Difference between revisions of "Relations (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
(added link to note about mutie/self neutral thing, navbar, and "see also" links)
 
(31 intermediate revisions by 5 users not shown)
Line 1: Line 1:
__TOC__
+
=Relations=
 +
Money is the lubrication that makes the cogs move in Mega-Primus. Organisations within the city expect a corporate environment conducive for generating lots of money ...until someone causes an interuption to the flow, which they then become a problem which needs 'fixing'.
  
== Basic Concepts ==
+
==Relationships In Mega-Primus==
 
+
Attitudes between two organisations can be normalised as:
The starting relations can be consulted on the [[Organizations]] page. Keep in mind that there is a random factor added to the relations during game start, which can cause slight changes on that table.
+
* '''Friendly''', '''Neutral''' or '''Unfriendly''': which means the either company does not concern itself with matters of the other.
 
+
* '''Allied''': where a company will concern itself with matters which have (if any) negatively affected their business partner.
Relationships in [[Mega-Primus]] generally follow these principles:
+
* '''Hostile''': where two organisations hate each other and will actively try to destroy not only the others wealth but also their very existance in Mega-Primus.
 
 
===The Enemy of my Enemy is my Friend===
 
 
 
This means that if you attack Organisation A, which is disliked by Organisation B, Organisation B will be much friendlier towards you, and vice versa - attacking A, which is liked by B, will result in B disliking you. (Organisation A will obviously be unhappy with the situation either way!)
 
 
 
Trying to understand these relationships can be quite difficult at first (except for the pretty obvious ones like [[Megapol]] and the [[Aliens (Apocalypse)|Aliens]]), but there are ways to gauge how companies are relating to each other.
 
 
 
Reading the informational headlines that pop up on your information bar from time to time is a great way to see how certain companies relate to each other. Gangs in particular also employ direct air assaults on their enemies. Unfortunately, they tend to be overwhelmed by the defenders.
 
 
 
===Love Can be Unrequited===
 
 
 
A lot of these relationships are however one-way only. That is to say, if company A likes company B, this relationship is not mutually exclusive. Company B may feel indifferent or have a slight dislike for company A.
 
 
 
Case in point, every time an organisation gets fed up with [[X-COM (Apocalypse)|X-COM]] and refuses to accept cash settlments because you're attacking their 'alien friends', the aliens will not necessarily feel the same way about the rebelling company. The company may continue to get upset whenever you take action against the aliens, but they will quickly change their tune if the aliens turn on them and start destroying their facilities.
 
 
 
The Organizations tab on Cityscape shows their opinion towards X-COM. You won't be able to see X-COM's opinion towards them though -  for all intents and purposes, that's dependant on your own views.
 
 
 
===Some Friends Are Better Than Others===
 
 
 
Certain organisations are more important to stay friendly with or protect from alien infiltration than others. I'm sure it needn't be said, but do not bother paying out insane sums to keep the [[Cult of Sirius]] happy. It won't work. You obviously want to stay friendly with groups such as Megapol (otherwise expect random shootings in the cityscape) and [[Marsec]] if you intend on doing any business with them. The government is where you get that insulting amount of funding from, and despite it not covering your troops wages, any amount of funds are very much needed. Other factions to make sure you stay in their good books include anyone else you want to trade with. [[Transtellar]] is very important to keep away from the aliens, since if you lose their support you have no good means to transfer equipment between bases (and you will have to use your craft and agents to move things betwen bases).
 
 
 
In addition, bear in mind that, if hostile, Megapol and the three gangs are ''much'' more likely to raid you than the other organizations.
 
 
 
For more information about the starting relationships check down below and the pages of the individual organizations.
 
 
 
== Donations/Reparations/Bribes/etc ==
 
 
 
In Mega-Primus, money is the medium that makes the cogs move. A generous helping here or there will allow X-COM free to free themselves of the uncooperative companies that are obstructing X-COM from saving the city by withdrawing their services.
 
 
 
There are two occasions where you can offer money to a company to improve their standings with you. You can voluntarily offer the money to a company, or the company will demand that you pay them a tribute of cash. The second option only happens if the company is decidedly hostile towards you. The Cult of Sirius for example always do this in every new game.
 
 
 
Both of these methods differ in their purpose.
 
 
 
===Offering Money===
 
 
 
When you offer cash to a company, their standings with you will improve a level. Neutral companies can go to friendly, or hostile companies will continue to dislike but will resume their services (where applicable). They will specify the amount that they will accept for this to happen, and if you pay it they will respond in a positive manner.
 
 
 
Bringing a company to "friendly" through this method is a temporary affair - they'll quickly find reason to drop back to neutral, or in certain cases, hostile. These "short-term" allies can be abused - for example, if you bribe Osiron and are attacked by the cultists, Osiron will potentially become hostile to your antogonists. Even if they revert to a neutral status with X-COM shortly after, they will remain unhappy with the group that fired on it's "allies".
 
