Research (LW2)

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Long War 2 Main Page

Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.

  • Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.

Research Time

The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.

At the start of the game, the only contribution to research comes from Tygan, counts as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research.

The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.

Xenology

These projects study the aliens' capabilities in a way that doesn't fit in other categories.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Supplies
Supplies
Research Proving Ground Facilities Items

Alien Biotech

XCOM2 GOLDTECH Alien Biotech.png
Alien Biotech
- 1300 - Most autopsies Hazmat Vest - AP Rounds

Psionics

XCOM2 TECH Psionics.png
Psionics
Sectoid Autopsy 4500 30 Gatekeeper Autopsy
Wraith Suit
- Psi Lab
Second Cell
(Psi Lab upgrade)
Neurowhip
Advanced Psi Amp
Alien Psi Amp

Alien Autopsies

Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Corpses
Corpses
Research Proving Ground Facilities Items

Sectoid Autopsy

XCOM2 IC AutopsySectoid.png
Sectoid Autopsy
Alien Biotech 2200 1x Sectoid Corpse
(10x for Instant)
Psionics Talon Rounds - Mind Shield
Advanced PCS: Focus

Viper Autopsy

XCOM2 IC AutopsyViper.png
Viper Autopsy
Alien Biotech 2500 1x Viper Corpse
(10x for Instant)
Viper King Autopsy Battlefield Medicine
Venom Rounds
Gas Grenade
- -

Muton Autopsy

XCOM2 IC AutopsyMuton.png
Muton Autopsy
Alien Biotech 3500 1x Muton Corpse
(10x for Instant)
Berserker Autopsy
Muton Elite Autopsy
Tactical Vest
Plasma Grenade
- Vibroblade

Berserker Autopsy

XCOM2 IC AutopsyBerserker.png
Berserker Autopsy
Muton Autopsy 3500 1x Berserker Corpse
(10x for Instant)
Berserker Queen Autopsy Hellweave - Overdrive Serum

Muton Elite Autopsy

LW IC AutopsyBluton.png
Muton Elite Autopsy
Muton Autopsy 4000 1x Muton Elite Corpse
(10x for Instant)
- Carapace Plating
Dragon Rounds
- Blaster Gauntlet

Archon Autopsy

XCOM2 IC AutopsyArchon.png
Archon Autopsy
Alien Biotech 4000 1x Archon Corpse
(10x for Instant)
Archon King Autopsy Acid Grenade - Fusion Blade
Fusion Axe

Faceless Autopsy

XCOM2 IC AutopsyFaceless.png
Faceless Autopsy
Alien Biotech 3500 1x Faceless Corpse
(10x for Instant)
- Chameleon Suit
Needle Rounds
- -

Chryssalid Autopsy

XCOM2 IC AutopsyCryssalid.png
Chryssalid Autopsy
Alien Biotech 2500 1x Chryssalid Corpse
(10x for Instant)
- Chitin Plating
Flechette Rounds
- -

Andromedon Autopsy

XCOM2 IC AutopsyAndromedon.png
Andromedon Autopsy
Alien Biotech 4000 1x Andromedon Wreck
(10x for Instant)
- Advanced Grenades - Holotargeter Mark III

Gatekeeper Autopsy

XCOM2 IC AutopsyGatekeeper.png
Gatekeeper Autopsy
Psionics 5000 1x Gatekeeper Shell
(10x for Instant)
- - - Arc Blaster
Superior PCS: Focus
Alien Psi Amp

ADVENT Autopsies

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Corpses
Corpses
Research Proving Ground Facilities Items

ADVENT Trooper Autopsy

XCOM2 IC AutopsyAdventTrooper.png
ADVENT Trooper Autopsy
Alien Biotech 2000 1x ADVENT Trooper Corpse
(10x for Instant)
ADVENT Stun Lancer Autopsy
ADVENT Shieldbearer Autopsy
ADVENT Officer Autopsy
ADVENT Robotics
Alloy Plating Proving Ground -

