Difference between revisions of "Scout (Long War)"
(Added Tactical Advice for Scout. If there is incorrect information, please do correct and note changes.) |
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|Master Sergeant|| 1 || 2 || 5 || 25 | |Master Sergeant|| 1 || 2 || 5 || 25 | ||
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+ | '''Tactical Advice''' | ||
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+ | '''Role''': Forward reconnaissance and front line breacher | ||
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+ | In Long War, battlefield awareness is very important. and with the rebalanced ranges for weapons, line of sight and situational awareness is more important than ever in Long War. This is were the Scout comes into play. Acting as a sub-class of the sniper, the scout foregoes the killing power of sniper rifles with Speed and Agility. Scouts are the point-men of the squad, with their high mobility and '''Lightning Reflexes''', they are well suited to be in the front, while the rest of the squad follows suit. The Scout is a very versatile class and can be specialized to act as a forward scout or front-line fighter. Perks like '''Battlescanner''', '''Sprinter''', '''Low profile''' and '''Tactical sense''' makes the Scout a dedicated Pointman, while "'''Flush''', '''In the Zone''', '''Rapid Fire''' and '''Lock'n Load''' funnels the scout toward a front-line fighter role. Later during the game, the Assault can fill the same role as the Scout, but it still lacks the same high mobility and Survivability perks that the Scout enjoy. | ||
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+ | Incidentally, Scouts also make for great covert operatives, as their wide variety of perks that increase survivability, help immensely during Covert Operations against Exalt cells. | ||
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[[Category:Long War]] | [[Category:Long War]] | ||
[[Category:Soldiers (Long War)]] | [[Category:Soldiers (Long War)]] |
Revision as of 20:55, 23 June 2014
The Scout is a unique class that doesn't have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout's signature ability is Lightning Reflexes, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use sniper rifles.
- Primary Weapon: Sniper Rifles, Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 0 | 0 | 5 | 5 |
Lance Corporal | 0 | 0 | 3 | 8 |
Corporal | 1 | 1 | 3 | 11 |
Sergeant | 0 | 1 | 3 | 14 |
Tech Sergeant | 0 | 1 | 3 | 17 |
Gunnery Sergeant | 0 | 1 | 3 | 20 |
Master Sergeant | 1 | 2 | 5 | 25 |
Tactical Advice
Role: Forward reconnaissance and front line breacher
In Long War, battlefield awareness is very important. and with the rebalanced ranges for weapons, line of sight and situational awareness is more important than ever in Long War. This is were the Scout comes into play. Acting as a sub-class of the sniper, the scout foregoes the killing power of sniper rifles with Speed and Agility. Scouts are the point-men of the squad, with their high mobility and Lightning Reflexes, they are well suited to be in the front, while the rest of the squad follows suit. The Scout is a very versatile class and can be specialized to act as a forward scout or front-line fighter. Perks like Battlescanner, Sprinter, Low profile and Tactical sense makes the Scout a dedicated Pointman, while "Flush, In the Zone, Rapid Fire and Lock'n Load funnels the scout toward a front-line fighter role. Later during the game, the Assault can fill the same role as the Scout, but it still lacks the same high mobility and Survivability perks that the Scout enjoy.
Incidentally, Scouts also make for great covert operatives, as their wide variety of perks that increase survivability, help immensely during Covert Operations against Exalt cells.