 
 
(And given the habit of the gangs to frequently vent their frustrations on groups they dislike, relations between them are sure to quickly spiral further downwards).
 
 
 
===Companies Demanding Money===
 
 
 
If cash is demanded of you, this means that you have insulted the company in some way that they want you to make reparation for it. When paid, the company's general disposition will automatically be set to neutral, with perhaps some lingering hostility.
 
 
 
Note that if you knowingly cause a lot of damage to a building owned by a certain company and you anticipate that they'll be asking for a settlement (such as dropping them from neutral to hostile after a UFO skirmish), do not in any way offer them the money until they come asking for it. If you pre-empt it and bribe them until they are allied, the request for money will still be issued. Once paid, their standing will return to neutral. Paying them again and then buying them back until they are allied means they'll be double dipping into your funds. If you choose to not pay them, this will add further insult and make matters worse.
 
 
 
== Companies Refusing X-COM Payments ==
 
 
 
There comes a time where a company will refuse these Public Relations Improvement Fund packages from X-COM. This can happen in two ways.
 
 
 
The first is through 100% alien infiltration. They become an alien-controlled organization, and so will not cooperate with X-COM.
 
 
 
The second is when a company loses faith in X-COM and starts to think that the aliens would be a better alternative. This generally happens if X-COM does a lot of property damage in both the cityscape and especially the battlescape. The Cult of Sirius is already at this stage when you start a new game. Note that while the company thinks this way, the aliens don't necessarily have to agree with it unless they are already friendly with the company involved.
 
 
 
When this happens, the only way you will be able to bribe companies in this state is when they ask for it. Beyond that, the only way to get them to like you again is to do something that'll make them happy. Such as outright attacking their enemies, or tricking the aliens to do such serious damage towards their property (in the Cityscape) that they re-think their positions.
 
 
 
Note that once a company starts behaving like this, they'll continue to do so even if you are the best of chums with them again. Also that due to an unfortunate selection of words, these companies will always refer to the aliens as their "friends" in the bribe screen. This is not necessarily the case.
 
 
 
==Relationships At Game Start==
 
 
 
As mentioned before, the initial relationships between organizations on Mega-Primus develop into dynatic and chaotic affairs as damage is inflicted to buildings and raids are conducted. It's quite possible for Megapol, for example, to ally with the gangs against the government. Moreover, there's a random element when the ratings are generated which makes each game start differently.
 
 
 
But it might be helpful to have a look at the initial alliances and feuds at the start of the game to have an idea how things can evolve. Keep in mind that there can be slight changes on the starting views of every organization towards others that can result in additional relationships in addition to those shown below.
 
 
 
A detailed list of the organizations' starting attitudes can be consulted at [[Organizations]].
 
 
 
==="You Will Be Brainsucked. Resistance is Futile."===
 
  
 +
==Relations At The Start==
 +
Normalised relations before any modifiers have been applied:
 
<table {{StdDescTable}}>
 
<table {{StdDescTable}}>
<tr><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td> VS. </td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]] [[Image:Apoc_ts_icon.png]] ([[Transtellar]])</td></tr>
+
<th {{StdDescTable_Heading}}>Organization</th><th {{StdDescTable_Heading}}>Friendly/Allied to<th {{StdDescTable_Heading}}>Unfriendly/Hostile to</th>
 +
<tr><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td></tr>
 +
<tr><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]]</td><td>[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td></tr>
 +
<tr><td>[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]]</td></tr>
 +
<tr><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_govt_icon.png]] [[Government]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_marsec_icon.png]] [[Marsec]] [[Image:Apoc_ts_icon.png]] [[Transtellar]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
 +
<tr><td>[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td></tr>
 +
<tr><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]] [[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
 +
<tr><td>[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td></td><td>[[Image:Apoc_gm_icon.png]] [[General Metro]]</td></tr>
 +
<tr><td>[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td></td><td>[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td></tr>
 +
<tr><td>[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td></tr>
 +
<tr><td>[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
 +
<tr><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>[[Image:Apoc_energen_icon.png]] [[Energen]]</td></tr>
 +
<tr><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td></td><td>[[Image:Apoc_lifetree_icon.png]] [[Lifetree]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
 +
<tr><td>[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td></td><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td></tr>
 +
<tr><td>[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td></td><td>[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td></tr>
 +
<tr><td>[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td></td><td>[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td></tr>
 +
<tr><td>[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td></td></tr>
 +
<tr><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td></td></tr>
 +
<tr><td>[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td></td><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td></tr>
 +
<tr><td>[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td></td><td></td></tr>
 +
<tr><td>[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td></td><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
 +
<tr><td>[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
 +
<tr><td>[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
 +
<tr><td>[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]]</td></tr>
 +
<tr><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]<sup>1</sup></td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
 +
<tr><td>[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]<sup>1</sup></td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
 +
<tr><td>[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]] [[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td></tr>
 +
<tr><td>[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td></td><td>[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td></tr>
 
