Difference between revisions of "Organizations"
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==Mercantile Services== | ==Mercantile Services== | ||
− | An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against the Alien Invaders, if not hostile. Those which have "None" are not directly useful to X-Com. | + | An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against the Alien Invaders, if not hostile. Those which have "None" are not directly useful to X-Com.<br> |
− | <u>Note:</u> If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to, at least, Unfriendly. If the company is 100% infiltrated by Aliens, those Goods And Services are permanently embargoed ...forever! | + | <u>Note:</u> If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to, at least, Unfriendly. If the company is 100% infiltrated by Aliens, those Goods And Services are permanently embargoed ...forever!<br> |
+ | <u>Note:</u> A hostile Government will still allow purchase of cityscape buildings to build an underground X-Com base. | ||
<table {{StdCenterTable}}> | <table {{StdCenterTable}}> | ||
− | <th {{StdDescTable_Heading}} valign ="center"> | + | <th {{StdDescTable_Heading}} valign ="center">Organisation</th><th {{StdDescTable_Heading}}>Goods And Services<th {{StdDescTable_Heading}}>Other Services: Friendly or Allied <sup>'''*'''</sup> |
− | <tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td> | + | <tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>funding</td><td>none</td></tr> |
− | <tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td> | + | <tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>vehicles, armaments</td><td>larger sell quantity</td></tr> |
− | <tr><td align="left">[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>none</td><td>none | + | <tr><td align="left">[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>none</td><td>none</td></tr> |
− | <tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td> | + | <tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>vehicles, armaments</td><td>larger sell quantity</td></tr> |
− | <tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>air | + | <tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>engines (air), fuel, modules</td><td>fast repairs, larger sell quantity</td></tr> |
− | <tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td> | + | <tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td>vehicles, engines (road), modules</td><td>larger sell quantity</td></tr> |
− | <tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td> | + | <tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>modules</td><td>better Engineers, larger sell quantity</td></tr> |
− | <tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>base | + | <tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>base transfers</td><td>none</td></tr> |
− | <tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>Elerium | + | <tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>Elerium</td><td>larger sell quantity</td></tr> |
− | <tr><td align="left">[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td>none</td><td>Scientists | + | <tr><td align="left">[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td>none</td><td>better Scientists</td></tr> |
− | <tr><td align="left">[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td>none</td><td>efficient training</td></tr> |
− | <tr><td align="left">[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td>none</td><td>more Biochemists and Engineers</td></tr> |
− | <tr><td align="left">[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td>none</td><td>more Biochemists</td></tr> |
− | <tr><td align="left">[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>none</td><td>faster wound healing</td></tr> |
− | <tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td> | + | <tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>medi-kit</td><td>faster wound healing</td></tr> |
− | <tr><td align="left">[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td>none</td><td>faster craft refuelling</td></tr> |
− | <tr><td align="left">[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td>none</td><td>faster cityscape repair</td></tr> |
− | <tr><td align="left">[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td>none</td><td>stronger Agents for hire</td></tr> |
− | <tr><td align="left">[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td>none</td><td>more Agents</td></tr> |
− | <tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>incendiary grenades</td><td> | + | <tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>incendiary grenades</td><td>more Agents</td></tr> |
− | <tr><td align="left">[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td>none</td><td>more Agents</td></tr> |
− | <tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td> | + | <tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>Androids for hire</td><td>more Androids</td></tr> |
− | <tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td> | + | <tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>Hybrids for hire</td><td>more Hybrids</td></tr> |
− | <tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>none</td><td>better relations with large organisations</td></tr> |
− | <tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>none</td><td> | + | <tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>none</td><td>better relations with small organisations</td></tr> |
</table> | </table> | ||
'''*''' According to "PC Zone X-Com Apocalypse Tips Book". | '''*''' According to "PC Zone X-Com Apocalypse Tips Book". |
Revision as of 14:34, 15 June 2022
Organisations within Mega-Primus
Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each of these business entities have specific friends and enemies. Some are more powerful politically, or monetarily, or just by brute force. Each entity may have various advantages when having good relations with X-Com whereas cordial relationships with most helps just to keep the peace.
