Difference between revisions of "Psi-Gym (Apocalypse)"

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A unit <s>training</s> learning within the Psi-Gym cannot use the [[Training_Area_(Apocalypse)|Training Area]] facility. An injured agent cannot use the Psi-Gym until [[Medical_Bay_(Apocalypse)|recovery]] is complete. Maximum learning is complete when psionic attributes have '''tripled''' from their baseline original values.
 
A unit <s>training</s> learning within the Psi-Gym cannot use the [[Training_Area_(Apocalypse)|Training Area]] facility. An injured agent cannot use the Psi-Gym until [[Medical_Bay_(Apocalypse)|recovery]] is complete. Maximum learning is complete when psionic attributes have '''tripled''' from their baseline original values.
  
[[Androids (Apocalypse)|Androids]] cannot use the Psi-Gym.
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Androids cannot use the Psi-Gym.
  
  

Revision as of 16:32, 2 December 2023

Facil-Pedia-PsiGym-(Apocalypse).png
Agents which are naturally talented in Psionic skills need to train hard to maintain and improve their power, attack and defense. The Psi-Gym is equipped with the latest Psionic technology and Psionic training is not possible without such a facility. Agents assigned to Psionic training will automatically use any Psi-Gym at a base, but if the capacity of the gyms is exceeded then training will not take place at 100% efficiency.  From: Apocalypse Ufopaedia
Psi-Gym

Psi-Gym

  • Layout Size: 1 x 1
  • Build Time: 6 days
  • Cost: $15,000
  • Maintenance: $900
  • Unit Capacity: 10
Psi-Gym, Base View, Level 3


A Psi-Gym is used to train psionics.

A unit training learning within the Psi-Gym cannot use the Training Area facility. An injured agent cannot use the Psi-Gym until recovery is complete. Maximum learning is complete when psionic attributes have tripled from their baseline original values.

Androids cannot use the Psi-Gym.


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See Also