Difference between revisions of "Research"

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Through research, X-COM forces gain access to vastly improved [[weapons]] technology, [[armour]], [[Base Facilities|base facilities]], interception and transport [[craft]], and a variety of other useful technologies.  Researching captive live aliens provides information about the aliens' methods and traits, and is ultimately the only path toward [[Alien Research#Cydonia or Bust|winning the game]].
 
Through research, X-COM forces gain access to vastly improved [[weapons]] technology, [[armour]], [[Base Facilities|base facilities]], interception and transport [[craft]], and a variety of other useful technologies.  Researching captive live aliens provides information about the aliens' methods and traits, and is ultimately the only path toward [[Alien Research#Cydonia or Bust|winning the game]].
  
Further information can be found on the links below.
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==See Also==
 
 
 
[[Category:Research]]
 
[[Category:Research]]
 
{{Research Navbar}}
 
{{Research Navbar}}

Revision as of 15:20, 30 June 2009

Research is a decisive factor in the contest of Man versus Alien. X-COM forces start out badly outclassed by their alien foes, but as they master alien technology, the battle swings to the Humans' favor.

Through research, X-COM forces gain access to vastly improved weapons technology, armour, base facilities, interception and transport craft, and a variety of other useful technologies. Researching captive live aliens provides information about the aliens' methods and traits, and is ultimately the only path toward winning the game.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense
Research:BasicsPopular Sequences and TipsTreesLive AliensTechnical Details