500 20 N/A 40 120 12 Psi lance, Rift, Mind Control, Psi Drain, Mind Fray, Hardened
Zombie N/A 10 Melee 0 120 8 Cannot be purchased but can be created.

Item Costs

Primary Weapon

Item Point Cost Notes
Assault Rifle 0
Laser Rifle 200
Light Plasma Rifle 250
Plasma Rifle 900
Shotgun 0
Scatter Laser 250
Alloy Cannon 950
Sniper Rifle 0
Laser Sniper Rifle 250
Plasma Sniper Rifle 1000
LMG 0
Heavy Laser 200
Heavy Plasma 900

Secondary Weapon

Item Point Cost Notes
Rocket Launcher 0
Pistol 0
Laser Pistol 100
Plasma Pistol 225

Armor

Item Point Cost Notes
Body Armor 0
Carapace Armor 600
Skeleton Suit 600
Titan Armor 1700
Archangel Armor 2400 0
Ghost Armor 2700
Psi Armor 3000

Items

Item Point Cost Notes
Medikit 100
Combat Stims 400
Frag Grenade 900
Alien Grenade 1500
Scope 100
Nano-Fibre Vest 200
Chitin Plating 300
Mind Shield 300