The Important Organisations
- Government contains the Senate which is the ruling party of Mega-Primus containing unaffilliated political members representing the interests of all for the common good. Extraterrestial Combat Unit (which is X-Com) is the solution to the new problem of "invaders from another world" and is funded only the Government in agreement that X-Com will remove the problem.
- Megapol is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
- 'Marsec a self proclaimed off-world law enforcment corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
- Transtellar solar-system wide transport company providing services to anyone no matter how big, or small, a job.
Mercantile Services
An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against the Alien Invaders, if not hostile. Those which have "None" are not directly useful to X-Com.
Note: If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to, at least, Unfriendly. If the company is 100% infiltrated by Aliens, those Goods And Services are permanently embargoed ...forever!
Note: A hostile Government will still allow purchase of cityscape buildings to build an underground X-Com base.
Organisation | Goods And Services | Other Services: Friendly or Allied * |
---|---|---|
Government | funding | none |
Megapol | vehicles, armaments | larger sell quantity |
Cult of Sirius | none | none |
Marsec | vehicles, armaments | larger sell quantity |
Superdynamics | engines (air), fuel, modules | fast repairs, larger sell quantity |
General Metro | vehicles, engines (road), modules | larger sell quantity |
Cyberweb | modules | better Engineers, larger sell quantity |
Transtellar | base transfers | none |
Solmine | Elerium | larger sell quantity |
Sensovision | none | better Scientists |
Lifetree | none | efficient training |
Nutrivend | none | more Biochemists and Engineers |
Evonet | none | more Biochemists |
Sanctuary Clinic | none | faster wound healing |
Nanotech | medi-kit | faster wound healing |
Energen | none | faster craft refuelling |
Synthemesh | none | faster cityscape repair |
Grav Ball League | none | stronger Agents for hire |
Psyke | none | more Agents |
Diablo | incendiary grenades | more Agents |
Osiron | none | more Agents |
S.E.L.F. | Androids for hire | more Androids |
Mutant Alliance | Hybrids for hire | more Hybrids |
Extropians | none | better relations with large organisations |
Technocrats | none | better relations with small organisations |
* According to "PC Zone X-Com Apocalypse Tips Book".
Corporate Security Forces
Each organisation has some capability to defend itself against minor threats to its personel, the structure, and $mooth operation of the company.
Building Security is typically relevant to the style of company: Police within Megapol owned buildings, Gangsters within gang controlled buildings, Cultists within their temples and finally common Guards available to all others.
The quantity of building security within each particular corporation is typically twenty but may be randomly higher or lower but only to a limit of a quarter of the total encountered.
Building security is encountered when X-Com raids another organisation or when X-Com searches their buildings for Alien infestation but only if they are hostile to X-Com.
Tech Levels are the internal weapon loadout and style granted to each organisation when starting a new game irrelevant of which difficulty was chosen.
Note: Building Security are humans. Android or Hybrids are not used (even if their inventroy picture displays them as such).
Organization | Building Security Total | Tech Level |
---|---|---|
Government | 14 Guards | 3 |
Megapol | 16 Police | 3 |
Cult of Sirius | 10 Cultists | 2 |
Marsec | 14 Guards | 4 |
Superdynamics | 9 Guards | 2 |
General Metro | 8 Guards | 2 |
Cyberweb | 11 Guards | 3 |
Transtellar | 8 Guards | 2 |
Solmine | 12 Guards | 4 |
Sensovision | 7 Guards | 2 |
Lifetree | 9 Guards | 1 |
Nutrivend | 7 Guards | 1 |
Evonet | 7 Guards | 1 |
Sanctuary Clinic | 7 Guards | 1 |
Nanotech | 10 Guards | 2 |
Energen | 7 Guards | 1 |
Synthemesh | 7 Guards | 1 |
Grav Ball League | 7 Guards | 1 |
Psyke | 10 Gangsters | 4 |
Diablo | 13 Gangsters | 4 |
Osiron | 16 Gangsters | 4 |
S.E.L.F. | 10 Guards | 3 |
Mutant Alliance | 10 Guards | 3 |
Extropians | 7 Guards | 1 |
Technocrats | 7 Guards | 1 |