Difference between revisions of "Ranger (LW2)"
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|MSgtE3=''.'' | |MSgtE3=''.'' | ||
}} | }} | ||
+ | == Stat Progression == | ||
+ | {| class="wikitable" | ||
+ | !Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking | ||
+ | |||
+ | |- | ||
+ | |Squaddie|| 0 || 3 || 4 || 0 || 0 || 0 | ||
+ | |- | ||
+ | |Lance Corporal|| 1 || 2 || 4 || 0 || 0 || 0 | ||
+ | |- | ||
+ | |Corporal|| 0 || 3 || 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | |Sergeant|| 1 || 2 || 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | |Staff Sergeant|| 0 || 3 || 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | |Tech Sergeant|| 1 || 2 || 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | |Gunnery Sergeant|| 0 || 3 || 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | |Master Sergeant|| 1 || 2 || 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | |Total|| 4 || 20 || 8 || 0 || 0 || 0 | ||
+ | |} | ||
+ | |||
+ | This class also gets 2 points of strength, though it's not clear what it does. | ||
[[Category: Long War 2]] | [[Category: Long War 2]] | ||
[[Category: Soldiers (Long War 2)]] | [[Category: Soldiers (Long War 2)]] | ||
[[Category: Classes (Long War 2)]] | [[Category: Classes (Long War 2)]] |
Revision as of 14:23, 27 January 2017
Rangers are our closest equivalent to classic riflemen soldiers, turning the tide of battle with sheer marksmanship and volume of fire alike.
Ranger: Primary: Rifle(default), SMG or Shotgun; Secondary: Sawed-off Shotgun
The Ranger class is focused towards operating at medium range with guns (and is quite unlike the vanilla Ranger class, which has been split in to the Shinobi and Assault classes). Their signature ability is to be able to take standard shots without ending turn, allowing them to fire twice per turn baseline.
"Infantry" type Rangers (Left branch) focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills and set up kills for their allies, but are less effective at responding to enemy actions on their turn.
"Defender" type Rangers (Right branch) master overwatch fire, to the point of achieving more shots during the enemy turn than most XCOM soldiers can muster during their own turn, but sacrifice potential punch with directed fire, and can be shut down by enemies packing Shadowstep or Lightning Reflexes.
Rather than a melee weapon, Rangers carry a Sawed-off shotgun as their secondary weapon. This weapon is capable of huge amounts of damage at point blank range, but has a fixed two shots and can't be reloaded.
Due to their front/midline nature and tendency to seek out high quality cover front and center of an enemy force, with supporting allies close behind and assaulting allies ahead and to the sides, Rangers make excellent Officer candidates. The center branch has myriad options for defense, including the vital "Tactical Sense" perk, to help protect your Leader investment.
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
|||
---|---|---|---|
Infantry | Defender | ||
Lance Corporal |
|||
Corporal |
|||
Sergeant |
|||
Staff Sergeant |
|||
Tech Sergeant |
|||
Gunnery Sergeant |
|||
Master Sergeant |
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 3 | 4 | 0 | 0 | 0 |
Lance Corporal | 1 | 2 | 4 | 0 | 0 | 0 |
Corporal | 0 | 3 | 0 | 0 | 0 | 0 |
Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Staff Sergeant | 0 | 3 | 0 | 0 | 0 | 0 |
Tech Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 3 | 0 | 0 | 0 | 0 |
Master Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Total | 4 | 20 | 8 | 0 | 0 | 0 |
This class also gets 2 points of strength, though it's not clear what it does.