</table>
 
</table>
 +
<sup>1</sup> Mutant Alliance and S.E.L.F. are set to start slightly friendly to X-Com. However, due to the [[Agents_(Apocalypse)#Note|randomization]] that happens to every organization's value to another at start they might begin the game with a negative value towards X-Com.<br>
 +
An organisation cannot be eliminated from Mega-Primus. They will always exist and will always be a problem if they remain hostile.
  
The main story, everything else is sideshow. Aliens will try to infiltrate the police and the Senate and if that happens either your money will run out or the police cars will shoot at you. Or worse - both will happen.
+
==Representation Of Attitudes==
 +
{| {{StdCenterTable}}
 +
|- {{StdDescTable_Heading}}
 +
!Category!!Relation Score
 +
|-
 +
|Allied||+75 to +100
 +
|-
 +
|Friendly||+25 to +74
 +
|-
 +
|Neutral||-24 to +24
 +
|-
 +
|Unfriendly||-49 to -25
 +
|-
 +
|Hostile||-100 to -50
 +
|}
  
Transtellar usually starts the game sympathetic to the aliens and usually turns hostile towards X-COM because they'll dislike X-COM killing their friends, along with the property damage. This makes them very susceptible to infiltration, but it is possible to prevent that from happening through large denomination bills and a close watch on their buildings.  
+
X-Com's attitude towards others is not shown in the chart below since the player is in control.
<br>
 
  
===Mine Is Bigger Than Yours===
+
====Modifiers====
 +
* Numbers listed in '''bold''' do not get modified at game start.
 +
* Any organisation listed cannot hate itself. They will always be '''+100''' (allied) with themselves.
 +
* Aliens and X-Com wil always be hostile '''-100'''.
  
<table {{StdDescTable}}>
+
The calculation used for modifying the final relationship corresponds to the Difficulty:<br>
<tr><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td> VS. </td><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td></tr>
+
* '''0'''=Novice, '''1'''=Easy, '''2'''=Medium, '''3'''=Hard, '''4'''=Superhuman.<br>
</table>
+
1. Attitudes are randomised +/- 10 for ''Normalised Relations'' (see chart above).<br>
 +
2. Attitudes (except X-Com) are randomised better or worse, limited by ('''5''' x Difficulty).<br>
 +
3. Attitudes (except Aliens) are randomly <u>worsened</u>, limited by ('''5''' x Difficulty).<br>
 +
4. Attitudes between Organisations are randomly <u>improved</u>, limited by  ('''3''' x Difficulty).<br>
 +
5. X-Com's attitude to all others is then modified depending on Difficulty:
 +
{| {{StdCenterTable}}
 +
|- {{StdDescTable_Heading}}
 +
!Difficulty!!Modifier
 +
|-
 +
|Novice||0
 +
|-
 +
|Easy||+5
 +
|-
 +
|Medium||0
 +
|-
 +
|Hard||-5
 +
|-
 +
|Superhuman||-10
 +
|}
  
The rivals of Mega-Primus's military-industrial complex. Due to X-COM's ties with Megapol, Marsec will usually gravitate towards a Unfriendly/Hostile attitude which hinder access to their advanced weapons.
 
<br>
 
<table {{StdDescTable}}><tr><td>[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td> VS. </td><td>[[Image:Apoc_gm_icon.png]] [[General Metro]]</td></tr>
 
</table>
 
 
The fight for dominance in the transportation sector. You should look at to keeping Superdynamics on your side, unless you are planning to use a lot of ground vehicles. 
 
<br>
 
<table {{StdDescTable}}>
 
<tr><td>[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td> VS. </td><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td></tr>
 
</table>
 
 
The battle of the robots against the nanobots. You both need them because of the weapons control systems for craft and the [[Medi-Kit (Apocalypse)|Medi-Kits]].
 