ADVENT Stun Lancer Autopsy

XCOM2 IC AutopsyAdventStunLancer.png
ADVENT Stun Lancer Autopsy
ADVENT Trooper Autopsy 2000 1x ADVENT Stun Lancer Corpse
(10x for Instant)
- - - Arc Blade
Advanced Arc Thrower

ADVENT Shieldbearer Autopsy

XCOM2 IC AutopsyAdventShieldBearer.png
ADVENT Shieldbearer Autopsy
ADVENT Trooper Autopsy 2200 1x ADVENT Shieldbearer Corpse
(10x for Instant)
- Stasis Vest
Stiletto Rounds
- -

ADVENT Officer Autopsy

XCOM2 IC AutopsyAdventCaptain.png
ADVENT Officer Autopsy
ADVENT Trooper Autopsy 4000 1x ADVENT Officer Corpse
(10x for Instant)
Magnetic Weapons
Skulljack
Incendiary Grenade
- -

ADVENT Robotics

LW IC AutopsyDrone.png
ADVENT Robotics
ADVENT Trooper Autopsy 2000 3x ADVENT Drone Wreck ADVENT MEC Breakdown
ADVENT Turret Breakdown
Sectopod Breakdown
Mechanized Warfare
Skullmining
Redscreen Rounds
Battlescanners
- GREMLIN Mark II

ADVENT MEC Breakdown

XCOM2 IC AutopsyMEC.png
ADVENT MEC Breakdown
ADVENT Robotics 2500 1x ADVENT MEC Wreck
(10x for Instant)
- Bluescreen Rounds - Holotargeter Mark II
Plated BIT

ADVENT Turret Breakdown

XCOM2 IC AutopsyAdventTurret.png
ADVENT Turret Breakdown
ADVENT Robotics 1200 1x ADVENT Turret Wreck
(10x for Instant)
- Falcon Rounds Defense Matrix -

Sectopod Breakdown

XCOM2 IC AutopsySextopod.png
Sectopod Breakdown
ADVENT Robotics 5000 1x Sectopod Wreck
(10x for Instant)
- Proximity Mines - GREMLIN Mark III
Powered BIT

Weapons

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Supplies
Supplies
Supplies
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Crystals
Elerium Cores
Research Proving Ground Facilities Items

Modular Weapons

XCOM2 TECH Modular Weapons.png
Modular Weapons
- 760 - - - - Laser Weapons Basic Weapon Upgrades - Weapon Upgrading

Laser Weapons

LW TECH LaserWeapons.png
Laser Weapons
Modular Weapons
Hybrid Materials
4000 - 2 5 - Advanced Laser Weapons - - Laser Rifle (1 granted on completion)
Laser Stengun
Laser Pistol

Advanced Laser Weapons

LW TECH AdvancedLaserWeapons.png
Advanced Laser Weapons
Laser Weapons 4000 - 2 10 - Plasma Rifle - - Laser Cannon (1 granted on completion)
Scatterray
Laser Lance

Magnetic Weapons

XCOM2 TECH Magnetized Weapons.png
Magnetic Weapons
Hybrid Materials
ADVENT Officer Autopsy
10500 50 10 - - Advanced Magnetic Weaponry - - Mag Rifle (1 granted on completion)
Stuttermag
Mag Pistol
Gauntlet Mark II
Advanced Grenade Launcher
Magnetic Bolt Caster
Enhanced Shadowkeeper

Advanced Magnetic Weaponry

XCOM2 TECH Gauss Weapons.png
Advanced Magnetic Weaponry
Magnetic Weapons 10500 50 10 - - Coilguns - - Shard Gun (1 granted on completion)
Mag Cannon
Mag Long Rifle
Helix Rail-Cannon

