SMOKREF.DAT

From UFOpaedia
Revision as of 07:48, 15 October 2005 by Bomb Bloke (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

smokref.dat




400 records of 9 values of one byte each. Total of 3600 bytes.

Smoke always seems to be of the same density in game,
dispite there being enough graphics for three denisties.
Need to research more to see if thicker smoke is used -
even a blaster bomb doesn't seem to do the job!

smokref[0] - X position of smoke/fire.
smokref[1] - Y position of smoke/fire.
smokref[2] - Z position of smoke/fire.
smokref[3] - Time smoke will last.
smokref[4] - Time fire will last.
smokref[5] - ???Unused. Never seen it flag.

smokref[6] -
0: Record unused.
1: Fire.
2: Smoke.

smokref[7] - ???Flags 1 sometimes.
smokref[8] - ???Ranges from 0 to 3.