<br>
 
<table {{StdDescTable}}>
 
<tr><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td> VS. </td><td>[[Image:Apoc_energen_icon.png]] [[Energen]]</td></tr>
 
</table>
 
  
Energy short fuses. Solmine sells you Elerium, which is required for craft plasma weapons, so it's better to stay on their side.
+
'''The Chart:''' organisation at left likes/dislikes organisation at top, by value.
<br>
+
{| {{StdCenterTable}}
<table {{StdDescTable}}>
+
|||[[Image:Apoc_xcom_icon.png]]||[[Image:Apoc_aliens_icon.png]]||[[Image:Apoc_govt_icon.png]]||[[Image:Apoc_megapol_icon.png]]||[[Image:Apoc_sirius_icon.png]]||[[Image:Apoc_marsec_icon.png]]||[[Image:Apoc_sd_icon.png]]||[[Image:Apoc_gm_icon.png]]||[[Image:Apoc_cyberweb_icon.png]]||[[Image:Apoc_ts_icon.png]]||[[Image:Apoc_solmine_icon.png]]||[[Image:Apoc_sensovision_icon.png]]||[[Image:Apoc_lifetree_icon.png]]||[[Image:Apoc_nutrivend_icon.png]]||[[Image:Apoc_evonet_icon.png]]||[[Image:Apoc_sanctuary_icon.png]]||[[Image:Apoc_nanotech_icon.png]]||[[Image:Apoc_energen_icon.png]]||[[Image:Apoc_synthemesh_icon.png]]||[[Image:Apoc_gravball_icon.png]]||[[Image:Apoc_psyke_icon.png]]||[[Image:Apoc_diablo_icon.png]]||[[Image:Apoc_osiron_icon.png]]||[[Image:Apoc_self_icon.png]]||[[Image:Apoc_mutant_icon.png]]||[[Image:Apoc_extropians_icon.png]]||[[Image:Apoc_technocr_icon.png]]
<tr><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td> VS. </td><td>[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td></tr>
+
|-
</table>
+
|[[Aliens_(Apocalypse)|Alien]]||-100||'''+100'''||-20||-30||+75||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Government]]||+75||-50||'''+100'''||+75||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||-35||-35||0||0||0||0||0
 +
|-
 +
|[[Megapol]]||+75||-50||+75||'''+100'''||0||-25||0||0||0||-15||0||0||0||0||0||0||0||0||0||0||-50||-50||-35||0||0||0||0
 +
|-
 +
|[[Cult of Sirius]]||-50||'''+100'''||0||0||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Marsec]]||0||0||0||-35||0||'''+100'''||0||0||0||0||+25||0||0||0||0||0||0||0||0||0||0||0||0||0||0||+25||0
 +
|-
 +
|[[Superdynamics]]||0||0||0||0||0||0||'''+100'''||-35||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[General Metro]]||0||0||0||0||0||0||-35||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Cyberweb]]||0||0||0||0||0||0||0||0||'''+100'''||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||+50||0||0||0
 +
|-
 +
|[[Transtellar]]||0||+20||0||-20||0||0||0||0||0||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||+25||0
 +
|-
 +
|[[Solmine]]||0||0||0||0||0||+25||0||0||0||0||'''+100'''||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Sensovision]]||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||-35||0||0||0||0||0||0||-35||-35||-35||-20||0||0||0||0
 +
|-
 +
|[[Lifetree]]||0||0||0||0||0||0||0||0||0||0||0||-35||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Nutrivend]]||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||-35||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Evonet]]||0||0||0||0||0||0||0||0||0||0||0||0||0||-35||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Sanctuary Clinic]]||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||+25||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Nanotech]]||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||+25||'''+100'''||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Energen]]||0||0||0||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||'''+100'''||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Synthemesh]]||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Gravball League]]||0||0||0||0||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||'''+100'''||-20||-20||-10||0||0||0||0
 +
|-
 +
|[[Psyke]]||0||0||0||-35||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||-20||'''+100'''||-50||-35||0||0||0||0
 +
|-
 +
|[[Diablo]]||0||0||0||-35||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||-20||-50||'''+100'''||-35||0||0||0||0
 +
|-
 +
|[[Osiron]]||0||0||0||-20||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||-10||-35||-35||'''+100'''||0||0||0||0
 +
|-
 +
|[[S.E.L.F.]]||+15||0||-25||-15||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||+25||0||0
 +
|-
 +
|[[Mutant Alliance]]||+15||0||-25||-10||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||+25||'''+100'''||0||0
 +
|-
 +
|[[Extropians]]||0||0||0||0||0||+25||0||0||0||0||+25||0||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||-35
 +
|-
 +
|[[Technocrats]]||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||-35||'''+100'''
 +
|}
  
<s>Brainwashing</s> education and entertainment industry. Neither organization is particularly important to X-COM.
+
==Friends And Enemies==
<br>
+
* Any relationship may be one-sided. If one corporation likes/hates another, that same attitude may not be the other corporation's attitude to the former. eg: the Aliens are indifferent (neutral) to Cult Of Sirius but the cultists revere (allied to) the aliens.
<table {{StdDescTable}}>
+
* Organisations which have a particular attitude of each other may not have the same attitude towards others.<br>
<tr><td>[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td> VS. </td><td>[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td></tr></table>
+
eg: Psyke and Transtellar are hostile to each other. Transtellar is hostile to Cyberweb but Psyke is only unfriendly to Cyberweb. Cyberweb is hostile to both. If Cyberweb attacks Psyke, Transtellar will view that attack on their enemy (Psyke) as a positive action by Cyberweb. Transtellar may now have have a slightly less hatred for Cyberweb! ...basically:<br>
  
