Research (LW2)
Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.
- Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.
Research Time
The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.
At the start of the game, the only contribution to research comes from Tygan, counts as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research.
The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.
Xenology
These projects study the aliens' capabilities in a way that doesn't fit in other categories.
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Points |
Supplies |
Research | Proving Ground | Facilities | Items | |
Alien BiotechAlien Biotech |
- | 1300 | - | Most autopsies | Hazmat Vest | - | AP Rounds |
PsionicsPsionics |
Sectoid Autopsy | 4500 | 30 | Gatekeeper Autopsy Wraith Suit |
- | Psi Lab Second Cell (Psi Lab upgrade) |
Neurowhip Advanced Psi Amp Alien Psi Amp |
Alien Autopsies
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Points |
Corpses |
Research | Proving Ground | Facilities | Items | |
Sectoid AutopsySectoid Autopsy |
Alien Biotech | 2200 | 1x Sectoid Corpse (10x for Instant) |
Psionics | Talon Rounds | - | Mind Shield Advanced PCS: Focus |
Viper AutopsyViper Autopsy |
Alien Biotech | 2500 | 1x Viper Corpse (10x for Instant) |
Viper King Autopsy | Battlefield Medicine Venom Rounds Gas Grenade |
- | - |
Muton AutopsyMuton Autopsy |
Alien Biotech | 3500 | 1x Muton Corpse (10x for Instant) |
Berserker Autopsy Muton Elite Autopsy |
Tactical Vest Plasma Grenade |
- | Vibroblade |
Berserker AutopsyBerserker Autopsy |
Muton Autopsy | 3500 | 1x Berserker Corpse (10x for Instant) |
Berserker Queen Autopsy | Hellweave | - | Overdrive Serum |
Muton Elite AutopsyMuton Elite Autopsy |
Muton Autopsy | 4000 | 1x Muton Elite Corpse (10x for Instant) |
- | Carapace Plating Dragon Rounds |
- | Blaster Gauntlet |
Archon AutopsyArchon Autopsy |
Alien Biotech | 4000 | 1x Archon Corpse (10x for Instant) |
Archon King Autopsy | Acid Grenade | - | Fusion Blade Fusion Axe |
Faceless AutopsyFaceless Autopsy |
Alien Biotech | 3500 | 1x Faceless Corpse (10x for Instant) |
- | Chameleon Suit Needle Rounds |
- | - |
Chryssalid AutopsyChryssalid Autopsy |
Alien Biotech | 2500 | 1x Chryssalid Corpse (10x for Instant) |
- | Chitin Plating Flechette Rounds |
- | - |
Andromedon AutopsyAndromedon Autopsy |
Alien Biotech | 4000 | 1x Andromedon Corpse (10x for Instant) |
- | Advanced Grenades | - | Holotargeter Mark III |
Gatekeeper AutopsyGatekeeper Autopsy |
Psionics | 5000 | 1x Gatekeeper Corpse (10x for Instant) |
- | - | - | Arc Blaster Superior PCS: Focus Alien Psi Amp |
ADVENT Autopsies
Weapons
Materials and Armor
Golden Path
These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every storyline project afterwards. These projects will unlock further storyline missions, including the final ones.
Research | Prerequisites | Cost | Unlocks | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Research |
Other | Points |
Items | Intel |
Supplies |
Elerium Crystals |
Research | Proving Ground | Facilities | Missions | |
Alien EncryptionAlien Encryption |
- | Blacksite Vial or Codex Brain |
3580 | - | 40 | - | - | - | - | Shadow Chamber | - |
Blacksite VialBlacksite Vial |
- | Shadow Chamber | 3500 | Blacksite Vial | 50 | - | - | - | - | - | Blacksite Data Coordinates |
Codex BrainCodex Brain |
Alien Biotech | Shadow Chamber | 2400 | Codex Brain | 25 | - | - | Encrypted Codex Data | - | - | Codex Brain Coordinates |
Encrypted Codex DataEncrypted Codex Data |
Alien Biotech Codex Brain |
Shadow Chamber | 3800 | - | 25 | - | - | - | - | - | Breach the Alien Network |
Recovered ADVENT Stasis SuitRecovered ADVENT Stasis Suit |
- | Shadow Chamber | 4000 | ADVENT Stasis Suit | 60 | - | - | Avatar Autopsy | - | - | - |
Psionic GatePsionic Gate |
- | Shadow Chamber (Psionic Gate upgrade) |
4000 | - | 80 | 65 | 10 | Avatar Autopsy | Mimic Beacons | - | - |
Avatar AutopsyAvatar Autopsy |
Alien Biotech Recovered ADVENT Stasis Suit Psionic Gate |
Shadow Chamber | 5000 | Avatar Corpse | - | - | - | - | - | - | ADVENT Network Tower and Alien Fortress |
Basic and Intel Research
Corpse Rendering
Comprehensive Tech Tree
Created by Reddit User exodusinfinite
The Basic Tech Tree 1.3 (without Item stats) is available here
The full Comprehensive Tech Tree 1.3 (including item stats) is available here
File:XCOM_2_Long_War_1_3_Tech_Tree_(no_stats).jpg