Difference between revisions of "Plasma Pistol (EU2012)"

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6 x Elerium  
 
6 x Elerium  
 
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|-
| align="center" | Damage || align="center" | 3 (4 after Improved Pistol III)  
+
| align="center" | Damage || align="center" | 3 (4 after Improved Pistol III)
 +
|-
 +
| align="center" | Critical Damage|| align="center" | 4
 +
|-
 +
| align="center" | Critical Chance|| align="center" | 0% (20% After Improved Pistol I)  
 
|-
 
|-
 
| align="center" | Shot Type || align="center" | Plasma
 
| align="center" | Shot Type || align="center" | Plasma
 
|-
 
|-
| align="center" | Terrain Damage || align="center" | High
+
| align="center" | Terrain Damage || align="center" | 125
 
|-
 
|-
| align="center" | Range || align="center" |  Medium
+
| align="center" | Range || align="center" |  27
 
|-
 
|-
| align="center" | Reaction Range || align="center" |  Medium
+
| align="center" | Reaction Range || align="center" |  27
 
|-
 
|-
| align="center" | Critical Chance|| align="center" | 0% (20% After Improved Pistol I)
+
| align="center" | Reaction Ange || align="center" | 200
 
|-
 
|-
 
| align="center" | Health Points Bonus || align="center" |  NIL
 
| align="center" | Health Points Bonus || align="center" |  NIL

Revision as of 08:25, 6 December 2012

Plasma Pistol

  • Slow (13 days)
  • Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
  • Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
  • Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
Description
Plasma Pistol.png

By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.

Source: XCOM: Enemy Unknown (2012)

Stats

Item Name
Property Info
Requires: Research: Plasma Pistol
Cost: 12 x Alloy

6 x Elerium

Damage 3 (4 after Improved Pistol III)
Critical Damage 4
Critical Chance 0% (20% After Improved Pistol I)
Shot Type Plasma
Terrain Damage 125
Range 27
Reaction Range 27
Reaction Ange 200
Health Points Bonus NIL
Will Bonus NIL

Notes

  • Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
  • The Plasma Pistol, like all other sidearms, does not require reloading.
  • It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.

See Also