"Soylent Green is people! We've got to stop them somehow!" Neither organization is particularly important to X-COM.
+
'''The enemy of my enemy is my friend'''
<br>
 
<table {{StdDescTable}}>
 
<tr><td>[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td> VS. </td><td>[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td></tr>
 
</table>
 
  
Different political views. As far as X-COM is concerned, these organizations are of the lowest priority.
+
==Keep Your Friends Close==
<br>
+
Is it important to remain on good terms certain [[Organizations|organisations]] which provide X-Com with a needed service or who provide goods on the market. The most important non-hostile to have is Megapol. If they are hostile they will attack your crafts whenever they approach any policecar or will be chased by police hovercars if you get close to whereever the hovercar(s) is parked.<br>
 +
If Megapol is hostile to others which provide Goods And Services to X-Com, those transport crafts (Air-Trans and Auto-Taxi) will be targeted by Megapol for destruction ...no refunds!
  
And remember: the enemy of my enemy is my friend or the friend of my enemy is my enemy or whatever.
+
==Buying Better Relationships==
 +
Relations may be repaired towards a more positive attitude for X-Com regarding any organisation which is not allied to (''alien friends'') or [[Alien Infiltration (Apocalypse)|under control]] by the aliens.
  
===Crime And Fun===
+
===Offer Cash Settlement===
+
X-Com may offer a cash <s>bribe</s> donation to a company which will improve X-Com's relationship to a more positive attitude for every bribe until that organisation is allied. The relationship changes to the next positive level. eg: unfriendly to neutral, neutral to friendly, etc. for each offer made by X-Com.<br>
<table {{StdDescTable}}>
+
The amount of the cash offered will depend on how many extra relation-points (which are unknown) are needed to upgrade to the next level.
<tr><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td> VS. </td><td>[[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
+
* Is always available to attempt, but may not be accepted. Organizations that are allied to the aliens will always refuse since they are ''alien friends''.
</table>
 
  
Right from the beginning of the game the police cars will shoot down gang vehicles that get into range of their guns. And the gangs will retaliate back against the police and the government, who happen to be your allies.
+
===Diplomatic Rift===
<br>
+
X-Com may be <s>demanded</s> suggested to make a payment to an aggrieved organisation to reset relations to a neutral level.<br>
<table {{StdDescTable}}>
+
Caution: Buying off (offer cash settlement) any organisation that X-Com has annoyed may be a waste of money if the company demands a compensation payout in the near future. Paying their demand will reset relations to a neutral level irrelevant to which relationship level you achieved with your donations.
<tr><td>[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td> VS. </td><td>[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td> VS. </td><td>[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td> VS. </td><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td> VS. </td><td>[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td>
+
* Is randomly 'offered' and only from hostile organisations.
</table>
 
 
 
And there's always the free for all between the gangs, Sensovision and Grav Ball League. Of course, being friends with the League usually brings more soldiers available for recruitment but might piss off the others.
 
<br>
 
 
 
===Scratch My Back And I'll Scratch Yours===
 
 
 
<table {{StdDescTable}}>
 
<tr><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]] [[Image:Apoc_solmine_icon.png]] [[Solmine]] [[Image:Apoc_extropians_icon.png]] [[Extropians]]</td>
 
</table>
 
 
 
Offworld interests (Colonies' <s>slave</s> mining operations)
 
<br>
 
<table {{StdDescTable}}>
 
<tr><td>[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]] [[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td></tr>
 
</table>
 
 
 
The doctors' cabal.
 
 
 
<table {{StdDescTable}}>
 
<tr><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]] [[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td></tr>
 
</table>
 
 
 
Pinocchio and Geppetto.
 
<br>
 
And remember: piss-off anyone of these organizations and their buddies will not be happy.  
 
<br>
 
 
 
===Power To The People===
 
 
 
<table {{StdDescTable}}>
 
<tr><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]] [[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td> VS. </td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
 
</table>
 
  
The hybrids and the androids are usually friendly to one another and both will look down upon the police and the Senate (and their allies), which might make recruiting difficult.
+
===Cult Of Sirius===
<br>
+
The Cult Of Sirius may demand compensation from X-Com due to killing aliens. This temporary relations boost allows 'certain raiding actions' without their usual hostility ...until more aliens are killed.
  