Coilguns

LW TECH CoilWeapons.png
Coilguns
Advanced Magnetic Weaponry
Elerium
18000 100 15 15 - Advanced Coilguns - - Coil Rifle (1 granted on completion)
Subcoiler
Gauss Pistol

Advanced Coilguns

LW TECH AdvancedLaserWeapons.png
Advanced Coilguns
Coilguns 10500 50 10 - - Plasma Rifle Shredstorm Cannons - Gauss Long Rifle (1 granted on completion)
Gauss Cannon
Scattergun
Mag Shorty

Plasma Rifle

XCOM2 TECH PlasmaRifle.png
Plasma Rifle
Advanced Laser Weapons
Advanced Coilguns
22000 150 20 30 3 Beam Cannon
Plasma Lance
Storm Gun
Plasma Blasters - Plasma Rifle (1 granted on completion)
Scramgun
Plasma Pistol
Plasma Bolt Caster
Powered Shadowkeeper

Beam Cannon

XCOM2 TECH Heavy Plasma.png
Beam Cannon
Plasma Rifle 15000 100 10 15 1 - - - Beam Cannon (1 granted on completion)
Elerium Phase-Cannon

Plasma Lance

XCOM2 TECH PlasmaSniper.png
Plasma Lance
Plasma Rifle 15000 100 10 15 1 - - - Plasma Lance (1 granted on completion)

Storm Gun

XCOM2 TECH Alloy Cannon.png
Storm Gun
Plasma Rifle 15000 100 10 15 1 - - - Storm Gun (1 granted on completion)

Materials and Armor

Golden Path

These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every storyline project afterwards. These projects will unlock further storyline missions, including the final ones.

Research Prerequisites Cost Unlocks
Research
Research
Other Research Points
Points
Items
Items
Intel
Intel
Supplies
Supplies
Elerium Crystals
Elerium Crystals
Research Proving Ground Facilities Missions

Alien Encryption

XCOM2 GOLDTECH Alien Encryption.png
Alien Encryption
- Blacksite Vial
or
Codex Brain
3580 - 40 - - - - Shadow Chamber -

Blacksite Vial

XCOM2 GOLDTECH Blacksite Vial.png
Blacksite Vial
- Shadow Chamber 3500 Blacksite Vial 50 - - - - - Blacksite Data Coordinates

Codex Brain

XCOM2 GOLDTECH Codex Brain Pt1.png
Codex Brain
Alien Biotech Shadow Chamber 2400 Codex Brain 25 - - Encrypted Codex Data - - Codex Brain Coordinates

Encrypted Codex Data

XCOM2 GOLDTECH Codex Brain Pt2.png
Encrypted Codex Data
Alien Biotech
Codex Brain
Shadow Chamber 3800 - 25 - - - - - Breach the Alien Network

Recovered ADVENT Stasis Suit

XCOM2 GOLDTECH Advent Stasis Suit.png
Recovered ADVENT Stasis Suit
- Shadow Chamber 4000 ADVENT Stasis Suit 60 - - Avatar Autopsy - - -

Psionic Gate

XCOM2 GOLDTECH Psi Gate Project.png
Psionic Gate
- Shadow Chamber
(Psionic Gate upgrade)
4000 - 80 65 10 Avatar Autopsy Mimic Beacons - -

Avatar Autopsy

XCOM2 GOLDTECH Avatar.png
Avatar Autopsy
Alien Biotech
Recovered ADVENT Stasis Suit
Psionic Gate
Shadow Chamber 5000 Avatar Corpse - - - - - - ADVENT Network Tower
and
Alien Fortress

Basic and Intel Research

Corpse Rendering

Comprehensive Tech Tree

Created by Reddit User exodusinfinite

The Basic Tech Tree 1.3 (without Item stats) is available here

The full Comprehensive Tech Tree 1.3 (including item stats) is available here

File:XCOM_2_Long_War_1_3_Tech_Tree_(no_stats).jpg