Difference between revisions of "Research"
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Through research, X-COM forces gain access to vastly improved [[weapons]] technology, [[armour]], [[Base Facilities|base facilities]], interception and transport [[craft]], and a variety of other useful technologies. Researching captive live aliens provides information about the aliens' methods and traits, and is ultimately the only path toward [[Alien Research#Cydonia or Bust|winning the game]]. | Through research, X-COM forces gain access to vastly improved [[weapons]] technology, [[armour]], [[Base Facilities|base facilities]], interception and transport [[craft]], and a variety of other useful technologies. Researching captive live aliens provides information about the aliens' methods and traits, and is ultimately the only path toward [[Alien Research#Cydonia or Bust|winning the game]]. | ||
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Revision as of 14:57, 30 June 2009
Research is a decisive factor in the contest of Man versus Alien. X-COM forces start out badly outclassed by their alien foes, but as they master alien technology, the battle swings to the Humans' favor.
Through research, X-COM forces gain access to vastly improved weapons technology, armour, base facilities, interception and transport craft, and a variety of other useful technologies. Researching captive live aliens provides information about the aliens' methods and traits, and is ultimately the only path toward winning the game.
Further information can be found on the links below.
X-COM: Enemy Unknown/UFO Defense | |
Research: | Basics • Popular Sequences and Tips • Trees • Live Aliens • Technical Details |