==EDITING YOUR SAVEGAME==
+
===[[Cityscape_Fighting_(Apocalypse)#Bombing_Buildings|Forced Diplomacy]]===
If you want to setup your game to have the HATE relationships as listed above, you could use the '''Midnight Editor for Xcom Apocalypse''' to edit your savegame. You don't need to start a new game if you don't want to. If you do edit a new savegame, then you'll see the lovely relationships between hostile corporations and the back stabbing, and the destruction.... Lovely!
+
A cityscape option of easily turning friends into enemies by using their friend's crafts to forment trouble.
  
=== Midnight Editor ===
 
  
Available here:
+
==See Also==
 +
* [[Agents_(Apocalypse)|Agents]]
 +
* [[Difficulty_Levels_(Apocalypse)|Difficulty Levels]]
 +
* [[Alien_Infiltration_(Apocalypse)|Alien Infiltration]]
 +
* [[Cityscape_Fighting_(Apocalypse)#Bombing_Buildings|Bombing Buildings]]
  
[http://devisraad.com/xcom/apoc.htm http://devisraad.com/xcom/apoc.htm]
 
*OPTIONAL. just a little bit of '''help with the editor''': Select the first corp, then put sliders at neutral, then click "copy to all corporations" button. Go thru and do this for each corp in the list (except the last one. "Civilians"). Placing everyone neutral to everyone else gives you a good basis to work out who you each corp want to hate or love other. Once you do this, use the list above to tune corp relationships. (CAREFUL! NO = Transtellar vs Megapol = '''many''' destroyed transtellar road taxi).
 
* you MUST make X-COM hostile 100% to Aliens, and Aliens hostile 100% to Xcom or the game WILL start being stupid.
 
* if you make Civilians hostile to everyone else (besides Xcom), aliens and security forces will hunt down and kill the mindless civilians running around the tactical map - CAN HELP IMMENSELY when aliens have run out of Boomeroids by the time they are engaged by Xcom agents.
 
  
===What do the sliders within the editor mean?===
+
{{Organizations Navbar}}
There are two sliders for each corp regarding relations (four sliders in total). The top slider of the each pair is dynamic. It moves when a positive or negative aspect impacts the two corps in question.
 
* eg: if Megapol accidently flattens a Superdynamics large flyer factory, then the top slider of the pair will move left (closer to 100% hostile) to denote Superdynamic's anger towards Megapol. Megapol might remain indifferent if it were accidently destroyed.
 
  
The bottom slider of the pair denotes predisposed attitude between two corps. This does not change as it is a bench mark which each corp will use against the other.
 
eg: (same as above example) Superdynamics' hate towards Megapol has increased. SD might ask Megapol for monetary compensation to bring back relations to their formal state. If Megapol doesn't pay up, then raids and/or illegal flyer activity could be an outcome towards Megapol from Superdynamics, or from their allies.
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Organizations]]
 

Latest revision as of 18:39, 31 October 2023

Relations

Money is the lubrication that makes the cogs move in Mega-Primus. Organisations within the city expect a corporate environment conducive for generating lots of money ...until someone causes an interuption to the flow, which they then become a problem which needs 'fixing'.

Relationships In Mega-Primus

Attitudes between two organisations can be normalised as:

  • Friendly, Neutral or Unfriendly: which means the either company does not concern itself with matters of the other.
  • Allied: where a company will concern itself with matters which have (if any) negatively affected their business partner.
  • Hostile: where two organisations hate each other and will actively try to destroy not only the others wealth but also their very existance in Mega-Primus.

Relations At The Start

Normalised relations before any modifiers have been applied:

