Difference between revisions of "Research"
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Through research, X-COM forces gain access to vastly improved [[weapons]] technology, [[armour]], [[Base Facilities|base facilities]], interception and transport [[craft]], and a variety of other useful technologies. Researching captive live aliens provides information about the aliens' methods and traits, and is ultimately the only path toward [[Alien Research#Cydonia or Bust|winning the game]]. | Through research, X-COM forces gain access to vastly improved [[weapons]] technology, [[armour]], [[Base Facilities|base facilities]], interception and transport [[craft]], and a variety of other useful technologies. Researching captive live aliens provides information about the aliens' methods and traits, and is ultimately the only path toward [[Alien Research#Cydonia or Bust|winning the game]]. | ||
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[[Category:Research]] | [[Category:Research]] | ||
{{Research Navbar}} | {{Research Navbar}} |
Revision as of 15:20, 30 June 2009
Research is a decisive factor in the contest of Man versus Alien. X-COM forces start out badly outclassed by their alien foes, but as they master alien technology, the battle swings to the Humans' favor.
Through research, X-COM forces gain access to vastly improved weapons technology, armour, base facilities, interception and transport craft, and a variety of other useful technologies. Researching captive live aliens provides information about the aliens' methods and traits, and is ultimately the only path toward winning the game.
See Also
X-COM: Enemy Unknown/UFO Defense | |
Research: | Basics • Popular Sequences and Tips • Trees • Live Aliens • Technical Details |