Difference between revisions of "SPARK (LW2)"
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− | These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad. | + | {{Toc_(LW2)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK]]<div style="text-align: center;">'''''These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.'''''</div> |
− | + | ==Class Overview== | |
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− | SPARKs do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster. | + | The SPARK is the spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To build SPARKs, you need to have completed the Shen's Last Gift DLC missions or the [[Proving Ground (LW2)#SPARK |Mechanized Warfare]] project. |
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+ | SPARKs have their own armor and weapons, and they do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster. | ||
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+ | SPARKs are more expensive for infiltration. They also can't become Haven advisors, [[Officers_(LW2)|Officers]], or train abilities in the [[Advanced Warfare Center (LW2)|AWC]]. | ||
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+ | ===Weapons=== | ||
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+ | '''Primary''': [[Weapons_(LW2)#SPARK_Rifles|SPARK Rifles]] | ||
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+ | '''Secondary''': [[Weapons_(LW2)#SPARK_BITs|SPARK BIT]] | ||
The SPARK BIT has the ability to remotely hack targets just like the Specialist's GREMLIN. | The SPARK BIT has the ability to remotely hack targets just like the Specialist's GREMLIN. | ||
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== Abilities == | == Abilities == | ||
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|Subclass2= War Machine | |Subclass2= War Machine | ||
|Aspirant1= {{Adaptive Aim (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Aspirant1= {{Adaptive Aim (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
− | |Aspirant2= {{ | + | |Aspirant2= {{Formidable (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
|Aspirant3= {{Combat Awareness (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Aspirant3= {{Combat Awareness (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Knight1={{Rainmaker (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Knight1={{Rainmaker (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
− | |Knight2={{ | + | |Knight2={{Body Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
|Knight3={{Shredder (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Knight3={{Shredder (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Cavalier1={{Strike (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Cavalier1={{Strike (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
− | |Cavalier2={{ | + | |Cavalier2={{Bulwark (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
|Cavalier3={{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Cavalier3={{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Vanguard1={{Intimidate (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Vanguard1={{Intimidate (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
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| i_hacking7 = 5 | | i_hacking7 = 5 | ||
}} | }} | ||
− | + | *This class also gains 3 points of strength, though it's only used for alien abilities. | |
− | This class also gains 3 points of strength, though it's | + | *Though SPARK units don't gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP. |
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− | Though SPARK units don't gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP. | ||
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==See Also== | ==See Also== | ||
Latest revision as of 19:14, 16 February 2021
Class Overview
The SPARK is the spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To build SPARKs, you need to have completed the Shen's Last Gift DLC missions or the Mechanized Warfare project.
SPARKs have their own armor and weapons, and they do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster.
SPARKs are more expensive for infiltration. They also can't become Haven advisors, Officers, or train abilities in the AWC.
Weapons
Primary: SPARK Rifles
Secondary: SPARK BIT
The SPARK BIT has the ability to remotely hack targets just like the Specialist's GREMLIN.
Abilities
Mouse-over for more information.
Rank | Ability | |||||||||||
Squire |
Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty. |
The BIT can equip and fire heavy weapons. |
This unit is immune to fire and poison damage. |
Attempt to remotely breach security on a network access point with your GREMLIN. | ||||||||
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Future Combat | War Machine | |||||||||||
Aspirant |
When Overdrive is active, Standard Shots do not incur recoil penalties. |
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks. |
Grants 15 defense and an armor point when in overwatch. | |||||||||
Knight |
Equipped heavy weapons deal +2 damage and have increased area of effect. |
A targeted enemy receives -20 aim and -50 critical chance against the soldier. |
Your primary weapon attacks shred armor. | |||||||||
Cavalier |
Attack any enemy within movement range with a powerful melee attack. |
Gain a bonus point of Armor, and always provide high cover to all adjacent squadmates. |
Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn. | |||||||||
Vanguard |
When targeted by an attack, the enemy has a chance to panic. |
Send the BIT to a damage robotic ally and repair it. Advanced BITs can repair slightly more. |
With every successful Overwatch shot, there is a 50% chance that another shot will be taken. | |||||||||
Paladin |
Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage. |
Every time you are targeted, part of the energy is channeled to your primary weapon. This energy is unleashed with your next Standard Shot. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. | |||||||||
Champion |
While Overdrive is active, break through walls and cover when moving. |
After taking damage, gain two armor through the end of the next turn. |
Release a blast of energy, damaging all nearby enemies. This attack has no cooldown, but consecutive Novas will damage the SPARK. | |||||||||
Templar |
Generate a protective field which redirects any attacks against allies inside it towards you. Gain bonus defense and armor while active. |
Activate a force field that reduces incoming damage by 33% for two turns. Six-turn cooldown. |
When an enemy is revealed, there is a 33% chance to take a free Overwatch shot. | |||||||||
Stat Progression
- This class also gains 3 points of strength, though it's only used for alien abilities.
- Though SPARK units don't gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.
See Also
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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