OrganizationFriendly/Allied toUnfriendly/Hostile to
Apoc xcom icon.png X-COMApoc govt icon.png Government Apoc megapol icon.png MegapolApoc aliens icon.png Alien Apoc sirius icon.png Cult of Sirius
Apoc aliens icon.png AlienApoc sirius icon.png Cult of SiriusApoc xcom icon.png X-COM
Apoc govt icon.png GovernmentApoc xcom icon.png X-COM Apoc megapol icon.png MegapolApoc aliens icon.png Alien Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo
Apoc megapol icon.png MegapolApoc xcom icon.png X-COM Apoc govt icon.png GovernmentApoc aliens icon.png Alien Apoc marsec icon.png Marsec Apoc ts icon.png Transtellar Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc sirius icon.png Cult of SiriusApoc aliens icon.png AlienApoc xcom icon.png X-COM
Apoc marsec icon.png MarsecApoc solmine icon.png Solmine Apoc extropians icon.png ExtropiansApoc megapol icon.png Megapol
Apoc sd icon.png SuperdynamicsApoc gm icon.png General Metro
Apoc gm icon.png General MetroApoc sd icon.png Superdynamics
Apoc cyberweb icon.png CyberwebApoc self icon.png S.E.L.F.Apoc nanotech icon.png Nanotech
Apoc ts icon.png TranstellarApoc aliens icon.png Alien Apoc extropians icon.png ExtropiansApoc megapol icon.png Megapol
Apoc solmine icon.png SolmineApoc marsec icon.png MarsecApoc energen icon.png Energen
Apoc sensovision icon.png SensovisionApoc lifetree icon.png Lifetree Apoc gravball icon.png Grav Ball League Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc lifetree icon.png LifetreeApoc sensovision icon.png Sensovision
Apoc nutrivend icon.png NutrivendApoc evonet icon.png Evonet
Apoc evonet icon.png EvonetApoc nutrivend icon.png Nutrivend
Apoc sanctuary icon.png Sanctuary ClinicApoc nanotech icon.png Nanotech
Apoc nanotech icon.png NanotechApoc sanctuary icon.png Sanctuary Clinic
Apoc energen icon.png EnergenApoc solmine icon.png Solmine
Apoc synthemesh icon.png Synthemesh
Apoc gravball icon.png Grav Ball LeagueApoc sensovision icon.png Sensovision Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc psyke icon.png PsykeApoc megapol icon.png Megapol Apoc sensovision icon.png Sensovision Apoc gravball icon.png Grav Ball League Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc diablo icon.png DiabloApoc megapol icon.png Megapol Apoc sensovision icon.png Sensovision Apoc gravball icon.png Grav Ball League Apoc psyke icon.png Psyke Apoc osiron icon.png Osiron
Apoc osiron icon.png OsironApoc megapol icon.png Megapol Apoc sensovision icon.png Sensovision Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo
Apoc self icon.png S.E.L.F.Apoc mutant icon.png Mutant Alliance1Apoc govt icon.png Government Apoc megapol icon.png Megapol
Apoc mutant icon.png Mutant AllianceApoc self icon.png S.E.L.F.1Apoc govt icon.png Government Apoc megapol icon.png Megapol
Apoc extropians icon.png ExtropiansApoc marsec icon.png Marsec Apoc solmine icon.png SolmineApoc technocr icon.png Technocrats
Apoc technocr icon.png TechnocratsApoc extropians icon.png Extropians

1 Mutant Alliance and S.E.L.F. are set to start slightly friendly to X-Com. However, due to the randomization that happens to every organization's value to another at start they might begin the game with a negative value towards X-Com.
An organisation cannot be eliminated from Mega-Primus. They will always exist and will always be a problem if they remain hostile.

Representation Of Attitudes

Category Relation Score
Allied +75 to +100
Friendly +25 to +74
Neutral -24 to +24
Unfriendly -49 to -25
Hostile -100 to -50

X-Com's attitude towards others is not shown in the chart below since the player is in control.

Modifiers

  • Numbers listed in bold do not get modified at game start.
  • Any organisation listed cannot hate itself. They will always be +100 (allied) with themselves.
  • Aliens and X-Com wil always be hostile -100.

The calculation used for modifying the final relationship corresponds to the Difficulty:

  • 0=Novice, 1=Easy, 2=Medium, 3=Hard, 4=Superhuman.

1. Attitudes are randomised +/- 10 for Normalised Relations (see chart above).
2. Attitudes (except X-Com) are randomised better or worse, limited by (5 x Difficulty).
3. Attitudes (except Aliens) are randomly worsened, limited by (5 x Difficulty).
4. Attitudes between Organisations are randomly improved, limited by (3 x Difficulty).
5. X-Com's attitude to all others is then modified depending on Difficulty:

Difficulty Modifier
Novice 0
Easy +5
Medium 0
Hard -5
Superhuman -10


The Chart: organisation at left likes/dislikes organisation at top, by value.

Apoc xcom icon.png Apoc aliens icon.png Apoc govt icon.png Apoc megapol icon.png Apoc sirius icon.png Apoc marsec icon.png Apoc sd icon.png Apoc gm icon.png Apoc cyberweb icon.png Apoc ts icon.png Apoc solmine icon.png Apoc sensovision icon.png Apoc lifetree icon.png Apoc nutrivend icon.png Apoc evonet icon.png Apoc sanctuary icon.png Apoc nanotech icon.png Apoc energen icon.png Apoc synthemesh icon.png Apoc gravball icon.png Apoc psyke icon.png Apoc diablo icon.png Apoc osiron icon.png Apoc self icon.png Apoc mutant icon.png Apoc extropians icon.png Apoc technocr icon.png
Alien -100 +100 -20 -30 +75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Government +75 -50 +100 +75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 -35 0 0 0 0 0
Megapol +75 -50 +75 +100 0 -25 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 -50 -50 -35 0 0 0 0
Cult of Sirius -50 +100 0 0 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Marsec 0 0 0 -35 0 +100 0 0 0 0 +25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 0
Superdynamics 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
General Metro 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Cyberweb 0 0 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 +50 0 0 0
Transtellar 0 +20 0 -20 0 0 0 0 0 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 0
Solmine 0 0 0 0 0 +25 0 0 0 0 +100 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 0 0
Sensovision 0 0 0 0 0 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 -35 -35 -35 -20 0 0 0 0
Lifetree 0 0 0 0 0 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Nutrivend 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 0 0 0 0 0 0
Evonet 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0
Sanctuary Clinic 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 +25 0 0 0 0 0 0 0 0 0 0
Nanotech 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 +100 0 0 0 0 0 0 0 0 0 0
Energen 0 0 0 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 0 0
Synthemesh 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 0
Gravball League 0 0 0 0 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 +100 -20 -20 -10 0 0 0 0
Psyke 0 0 0 -35 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -20 +100 -50 -35 0 0 0 0
Diablo 0 0 0 -35 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -20 -50 +100 -35 0 0 0 0
Osiron 0 0 0 -20 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -10 -35 -35 +100 0 0 0 0
S.E.L.F. +15 0 -25 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 +25 0 0
Mutant Alliance +15 0 -25 -10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 +100 0 0
Extropians 0 0 0 0 0 +25 0 0 0 0 +25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 -35
Technocrats 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 +100

Friends And Enemies

  • Any relationship may be one-sided. If one corporation likes/hates another, that same attitude may not be the other corporation's attitude to the former. eg: the Aliens are indifferent (neutral) to Cult Of Sirius but the cultists revere (allied to) the aliens.
  • Organisations which have a particular attitude of each other may not have the same attitude towards others.

eg: Psyke and Transtellar are hostile to each other. Transtellar is hostile to Cyberweb but Psyke is only unfriendly to Cyberweb. Cyberweb is hostile to both. If Cyberweb attacks Psyke, Transtellar will view that attack on their enemy (Psyke) as a positive action by Cyberweb. Transtellar may now have have a slightly less hatred for Cyberweb! ...basically:

The enemy of my enemy is my friend

Keep Your Friends Close

Is it important to remain on good terms certain organisations which provide X-Com with a needed service or who provide goods on the market. The most important non-hostile to have is Megapol. If they are hostile they will attack your crafts whenever they approach any policecar or will be chased by police hovercars if you get close to whereever the hovercar(s) is parked.
If Megapol is hostile to others which provide Goods And Services to X-Com, those transport crafts (Air-Trans and Auto-Taxi) will be targeted by Megapol for destruction ...no refunds!

Buying Better Relationships

Relations may be repaired towards a more positive attitude for X-Com regarding any organisation which is not allied to (alien friends) or under control by the aliens.

Offer Cash Settlement

X-Com may offer a cash bribe donation to a company which will improve X-Com's relationship to a more positive attitude for every bribe until that organisation is allied. The relationship changes to the next positive level. eg: unfriendly to neutral, neutral to friendly, etc. for each offer made by X-Com.
The amount of the cash offered will depend on how many extra relation-points (which are unknown) are needed to upgrade to the next level.

  • Is always available to attempt, but may not be accepted. Organizations that are allied to the aliens will always refuse since they are alien friends.

Diplomatic Rift

X-Com may be demanded suggested to make a payment to an aggrieved organisation to reset relations to a neutral level.
Caution: Buying off (offer cash settlement) any organisation that X-Com has annoyed may be a waste of money if the company demands a compensation payout in the near future. Paying their demand will reset relations to a neutral level irrelevant to which relationship level you achieved with your donations.

  • Is randomly 'offered' and only from hostile organisations.

Cult Of Sirius

The Cult Of Sirius may demand compensation from X-Com due to killing aliens. This temporary relations boost allows 'certain raiding actions' without their usual hostility ...until more aliens are killed.

Forced Diplomacy

A cityscape option of easily turning friends into enemies by using their friend's crafts to forment trouble.


See Also


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good:Apoc xcom.png X-COM Apoc govt.png Government Apoc megapol.png Megapol
The Bad:Apoc aliens.png Alien Apoc sirius.png Cult of Sirius
The Ugly:Apoc cyberweb.png Cyberweb Apoc diablo.png Diablo Apoc energen.png Energen Apoc evonet.png Evonet Apoc extropians.png Extropians
Apoc gm.png General Metro Apoc gravball.png Gravball League Apoc lifetree.png Lifetree Apoc marsec.png Marsec
Apoc mutant.png Mutant Alliance Apoc nanotech.png Nanotech Apoc nutrivend.png Nutrivend Apoc osiron.png Osiron Apoc psyke.png Psyke
Apoc self.png S.E.L.F. Apoc sanctuary.png Sanctuary Clinic Apoc sensovision.png Sensovision Apoc solmine.png Solmine
Apoc sd.png Superdynamics Apoc synthemesh.png Synthemesh Apoc technocr.png Technocrats Apoc ts.png Transtellar